// fpoint.h // class FPoint #ifndef _FPOINT_H #define _FPOINT_H //---------------------------------------------------------------------- // class FPoint //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FPoint { private: short xpos; short ypos; public: FPoint (); // constructor FPoint (int, int); // constructor virtual ~FPoint(); // destructor virtual const char* getClassName(); bool isNull() const; int getX() const; int getY() const; short& x_ref(); short& y_ref(); void setX (int); void setY (int); void setPoint (int, int); FPoint& operator = (const FPoint&); FPoint& operator += (const FPoint&); FPoint& operator -= (const FPoint&); friend inline bool operator == (const FPoint&, const FPoint&); friend inline bool operator != (const FPoint&, const FPoint&); friend inline FPoint operator + (const FPoint&, const FPoint&); friend inline FPoint operator - (const FPoint&, const FPoint&); friend inline FPoint operator - (const FPoint&); }; #pragma pack(pop) // FPoint inline functions //---------------------------------------------------------------------- inline FPoint::FPoint() : xpos(0) , ypos(0) { } //---------------------------------------------------------------------- inline FPoint::FPoint (int x, int y) : xpos(short(x)) , ypos(short(y)) { } //---------------------------------------------------------------------- inline const char* FPoint::getClassName() { return "FPoint"; } //---------------------------------------------------------------------- inline int FPoint::getX() const { return xpos; } //---------------------------------------------------------------------- inline int FPoint::getY() const { return ypos; } //---------------------------------------------------------------------- inline short& FPoint::x_ref() { return xpos; } //---------------------------------------------------------------------- inline short& FPoint::y_ref() { return ypos; } //---------------------------------------------------------------------- inline bool operator == (const FPoint& p1, const FPoint& p2) { return p1.xpos == p2.xpos && p1.ypos == p2.ypos; } //---------------------------------------------------------------------- inline bool operator != (const FPoint& p1, const FPoint& p2) { return p1.xpos != p2.xpos || p1.ypos != p2.ypos; } //---------------------------------------------------------------------- inline FPoint operator + (const FPoint& p1, const FPoint& p2) { return FPoint(p1.xpos+p2.xpos, p1.ypos+p2.ypos); } //---------------------------------------------------------------------- inline FPoint operator - (const FPoint& p1, const FPoint& p2) { return FPoint(p1.xpos-p2.xpos, p1.ypos-p2.ypos); } //---------------------------------------------------------------------- inline FPoint operator - (const FPoint& p) { return FPoint(-p.xpos, -p.ypos); } #endif // _FPOINT_H