// fmenulist.cpp // class FMenuList #include "fmenulist.h" //---------------------------------------------------------------------- // class FMenuList //---------------------------------------------------------------------- // constructor and destructor //---------------------------------------------------------------------- FMenuList::FMenuList() { } //---------------------------------------------------------------------- FMenuList::~FMenuList() // destructor { // delete all items if ( ! itemlist.empty() ) { std::vector::iterator iter; iter = itemlist.begin(); while ( iter != itemlist.end() ) { (*iter)->setSuperMenu(0); //delAccelerator (*iter); iter = itemlist.erase(iter); } } } // private methods of FMenuList //---------------------------------------------------------------------- // public methods of FMenuList //---------------------------------------------------------------------- bool FMenuList::hasSelectedItem() { if ( ! itemlist.empty() ) { std::vector::const_iterator iter, end; iter = itemlist.begin(); end = itemlist.end(); while ( iter != end ) { if ( (*iter)->isSelected() ) return true; ++iter; } } return false; } //---------------------------------------------------------------------- void FMenuList::insert (FMenuItem* obj) { itemlist.push_back(obj); //addAccelerator (obj->getKey(), obj); /* obj->addCallback ( "activate", this, reinterpret_cast(&FMenuBar::cb_statuskey_activated), null ); */ } //---------------------------------------------------------------------- void FMenuList::remove (FMenuItem* obj) { std::vector::iterator iter; //delAccelerator (obj); if ( itemlist.empty() ) return; iter = itemlist.begin(); while ( iter != itemlist.end() ) { if ( (*iter) == obj ) { iter = itemlist.erase(iter); obj->setSuperMenu(0); break; } else ++iter; } } //---------------------------------------------------------------------- void FMenuList::remove (int pos) { if ( int(count()) < pos ) return; itemlist.erase (itemlist.begin()+pos-1); } //---------------------------------------------------------------------- void FMenuList::clear() { itemlist.clear(); }