// File: keyboard.cpp #include //---------------------------------------------------------------------- // class keyboard //---------------------------------------------------------------------- class keyboard : public FWidget { public: // Constructor explicit keyboard (FWidget* = 0); protected: // Event handlers void onKeyPress (FKeyEvent*); void onAccel (FAccelEvent*); void draw(); }; //---------------------------------------------------------------------- keyboard::keyboard (FWidget* parent) : FWidget(parent) { resetXTermForeground(); resetXTermBackground(); wc.term_fg = fc::Default; wc.term_bg = fc::Default; } //---------------------------------------------------------------------- void keyboard::onKeyPress (FKeyEvent* ev) { int key_id = ev->key(); bool is_last_line = false; if ( getPrintPos().getY() == getLineNumber() ) is_last_line = true; print() << "Key " << getKeyName(key_id).c_str() << " (id " << key_id << ")\n"; if ( is_last_line ) scrollAreaForward (vdesktop); setAreaCursor (1, getPrintPos().getY(), true, vdesktop); } //---------------------------------------------------------------------- void keyboard::onAccel (FAccelEvent* ev) { quit(); ev->accept(); } //---------------------------------------------------------------------- void keyboard::draw() { setPrintPos (1, 1); print() << "---------------\n" << "Press Q to quit\n" << "---------------\n"; setAreaCursor (1, 4, true, vdesktop); } //---------------------------------------------------------------------- // main part //---------------------------------------------------------------------- int main (int argc, char* argv[]) { // Create the application object FApplication app(argc, argv); app.setForegroundColor(fc::Default); app.setBackgroundColor(fc::Default); // Create a keyboard object keyboard key(&app); key.addAccelerator('q'); // Set the keyboard object as main widget app.setMainWidget(&key); // Show and start the application key.show(); return app.exec(); }