/*********************************************************************** * fcheckmenuitem.cpp - Widget FCheckMenuItem * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2015-2019 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ #include "final/fc.h" #include "final/fcheckmenuitem.h" #include "final/fmenu.h" namespace finalcut { //---------------------------------------------------------------------- // class FCheckMenuItem //---------------------------------------------------------------------- // constructor and destructor //---------------------------------------------------------------------- FCheckMenuItem::FCheckMenuItem (FWidget* parent) : FMenuItem(parent) { init (parent); } //---------------------------------------------------------------------- FCheckMenuItem::FCheckMenuItem (const FString& txt, FWidget* parent) : FMenuItem(txt, parent) { init (parent); } //---------------------------------------------------------------------- FCheckMenuItem::~FCheckMenuItem() // destructor { } // private methods of FCheckMenuItem //---------------------------------------------------------------------- void FCheckMenuItem::init (FWidget* parent) { checkable = true; if ( ! parent ) return; if ( isMenu(parent) ) // Parent is menu { auto menu_ptr = static_cast(parent); menu_ptr->has_checkable_items = true; } } //---------------------------------------------------------------------- void FCheckMenuItem::processToggle() { emitCallback("toggled"); } //---------------------------------------------------------------------- void FCheckMenuItem::processClicked() { checked = ! checked; processToggle(); emitCallback("clicked"); } } // namespace finalcut