// File: fmenuitem.h // Provides: class FMenuItem // // Inheritance diagram // ═══════════════════ // // ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏ // ▕ FObject ▏ ▕ FTerm ▏ // ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏ // ▲ ▲ // │ │ // └─────┬─────┘ // │ // ▕▔▔▔▔▔▔▔▔▔▏ // ▕ FWidget ▏ // ▕▁▁▁▁▁▁▁▁▁▏ // ▲ // │ // ▕▔▔▔▔▔▔▔▔▔▔▔▏1 *▕▔▔▔▔▔▔▔▏ // ▕ FMenuItem ▏-┬- - - -▕ FMenu ▏ // ▕▁▁▁▁▁▁▁▁▁▁▁▏ : ▕▁▁▁▁▁▁▁▏ // : // : *▕▔▔▔▔▔▔▔▔▔▔▔▏ // └- - - -▕ FMenuList ▏ // ▕▁▁▁▁▁▁▁▁▁▁▁▏ #ifndef _FMENUITEM_H #define _FMENUITEM_H #include "fwidget.h" class FMenu; class FMenuList; //---------------------------------------------------------------------- // class FMenuItem //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FMenuItem : public FWidget { private: FString text; bool active; bool selected; bool separator; bool checked; uInt text_length; int hotkey; //int accel_key; FMenu* menu; FMenuList* super_menu; private: FMenuItem (const FMenuItem&); FMenuItem& operator = (const FMenuItem&); void init (FWidget*); uChar getHotkey(); bool isMenuBar (FMenuList*) const; bool isMenuBar (FWidget*) const; bool isMenu (FMenuList*) const; bool isMenu (FWidget*) const; FMenuList* superMenu() const; void setSuperMenu (FMenuList*); void processActivate(); void processDeactivate(); void processClicked(); public: explicit FMenuItem (FWidget* = 0); FMenuItem (FString&, FWidget* = 0); FMenuItem (const std::string&, FWidget* = 0); FMenuItem (const char*, FWidget* = 0); virtual ~FMenuItem(); void onAccel (FAccelEvent*); void onMouseDown (FMouseEvent*); void onMouseUp (FMouseEvent*); void onMouseMove (FMouseEvent*); FString getText() const; void setActive(); void unsetActive(); bool isActivated() const; void setSelected(); void unsetSelected(); bool isSelected() const; void setSeparator(); void unsetSeparator(); bool isSeparator() const; void setChecked(); void unsetChecked(); bool isChecked() const; bool hasHotkey() const; FMenu* getMenu() const; void setMenu(FMenu*); bool hasMenu() const; uInt getTextLength() const; void setText (FString&); void setText (const std::string&); void setText (const char*); private: friend class FMenuList; friend class FMenuBar; friend class FMenu; }; #pragma pack(pop) // FMenuItem inline functions //---------------------------------------------------------------------- inline FString FMenuItem::getText() const { return text; } //---------------------------------------------------------------------- inline void FMenuItem::setActive() { active = true; } //---------------------------------------------------------------------- inline void FMenuItem::unsetActive() { active = false; } //---------------------------------------------------------------------- inline bool FMenuItem::isActivated() const { return active; } //---------------------------------------------------------------------- inline bool FMenuItem::isSelected() const { return selected; } //---------------------------------------------------------------------- inline void FMenuItem::setSeparator() { separator = true; } //---------------------------------------------------------------------- inline void FMenuItem::unsetSeparator() { separator = false; } //---------------------------------------------------------------------- inline bool FMenuItem::isSeparator() const { return separator; } //---------------------------------------------------------------------- inline void FMenuItem::setChecked() { checked = true; } //---------------------------------------------------------------------- inline void FMenuItem::unsetChecked() { checked = false; } //---------------------------------------------------------------------- inline bool FMenuItem::isChecked() const { return checked; } //---------------------------------------------------------------------- inline bool FMenuItem::hasHotkey() const { return bool(hotkey != 0); } //---------------------------------------------------------------------- inline FMenu* FMenuItem::getMenu() const { return menu; } //---------------------------------------------------------------------- inline void FMenuItem::setMenu(FMenu* m) { menu = m; } //---------------------------------------------------------------------- inline bool FMenuItem::hasMenu() const { return bool(menu != 0); } //---------------------------------------------------------------------- inline uInt FMenuItem::getTextLength() const { return text_length; } #endif // _FMENUITEM_H