/************************************************************************ * fwindow.h - Intermediate base class for all window objects * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2015-2017 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * ************************************************************************/ /* Inheritance diagram * ═══════════════════ * * ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FObject ▏ ▕ FTerm ▏ * ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏ * ▲ ▲ * │ │ * └─────┬─────┘ * │ * ▕▔▔▔▔▔▔▔▔▏ * ▕ FVTerm ▏ * ▕▁▁▁▁▁▁▁▁▏ * ▲ * │ * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FWidget ▏ * ▕▁▁▁▁▁▁▁▁▁▏ * ▲ * │ * ▕▔▔▔▔▔▔▔▔▔▏1 *▕▔▔▔▔▔▔▔▔▏ * ▕ FWindow ▏-┬- - - -▕ FEvent ▏ * ▕▁▁▁▁▁▁▁▁▁▏ : ▕▁▁▁▁▁▁▁▁▏ * : * : *▕▔▔▔▔▔▔▔▔▏ * :- - - -▕ FPoint ▏ * : ▕▁▁▁▁▁▁▁▁▏ * : * : *▕▔▔▔▔▔▔▔▔▔▏ * └- - - -▕ FWidget ▏ * ▕▁▁▁▁▁▁▁▁▁▏ */ #ifndef FWINDOW_H #define FWINDOW_H #include "final/fwidget.h" //---------------------------------------------------------------------- // class FWindow //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FWindow : public FWidget { public: // Using-declaration using FWidget::drawBorder; using FWidget::setPos; using FWidget::setGeometry; using FWidget::move; // Constructor explicit FWindow (FWidget* = 0); // Destructor ~FWindow (); // Accessors const char* getClassName() const; static FWindow* getWindowWidget (const FWidget*); static int getWindowLayer (const FWidget*); static FWindow* getActiveWindow(); FWidget* getWindowFocusWidget() const; // Mutators bool setWindowWidget (bool); bool setWindowWidget(); bool unsetWindowWidget(); static void setActiveWindow (FWindow*); void setWindowFocusWidget (const FWidget*); bool activateWindow (bool); bool activateWindow(); void unsetActiveWindow(); bool deactivateWindow(); virtual bool setResizeable (bool); virtual bool setResizeable(); bool unsetResizeable(); bool setTransparentShadow (bool); bool setTransparentShadow(); bool unsetTransparentShadow(); bool setShadow (bool); bool setShadow(); bool unsetShadow(); bool setAlwaysOnTop (bool); bool setAlwaysOnTop(); bool unsetAlwaysOnTop(); // Inquiries bool isZoomed() const; bool isWindowActive() const; bool isWindowHidden() const; bool isResizeable() const; bool isAlwaysOnTop() const; bool hasTransparentShadow() const; bool hasShadow() const; // Methods virtual void drawBorder(); virtual void show(); virtual void hide(); virtual void setX (int, bool = true); virtual void setY (int, bool = true); virtual void setPos (int, int, bool = true); virtual void setWidth (int, bool = true); virtual void setHeight (int, bool = true); virtual void setSize (int, int, bool = true); void setGeometry (int, int, int, int, bool = true); virtual void move (int, int); static FWindow* getWindowWidgetAt (const FPoint&); static FWindow* getWindowWidgetAt (int, int); static void addWindow (FWidget*); static void delWindow (FWidget*); static void swapWindow (FWidget*, FWidget*); static bool raiseWindow (FWidget*); bool raiseWindow (); static bool lowerWindow (FWidget*); bool lowerWindow (); bool zoomWindow (); static void switchToPrevWindow(); static bool activatePrevWindow(); virtual void setShadowSize (int, int); protected: // Method virtual void adjustSize(); // Event handlers bool event (FEvent*); virtual void onWindowActive (FEvent*); virtual void onWindowInactive (FEvent*); virtual void onWindowRaised (FEvent*); virtual void onWindowLowered (FEvent*); // Data Members static FWindow* previous_window; private: // Disable copy constructor FWindow (const FWindow&); // Disable assignment operator (=) FWindow& operator = (const FWindow&); // Methods static void deleteFromAlwaysOnTopList (FWidget*); static void processAlwaysOnTop(); // Data Members bool window_active; bool zoomed; FWidget* win_focus_widget; FRect normalGeometry; }; #pragma pack(pop) // FWindow inline functions //---------------------------------------------------------------------- inline const char* FWindow::getClassName() const { return "FWindow"; } //---------------------------------------------------------------------- inline bool FWindow::setWindowWidget() { return setWindowWidget(true); } //---------------------------------------------------------------------- inline bool FWindow::unsetWindowWidget() { return setWindowWidget(false); } //---------------------------------------------------------------------- inline bool FWindow::activateWindow() { return activateWindow(true); } //---------------------------------------------------------------------- inline bool FWindow::deactivateWindow() { return activateWindow(false); } //---------------------------------------------------------------------- inline bool FWindow::setResizeable() { return setResizeable(true); } //---------------------------------------------------------------------- inline bool FWindow::unsetResizeable() { return setResizeable(false); } //---------------------------------------------------------------------- inline bool FWindow::setTransparentShadow() { return setTransparentShadow(true); } //---------------------------------------------------------------------- inline bool FWindow::unsetTransparentShadow() { return setTransparentShadow(false); } //---------------------------------------------------------------------- inline bool FWindow::setShadow() { return setShadow(true); } //---------------------------------------------------------------------- inline bool FWindow::unsetShadow() { return setShadow(false); } //---------------------------------------------------------------------- inline bool FWindow::setAlwaysOnTop() { return setAlwaysOnTop(true); } //---------------------------------------------------------------------- inline bool FWindow::unsetAlwaysOnTop() { return setAlwaysOnTop(false); } //---------------------------------------------------------------------- inline bool FWindow::isZoomed() const { return zoomed; } //---------------------------------------------------------------------- inline bool FWindow::isWindowActive() const { return window_active; } //---------------------------------------------------------------------- inline bool FWindow::isResizeable() const { return ((flags & fc::resizeable) != 0); } //---------------------------------------------------------------------- inline bool FWindow::isAlwaysOnTop() const { return ((flags & fc::always_on_top) != 0); } //---------------------------------------------------------------------- inline bool FWindow::hasTransparentShadow() const { return ((flags & fc::trans_shadow) != 0); } //---------------------------------------------------------------------- inline bool FWindow::hasShadow() const { return ((flags & fc::shadow) != 0); } //---------------------------------------------------------------------- inline FWindow* FWindow::getWindowWidgetAt (const FPoint& pos) { return getWindowWidgetAt (pos.getX(), pos.getY()); } //---------------------------------------------------------------------- inline bool FWindow::raiseWindow() { return raiseWindow(this); } //---------------------------------------------------------------------- inline bool FWindow::lowerWindow() { return lowerWindow(this); } #endif // FWINDOW_H