/*********************************************************************** * fobject.h - Object container base class of all widget objects * * * * This file is part of the FINAL CUT widget toolkit * * * * Copyright 2015-2020 Markus Gans * * * * FINAL CUT is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * FINAL CUT is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ /* Base class * ══════════ * * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FObject ▏ * ▕▁▁▁▁▁▁▁▁▁▏ */ #ifndef FOBJECT_H #define FOBJECT_H #if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT) #error "Only can be included directly." #endif #if !defined (__cplusplus) #error "You need a C++ compiler like g++ or clang++" #elif __cplusplus > 1 && __cplusplus < 201103 #error "Your C++ compiler does not support the C++11 standard!" #endif #include // need for gettimeofday #include #include #include #include #include #include "final/fstring.h" namespace finalcut { // class forward declaration class FEvent; class FKeyEvent; class FMouseEvent; class FWheelEvent; class FFocusEvent; class FAccelEvent; class FShowEvent; class FHideEvent; class FCloseEvent; class FTimerEvent; class FUserEvent; //---------------------------------------------------------------------- // class FObject //---------------------------------------------------------------------- class FObject { public: // Typedef typedef std::list FObjectList; typedef FObjectList::iterator iterator; typedef FObjectList::const_iterator const_iterator; // Constructor explicit FObject (FObject* = nullptr); // Disable copy constructor FObject (const FObject&) = delete; // Destructor virtual ~FObject(); // Disable copy assignment operator (=) FObject& operator = (const FObject&) = delete; // Accessors virtual const FString getClassName() const; FObject* getParent() const; FObject* getChild (int) const; FObjectList& getChildren(); const FObjectList& getChildren() const; int numOfChildren() const; iterator begin(); iterator end(); const_iterator begin() const; const_iterator end() const; // Inquiries bool hasParent() const; bool hasChildren() const; bool isChild (const FObject*) const; bool isDirectChild (const FObject*) const; bool isWidget() const; bool isInstanceOf (const FString&) const; bool isTimerInUpdating() const; // Methods void removeParent(); void addChild (FObject*); void delChild (FObject*); void setParent (FObject*); // Event handler virtual bool event (FEvent*); // Timer methods static void getCurrentTime (timeval*); static bool isTimeout (const timeval*, uInt64); int addTimer (int); bool delTimer (int) const; bool delOwnTimers() const; bool delAllTimers() const; protected: struct FTimerData { int id; timeval interval; timeval timeout; FObject* object; }; // Typedefs typedef std::vector FTimerList; // Accessor FTimerList* getTimerList() const; // Mutator void setWidgetProperty (bool); // Method uInt processTimerEvent(); // Event handler virtual void onTimer (FTimerEvent*); virtual void onUserEvent (FUserEvent*); private: // Method virtual void performTimerAction (FObject*, FEvent*); // Data members FObject* parent_obj{nullptr}; FObjectList children_list{}; // no children yet bool has_parent{false}; bool widget_object{false}; static bool timer_modify_lock; static FTimerList* timer_list; }; //---------------------------------------------------------------------- inline const FString FObject::getClassName() const { return "FObject"; } //---------------------------------------------------------------------- inline FObject* FObject::getParent() const { return parent_obj; } //---------------------------------------------------------------------- inline FObject::FObjectList& FObject::getChildren() { return children_list; } //---------------------------------------------------------------------- inline const FObject::FObjectList& FObject::getChildren() const { return children_list; } //---------------------------------------------------------------------- inline int FObject::numOfChildren() const { return int(children_list.size()); } //---------------------------------------------------------------------- inline FObject::iterator FObject::begin() { return children_list.begin(); } //---------------------------------------------------------------------- inline FObject::iterator FObject::end() { return children_list.end(); } //---------------------------------------------------------------------- inline FObject::const_iterator FObject::begin() const { return children_list.begin(); } //---------------------------------------------------------------------- inline FObject::const_iterator FObject::end() const { return children_list.end(); } //---------------------------------------------------------------------- inline bool FObject::hasParent() const { return has_parent; } //---------------------------------------------------------------------- inline bool FObject::hasChildren() const { return bool( ! children_list.empty() ); } //---------------------------------------------------------------------- inline bool FObject::isDirectChild (const FObject* obj) const { return bool( obj->getParent() == this ); } //---------------------------------------------------------------------- inline bool FObject::isWidget() const { return widget_object; } //---------------------------------------------------------------------- inline bool FObject::isInstanceOf (const FString& classname) const { return bool( classname == getClassName() ); } //---------------------------------------------------------------------- inline bool FObject::isTimerInUpdating() const { return timer_modify_lock; } //---------------------------------------------------------------------- inline FObject::FTimerList* FObject::getTimerList() const { return timer_list; } //---------------------------------------------------------------------- inline void FObject::setWidgetProperty (bool property) { widget_object = property; } //---------------------------------------------------------------------- // Operator functions for timeval //---------------------------------------------------------------------- static inline timeval operator + (const timeval& t1, const timeval& t2) { timeval tmp{}; tmp.tv_sec = t1.tv_sec + t2.tv_sec; if ( (tmp.tv_usec = t1.tv_usec + t2.tv_usec) >= 1000000 ) { tmp.tv_sec++; tmp.tv_usec -= 1000000; } return tmp; } //---------------------------------------------------------------------- static inline timeval operator - (const timeval& t1, const timeval& t2) { timeval tmp{}; tmp.tv_sec = t1.tv_sec - t2.tv_sec; if ( (tmp.tv_usec = t1.tv_usec - t2.tv_usec) < 0 ) { tmp.tv_sec--; tmp.tv_usec += 1000000; } return tmp; } //---------------------------------------------------------------------- static inline timeval& operator += (timeval& t1, const timeval& t2) { t1.tv_sec += t2.tv_sec; if ( (t1.tv_usec += t2.tv_usec) >= 1000000 ) { t1.tv_sec++; t1.tv_usec -= 1000000; } return t1; } //---------------------------------------------------------------------- static inline bool operator < (const timeval& t1, const timeval& t2) { return (t1.tv_sec < t2.tv_sec) || (t1.tv_sec == t2.tv_sec && t1.tv_usec < t2.tv_usec); } } // namespace finalcut #endif // FOBJECT_H