// File: fstatusbar.h // Provides: class FStatusKey // class FStatusBar // // Inheritance diagram // ═══════════════════ // // ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏ // ▕ FObject ▏ ▕ FTerm ▏ // ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏ // ▲ ▲ // │ │ // └─────┬─────┘ // │ // ▕▔▔▔▔▔▔▔▔▏ // ▕ FVTerm ▏ // ▕▁▁▁▁▁▁▁▁▏ // ▲ // │ // ▕▔▔▔▔▔▔▔▔▔▏ // ▕ FWidget ▏ // ▕▁▁▁▁▁▁▁▁▁▏ // ▲ // │ // ├────────────────────┐ // │ │ // ▕▔▔▔▔▔▔▔▔▔▏ │ // ▕ FWindow ▏ │ // ▕▁▁▁▁▁▁▁▁▁▏ │ // ▲ │ // │ │ // ▕▔▔▔▔▔▔▔▔▔▔▔▔▏1 *▕▔▔▔▔▔▔▔▔▔▔▔▔▏ // ▕ FStatusBar ▏- - - -▕ FStatusKey ▏ // ▕▁▁▁▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▁▁▁▏ #ifndef _FSTATUSBAR_H #define _FSTATUSBAR_H #include "fwindow.h" // class forward declaration class FStatusBar; //---------------------------------------------------------------------- // class FStatusKey //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FStatusKey : public FWidget { public: // Constructors explicit FStatusKey (FWidget* = 0); FStatusKey (int, FString&, FWidget* = 0); FStatusKey (int, const std::string&, FWidget* = 0); FStatusKey (int, const char*, FWidget* = 0); // Destructor virtual ~FStatusKey(); // Accessors virtual const char* getClassName() const; virtual int getKey() const; virtual FString getText() const; // Mutators void setActive(); void unsetActive(); bool setMouseFocus(bool); bool setMouseFocus(); bool unsetMouseFocus(); // Inquiry bool isActivated() const; bool hasMouseFocus() const; // Event handler void onAccel (FAccelEvent*); protected: // Mutators void setKey (int); void setText (FString&); void setText (const std::string&); void setText (const char*); private: // Disable copy constructor FStatusKey (const FStatusKey&); // Disable assignment operator (=) FStatusKey& operator = (const FStatusKey&); // Methods void init (FWidget*); void processActivate(); FStatusBar* getConnectedStatusbar() const; void setConnectedStatusbar (FStatusBar*); // Friend class friend class FStatusBar; // Data Members int key; FString text; bool active; bool mouse_focus; FStatusBar* bar; }; #pragma pack(pop) // FStatusKey inline functions //---------------------------------------------------------------------- inline const char* FStatusKey::getClassName() const { return "FStatusKey"; } //---------------------------------------------------------------------- inline int FStatusKey::getKey() const { return key; } //---------------------------------------------------------------------- inline FString FStatusKey::getText() const { return text; } //---------------------------------------------------------------------- inline void FStatusKey::unsetActive() { active = false; } //---------------------------------------------------------------------- inline bool FStatusKey::setMouseFocus() { return setMouseFocus(true); } //---------------------------------------------------------------------- inline bool FStatusKey::unsetMouseFocus() { return setMouseFocus(false); } //---------------------------------------------------------------------- inline bool FStatusKey::isActivated() const { return active; } //---------------------------------------------------------------------- inline bool FStatusKey::hasMouseFocus() const { return mouse_focus; } //---------------------------------------------------------------------- inline void FStatusKey::setKey (int k) { key = k; } //---------------------------------------------------------------------- inline void FStatusKey::setText (FString& txt) { text = txt; } //---------------------------------------------------------------------- inline void FStatusKey::setText (const std::string& txt) { text = txt; } //---------------------------------------------------------------------- inline void FStatusKey::setText (const char* txt) { text = txt; } //---------------------------------------------------------------------- inline FStatusBar* FStatusKey::getConnectedStatusbar() const { return bar; } //---------------------------------------------------------------------- inline void FStatusKey::setConnectedStatusbar (FStatusBar* sb) { bar = sb; } //---------------------------------------------------------------------- // class FStatusBar //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FStatusBar : public FWindow { public: // Constructor explicit FStatusBar (FWidget* = 0); // Destructor virtual ~FStatusBar(); // Accessors virtual const char* getClassName() const; FStatusKey* getStatusKey (int) const; FString getMessage() const; uInt getCount() const; // Mutators void activateKey (int); void deactivateKey (int); void setMessage (FString&); void setMessage (const std::string&); void setMessage (const char*); // Inquiries bool isActivated (int) const; bool hasActivatedKey(); // Methods void hide(); void drawMessage(); void clearMessage(); void insert (FStatusKey*); void remove (FStatusKey*); void remove (int); void clear(); void adjustSize(); // Event handlers void onMouseDown (FMouseEvent*); void onMouseUp (FMouseEvent*); void onMouseMove (FMouseEvent*); // Callback method void cb_statuskey_activated (FWidget*, void*); private: // Typedef typedef std::vector keyList; // Disable copy constructor FStatusBar (const FStatusBar&); // Disable assignment operator (=) FStatusBar& operator = (const FStatusBar&); // Methods void init(); void draw(); void drawKeys(); // Data Members keyList key_list; FString text; bool mouse_down; int x; int x_msg; }; #pragma pack(pop) // FStatusBar inline functions //---------------------------------------------------------------------- inline const char* FStatusBar::getClassName() const { return "FStatusBar"; } //---------------------------------------------------------------------- inline FStatusKey* FStatusBar::getStatusKey (int index) const { return key_list[uInt(index-1)]; } //---------------------------------------------------------------------- inline uInt FStatusBar::getCount() const { return uInt(key_list.size()); } //---------------------------------------------------------------------- inline void FStatusBar::activateKey (int index) { key_list[uInt(index-1)]->setActive(); } //---------------------------------------------------------------------- inline void FStatusBar::deactivateKey (int index) { key_list[uInt(index-1)]->unsetActive(); } //---------------------------------------------------------------------- inline bool FStatusBar::isActivated(int index) const { return key_list[uInt(index-1)]->isActivated(); } //---------------------------------------------------------------------- inline FString FStatusBar::getMessage() const { return text; } //---------------------------------------------------------------------- inline void FStatusBar::clearMessage() { text.clear(); } #endif // _FSTATUSBAR_H