/************************************************************************ * fcheckmenuitem.cpp - Widget FCheckMenuItem * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2015-2017 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * ************************************************************************/ #include "final/fcheckmenuitem.h" #include "final/fmenu.h" //---------------------------------------------------------------------- // class FCheckMenuItem //---------------------------------------------------------------------- // constructor and destructor //---------------------------------------------------------------------- FCheckMenuItem::FCheckMenuItem (FWidget* parent) : FMenuItem(parent) { init (parent); } //---------------------------------------------------------------------- FCheckMenuItem::FCheckMenuItem (const FString& txt, FWidget* parent) : FMenuItem(txt, parent) { init (parent); } //---------------------------------------------------------------------- FCheckMenuItem::~FCheckMenuItem() // destructor { } // private methods of FCheckMenuItem //---------------------------------------------------------------------- void FCheckMenuItem::init (FWidget* parent) { checkable = true; if ( ! parent ) return; if ( isMenu(parent) ) // Parent is menu { FMenu* menu_ptr = static_cast(parent); menu_ptr->has_checkable_items = true; } } //---------------------------------------------------------------------- void FCheckMenuItem::processToggle() { emitCallback("toggled"); } //---------------------------------------------------------------------- void FCheckMenuItem::processClicked() { checked = not checked; processToggle(); emitCallback("clicked"); }