/************************************************************************ * fpoint.h - Point with an x and y coordinate * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2014-2017 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * ************************************************************************/ /* Standalone class * ════════════════ * * ▕▔▔▔▔▔▔▔▔▏ * ▕ FPoint ▏ * ▕▁▁▁▁▁▁▁▁▏ */ #ifndef FPOINT_H #define FPOINT_H #if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT) #error "Only can be included directly." #endif //---------------------------------------------------------------------- // class FPoint //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FPoint { public: // Constructors FPoint (); FPoint (const FPoint&); // copy constructor FPoint (int, int); // Destructor virtual ~FPoint(); // Overloaded operators FPoint& operator = (const FPoint&); FPoint& operator += (const FPoint&); FPoint& operator -= (const FPoint&); friend inline bool operator == (const FPoint&, const FPoint&); friend inline bool operator != (const FPoint&, const FPoint&); friend inline FPoint operator + (const FPoint&, const FPoint&); friend inline FPoint operator - (const FPoint&, const FPoint&); friend inline FPoint operator - (const FPoint&); // Accessors virtual const char* getClassName(); int getX() const; int getY() const; void setX (int); void setY (int); void setPoint (int, int); // Inquiry bool isNull() const; // Point references short& x_ref(); short& y_ref(); private: // Data Members short xpos; short ypos; }; #pragma pack(pop) // FPoint inline functions //---------------------------------------------------------------------- inline FPoint::FPoint() : xpos(0) , ypos(0) { } //---------------------------------------------------------------------- inline FPoint::FPoint (const FPoint& p) // copy constructor : xpos(p.xpos) , ypos(p.ypos) { } //---------------------------------------------------------------------- inline FPoint::FPoint (int x, int y) : xpos(short(x)) , ypos(short(y)) { } //---------------------------------------------------------------------- inline bool operator == (const FPoint& p1, const FPoint& p2) { return p1.xpos == p2.xpos && p1.ypos == p2.ypos; } //---------------------------------------------------------------------- inline bool operator != (const FPoint& p1, const FPoint& p2) { return p1.xpos != p2.xpos || p1.ypos != p2.ypos; } //---------------------------------------------------------------------- inline FPoint operator + (const FPoint& p1, const FPoint& p2) { return FPoint(p1.xpos + p2.xpos, p1.ypos + p2.ypos); } //---------------------------------------------------------------------- inline FPoint operator - (const FPoint& p1, const FPoint& p2) { return FPoint(p1.xpos - p2.xpos, p1.ypos - p2.ypos); } //---------------------------------------------------------------------- inline FPoint operator - (const FPoint& p) { return FPoint(-p.xpos, -p.ypos); } //---------------------------------------------------------------------- inline const char* FPoint::getClassName() { return "FPoint"; } //---------------------------------------------------------------------- inline int FPoint::getX() const { return xpos; } //---------------------------------------------------------------------- inline int FPoint::getY() const { return ypos; } //---------------------------------------------------------------------- inline short& FPoint::x_ref() { return xpos; } //---------------------------------------------------------------------- inline short& FPoint::y_ref() { return ypos; } #endif // FPOINT_H