// File: scrollview.cpp #include #include #include #include #include #include //---------------------------------------------------------------------- // class scrollview //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class scrollview : public FScrollView { public: // Constructor explicit scrollview (FWidget* = 0); // Destructor ~scrollview (); // Mutator void setScrollSize (int, int); private: // Disable copy constructor scrollview (const scrollview&); // Disable assignment operator (=) scrollview& operator = (const scrollview&); // Method void draw(); // Callback methods void cb_go_east (FWidget*, data_ptr); void cb_go_south (FWidget*, data_ptr); void cb_go_west (FWidget*, data_ptr); void cb_go_north (FWidget*, data_ptr); // Data Members FButton* go_east; FButton* go_south; FButton* go_west; FButton* go_north; }; #pragma pack(pop) //---------------------------------------------------------------------- scrollview::scrollview (FWidget* parent) : FScrollView(parent) , go_east() , go_south() , go_west() , go_north() { // Create the four navigation buttons go_east = new FButton(wchar_t(fc::BlackRightPointingPointer) , this); go_east->setGeometry (1, 1, 5, 1); go_south = new FButton(wchar_t(fc::BlackDownPointingTriangle) , this); go_south->setGeometry (getScrollWidth() - 5, 1, 5, 1); go_west = new FButton(wchar_t(fc::BlackLeftPointingPointer) , this); go_west->setGeometry (getScrollWidth() - 5, getScrollHeight() - 2, 5, 1); go_north = new FButton(wchar_t(fc::BlackUpPointingTriangle) , this); go_north->setGeometry (1, getScrollHeight() - 2, 5, 1); // Add scroll function callbacks to the buttons go_east->addCallback ( "clicked", F_METHOD_CALLBACK (this, &scrollview::cb_go_east) ); go_south->addCallback ( "clicked", F_METHOD_CALLBACK (this, &scrollview::cb_go_south) ); go_west->addCallback ( "clicked", F_METHOD_CALLBACK (this, &scrollview::cb_go_west) ); go_north->addCallback ( "clicked", F_METHOD_CALLBACK (this, &scrollview::cb_go_north) ); } //---------------------------------------------------------------------- scrollview::~scrollview() { } //---------------------------------------------------------------------- void scrollview::setScrollSize (int width, int height) { FScrollView::setScrollSize (width, height); go_south->setPos (width - 5, 1); go_west->setPos (width - 5, height - 1); go_north->setPos (1, height - 1); } //---------------------------------------------------------------------- void scrollview::draw() { if ( isMonochron() ) setReverse(true); setColor (wc.label_inactive_fg, wc.dialog_bg); clearArea(); for (int y = 0; y < getScrollHeight(); y++) { setPrintPos (1, 1 + y); for (int x = 0; x < getScrollWidth(); x++) print (32 + ((x + y) % 0x5f)); } if ( isMonochron() ) setReverse(false); FScrollView::draw(); } //---------------------------------------------------------------------- void scrollview::cb_go_east (FWidget*, data_ptr) { scrollToX (getScrollWidth() - getViewportWidth() + 1); go_south->setFocus(); go_east->redraw(); go_south->redraw(); } //---------------------------------------------------------------------- void scrollview::cb_go_south (FWidget*, data_ptr) { scrollToY (getScrollHeight() - getViewportHeight() + 1); go_west->setFocus(); go_south->redraw(); go_west->redraw(); } //---------------------------------------------------------------------- void scrollview::cb_go_west (FWidget*, data_ptr) { scrollToX (1); go_north->setFocus(); go_west->redraw(); go_north->redraw(); } //---------------------------------------------------------------------- void scrollview::cb_go_north (FWidget*, data_ptr) { scrollToY (1); go_east->setFocus(); go_north->redraw(); go_east->redraw(); } //---------------------------------------------------------------------- // class scrollviewdemo //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class scrollviewdemo : public FDialog { public: // Constructor explicit scrollviewdemo (FWidget* = 0); // Destructor ~scrollviewdemo (); // Event handler void onClose (FCloseEvent*); // Callback method void cb_quit (FWidget* = 0, data_ptr = 0); }; #pragma pack(pop) //---------------------------------------------------------------------- scrollviewdemo::scrollviewdemo (FWidget* parent) : FDialog(parent) { setGeometry (16, 3, 50, 19); setText ("Scrolling viewport example"); // The scrolling viewport widget scrollview* sview = new scrollview (this); sview->setGeometry(3, 2, 44, 12); sview->setScrollSize(188, 124); // Quit button FButton* button = new FButton("&Quit", this); button->setGeometry(37, 15, 10, 1); // Add function callback button->addCallback ( "clicked", F_METHOD_CALLBACK (this, &scrollviewdemo::cb_quit) ); // Text label FLabel* label = new FLabel (this); label->setGeometry(2, 1, 46, 1); label->setEmphasis(); *label << L"Use scrollbars to change the viewport position"; } //---------------------------------------------------------------------- scrollviewdemo::~scrollviewdemo() { } //---------------------------------------------------------------------- void scrollviewdemo::cb_quit (FWidget*, data_ptr) { close(); } //---------------------------------------------------------------------- void scrollviewdemo::onClose (FCloseEvent* ev) { int ret = FMessageBox::info ( this, "Quit" , "Do you really want\n" "to quit the program ?" , FMessageBox::Yes , FMessageBox::No ); if ( ret == FMessageBox::Yes ) ev->accept(); else ev->ignore(); } //---------------------------------------------------------------------- // main part //---------------------------------------------------------------------- int main (int argc, char* argv[]) { // Create the application object FApplication app(argc, argv); // Create a simple dialog box scrollviewdemo svdemo(&app); // Set dialog main_dlg as main widget app.setMainWidget(&svdemo); // Show and start the application svdemo.show(); return app.exec(); }