// File: fobject.cpp // Provides: class FObject #include "fobject.h" // static class attributes bool FObject::timer_modify_lock; FObject::TimerList* FObject::timer_list = 0; //---------------------------------------------------------------------- // class FObject //---------------------------------------------------------------------- // constructors and destructor //---------------------------------------------------------------------- FObject::FObject (FObject* parent) : widget_object(false) , parent_obj(parent) , children_list() , has_parent(false) { children_list.clear(); // no children yet if ( parent_obj ) // add object to parent parent_obj->addChild(this); if ( parent == 0 ) { timer_modify_lock = false; timer_list = new TimerList(); } else has_parent = true; } //---------------------------------------------------------------------- FObject::~FObject() // destructor { if ( parent_obj ) parent_obj->delChild(this); parent_obj = 0; delOwnTimer(); // delete all timers of this object if ( ! has_parent && timer_list ) { delete timer_list; timer_list = 0; } // delete children objects FObjectList children = this->getChildren(); if ( ! children.empty() ) { FObjectList::const_iterator iter; iter = children.begin(); while ( iter != children.end() ) { delete (*iter); ++iter; } } } // public methods of FObject //---------------------------------------------------------------------- FObject* FObject::getChild (int index) const { index--; if ( children_list.empty() ) return 0; if ( index < 0 || index >= numOfChildren() ) return 0; FObjectList::const_iterator iter; iter = children_list.begin(); std::advance (iter, index); return *iter; } //---------------------------------------------------------------------- bool FObject::isChild (FObject* obj) const { while ( FObject* p_obj = obj->getParent() ) { obj = p_obj; if ( obj == this ) return true; } return false; } //---------------------------------------------------------------------- void FObject::addChild (FObject* obj) { if ( ! obj ) return; if ( obj->parent_obj ) obj->parent_obj->delChild(obj); obj->parent_obj = this; children_list.push_back(obj); } //---------------------------------------------------------------------- void FObject::delChild (FObject* obj) { if ( ! obj ) return; if ( ! children_list.empty() ) { obj->removeParent(); children_list.remove(obj); } } //---------------------------------------------------------------------- void FObject::getCurrentTime (timeval &time) { gettimeofday(&time, 0); // NTP fix while ( time.tv_usec >= 1000000 ) { time.tv_usec -= 1000000; time.tv_sec++; } while ( time.tv_usec < 0 ) { if ( time.tv_sec > 0 ) { time.tv_usec += 1000000; time.tv_sec--; } else { time.tv_usec = 0; break; } } } //---------------------------------------------------------------------- int FObject::addTimer (int interval) { FObject::TimerList::iterator iter, end; timeval time_interval; timeval currentTime; int id = 1; timer_modify_lock = true; if ( ! timer_list ) timer_list = new TimerList(); // find an unused timer id if ( ! timer_list->empty() ) { iter = timer_list->begin(); end = timer_list->end(); while ( iter != end ) { if ( (*iter).id == id ) { iter = timer_list->begin(); id++; continue; } ++iter; } } if ( id <= 0 || id > int(timer_list->size() + 1) ) return 0; time_interval.tv_sec = interval / 1000; time_interval.tv_usec = (interval % 1000) * 1000; getCurrentTime (currentTime); timeval timeout = currentTime + time_interval; timer_data t = { id, time_interval, timeout, this }; // insert in list sorted by timeout iter = timer_list->begin(); end = timer_list->end(); while ( iter != end && (*iter).timeout < t.timeout ) ++iter; timer_list->insert (iter, t); timer_modify_lock = false; return id; } //---------------------------------------------------------------------- bool FObject::delTimer (int id) { FObject::TimerList::iterator iter, end; if ( id <= 0 || id > int(timer_list->size()) ) return false; timer_modify_lock = true; iter = timer_list->begin(); end = timer_list->end(); while ( iter != end && (*iter).id != id ) ++iter; if ( iter != end ) { timer_list->erase(iter); timer_modify_lock = false; return true; } timer_modify_lock = false; return false; } //---------------------------------------------------------------------- bool FObject::delOwnTimer() { FObject::TimerList::iterator iter; if ( ! timer_list ) return false; if ( timer_list->empty() ) return false; timer_modify_lock = true; iter = timer_list->begin(); while ( iter != timer_list->end() ) { if ( (*iter).object == this ) iter = timer_list->erase(iter); else ++iter; } timer_modify_lock = false; return true; } //---------------------------------------------------------------------- bool FObject::delAllTimer() { if ( ! timer_list ) return false; if ( timer_list->empty() ) return false; timer_modify_lock = true; timer_list->clear(); timer_modify_lock = false; return true; } // protected methods of FObject //---------------------------------------------------------------------- bool FObject::event (FEvent* ev) { if ( ev->type() == fc::Timer_Event ) { onTimer ( static_cast(ev) ); return true; } return false; } //---------------------------------------------------------------------- void FObject::onTimer (FTimerEvent*) { }