/*********************************************************************** * fcolorpalette.cpp - Define RGB color value for a palette entry * * * * This file is part of the FINAL CUT widget toolkit * * * * Copyright 2020 Markus Gans * * * * FINAL CUT is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * FINAL CUT is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ #include "final/fcolorpalette.h" namespace finalcut { //---------------------------------------------------------------------- // class FColorPalette //---------------------------------------------------------------------- // constructors and destructor //---------------------------------------------------------------------- FColorPalette::FColorPalette (const FSetPalette& f) : set_palette{f} { } //---------------------------------------------------------------------- FColorPalette::~FColorPalette() // destructor { } // protected methods of FColorPalette //---------------------------------------------------------------------- void FColorPalette::setPalette (FColor index, int r, int g, int b) const { set_palette (index, r, g, b); } //---------------------------------------------------------------------- void FColorPalette::setVGAdefaultPalette() const { setPalette (fc::Black, 0x00, 0x00, 0x00); setPalette (fc::Blue, 0x00, 0x00, 0xaa); setPalette (fc::Green, 0x00, 0xaa, 0x00); setPalette (fc::Cyan, 0x00, 0xaa, 0xaa); setPalette (fc::Red, 0xaa, 0x00, 0x00); setPalette (fc::Magenta, 0xaa, 0x00, 0xaa); setPalette (fc::Brown, 0xaa, 0x55, 0x00); setPalette (fc::LightGray, 0xaa, 0xaa, 0xaa); setPalette (fc::DarkGray, 0x55, 0x55, 0x55); setPalette (fc::LightBlue, 0x55, 0x55, 0xff); setPalette (fc::LightGreen, 0x55, 0xff, 0x55); setPalette (fc::LightCyan, 0x55, 0xff, 0xff); setPalette (fc::LightRed, 0xff, 0x55, 0x55); setPalette (fc::LightMagenta, 0xff, 0x55, 0xff); setPalette (fc::Yellow, 0xff, 0xff, 0x55); setPalette (fc::White, 0xff, 0xff, 0xff); } //---------------------------------------------------------------------- // class default8ColorPalette //---------------------------------------------------------------------- // constructors and destructor //---------------------------------------------------------------------- default8ColorPalette::default8ColorPalette (const FSetPalette& f) : FColorPalette(f) { } //---------------------------------------------------------------------- default8ColorPalette::~default8ColorPalette() { } // public methods of default8ColorPalette //---------------------------------------------------------------------- void default8ColorPalette::setColorPalette() { setPalette (fc::Black, 0x00, 0x00, 0x00); setPalette (fc::Blue, 0x10, 0x3b, 0x9e); setPalette (fc::Green, 0x18, 0x78, 0x18); setPalette (fc::Cyan, 0xa0, 0xb2, 0xb2); setPalette (fc::Red, 0xb2, 0x18, 0x18); setPalette (fc::Magenta, 0xb2, 0x18, 0xb2); setPalette (fc::Brown, 0xe8, 0x87, 0x1f); setPalette (fc::LightGray, 0xe0, 0xe0, 0xe0); // The same colors again... setPalette (fc::DarkGray, 0x00, 0x00, 0x00); setPalette (fc::LightBlue, 0x10, 0x3b, 0x9e); setPalette (fc::LightGreen, 0x18, 0x78, 0x18); setPalette (fc::Cyan, 0xa0, 0xb2, 0xb2); setPalette (fc::LightRed, 0xb2, 0x18, 0x18); setPalette (fc::LightMagenta, 0xb2, 0x18, 0xb2); setPalette (fc::Yellow, 0xe8, 0x87, 0x1f); setPalette (fc::White, 0xe0, 0xe0, 0xe0); } //---------------------------------------------------------------------- void default8ColorPalette::resetColorPalette() { setVGAdefaultPalette(); } //---------------------------------------------------------------------- // class default16ColorPalette //---------------------------------------------------------------------- // constructors and destructor //---------------------------------------------------------------------- default16ColorPalette::default16ColorPalette (const FSetPalette& f) : FColorPalette(f) { } //---------------------------------------------------------------------- default16ColorPalette::~default16ColorPalette() { } // public methods of default16ColorPalette //---------------------------------------------------------------------- void default16ColorPalette::setColorPalette() { setPalette (fc::Black, 0x00, 0x00, 0x00); setPalette (fc::Blue, 0x10, 0x3b, 0x9e); setPalette (fc::Green, 0x18, 0x78, 0x18); setPalette (fc::Cyan, 0x55, 0x6a, 0xcf); setPalette (fc::Red, 0xba, 0x1a, 0x1a); setPalette (fc::Magenta, 0xb2, 0x18, 0xb2); setPalette (fc::Brown, 0xe8, 0x87, 0x1f); setPalette (fc::LightGray, 0xbc, 0xbc, 0xbc); setPalette (fc::DarkGray, 0x50, 0x50, 0x50); setPalette (fc::LightBlue, 0x80, 0xa4, 0xec); setPalette (fc::LightGreen, 0x5e, 0xeb, 0x5c); setPalette (fc::LightCyan, 0x62, 0xbf, 0xf8); setPalette (fc::LightRed, 0xee, 0x44, 0x44); setPalette (fc::LightMagenta, 0xe9, 0xad, 0xff); setPalette (fc::Yellow, 0xfb, 0xe8, 0x67); setPalette (fc::White, 0xff, 0xff, 0xff); } //---------------------------------------------------------------------- void default16ColorPalette::resetColorPalette() { setVGAdefaultPalette(); } //---------------------------------------------------------------------- // class default16DarkColorPalette //---------------------------------------------------------------------- // constructors and destructor //---------------------------------------------------------------------- default16DarkColorPalette::default16DarkColorPalette (const FSetPalette& f) : FColorPalette(f) { } //---------------------------------------------------------------------- default16DarkColorPalette::~default16DarkColorPalette() { } // public methods of default16DarkColorPalette //---------------------------------------------------------------------- void default16DarkColorPalette::setColorPalette() { setPalette (fc::Black, 0x00, 0x00, 0x00); setPalette (fc::Blue, 0x41, 0x58, 0xb3); setPalette (fc::Green, 0x18, 0x78, 0x18); setPalette (fc::Cyan, 0x4e, 0x66, 0x72); setPalette (fc::Red, 0xa5, 0x40, 0x40); setPalette (fc::Magenta, 0xb2, 0x18, 0xb2); setPalette (fc::Brown, 0xe8, 0x87, 0x1f); setPalette (fc::LightGray, 0xdc, 0xdc, 0xdc); setPalette (fc::DarkGray, 0x27, 0x33, 0x39); setPalette (fc::LightBlue, 0xb0, 0xb0, 0xb8); setPalette (fc::LightGreen, 0x5e, 0xeb, 0x5c); setPalette (fc::LightCyan, 0x62, 0xbf, 0xf8); setPalette (fc::LightRed, 0xdd, 0x51, 0x45); setPalette (fc::LightMagenta, 0xe9, 0xad, 0xff); setPalette (fc::Yellow, 0xfb, 0xe8, 0x67); setPalette (fc::White, 0xff, 0xff, 0xff); } //---------------------------------------------------------------------- void default16DarkColorPalette::resetColorPalette() { setVGAdefaultPalette(); } } // namespace finalcut