// File: fmenuitem.h // Provides: class FMenuItem // // Inheritance diagram // ═══════════════════ // // ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏ // ▕ FObject ▏ ▕ FTerm ▏ // ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏ // ▲ ▲ // │ │ // └─────┬─────┘ // │ // ▕▔▔▔▔▔▔▔▔▔▏ // ▕ FWidget ▏ // ▕▁▁▁▁▁▁▁▁▁▏ // ▲ // │ // ▕▔▔▔▔▔▔▔▔▔▔▔▏* 1▕▔▔▔▔▔▔▔▏ // ▕ FMenuItem ▏-┬- - - -▕ FMenu ▏ // ▕▁▁▁▁▁▁▁▁▁▁▁▏ : ▕▁▁▁▁▁▁▁▏ // : // : 1▕▔▔▔▔▔▔▔▔▔▔▔▏ // └- - - -▕ FMenuList ▏ // ▕▁▁▁▁▁▁▁▁▁▁▁▏ #ifndef _FMENUITEM_H #define _FMENUITEM_H #include "fwidget.h" class FDialog; class FMenu; class FMenuList; //---------------------------------------------------------------------- // class FMenuItem //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FMenuItem : public FWidget { protected: FString text; bool selected; bool separator; bool checkable; bool checked; bool radio_button; bool dialog_index; uInt text_length; int hotkey; int accel_key; FMenu* menu; FWidget* super_menu; FDialog* associated_window; private: FMenuItem (const FMenuItem&); FMenuItem& operator = (const FMenuItem&); void init (FWidget*); uChar hotKey(); void processActivate(); void processDeactivate(); void createDialogList (FMenu*); void cb_switchToDialog (FWidget*, void*); void cb_destroyDialog (FWidget*, void*); virtual void processClicked(); protected: bool isWindowsMenu (FWidget*) const; bool isMenuBar (FWidget*) const; bool isMenu (FWidget*) const; FWidget* getSuperMenu() const; void setSuperMenu (FWidget*); public: explicit FMenuItem (FWidget* = 0); FMenuItem (FString&, FWidget* = 0); FMenuItem (const std::string&, FWidget* = 0); FMenuItem (const char*, FWidget* = 0); FMenuItem (int, FString&, FWidget* = 0); FMenuItem (int, const std::string&, FWidget* = 0); FMenuItem (int, const char*, FWidget* = 0); virtual ~FMenuItem(); const char* getClassName() const; // make every addAccelerator from FWidget available using FWidget::addAccelerator; void addAccelerator (int, FWidget*); // make every delAccelerator from FWidget available using FWidget::delAccelerator; void delAccelerator (FWidget*); void onKeyPress (FKeyEvent*); void onMouseDoubleClick (FMouseEvent*); void onMouseDown (FMouseEvent*); void onMouseUp (FMouseEvent*); void onMouseMove (FMouseEvent*); void onAccel (FAccelEvent*); void onFocusIn (FFocusEvent*); void onFocusOut (FFocusEvent*); // make every setEnable from FWidget available using FWidget::setEnable; bool setEnable(bool); bool setFocus(bool); bool setFocus(); bool unsetFocus(); void setSelected(); void unsetSelected(); bool isSelected() const; void setSeparator(); void unsetSeparator(); bool isSeparator() const; void setChecked(); void unsetChecked(); bool isChecked() const; int getHotkey() const; bool hasHotkey() const; FMenu* getMenu() const; void setMenu(FMenu*); bool hasMenu() const; void openMenu(); uInt getTextLength() const; FString getText() const; void setText (FString&); void setText (const std::string&); void setText (const char*); private: friend class FDialogListMenu; friend class FMenuList; friend class FMenuBar; friend class FMenu; }; #pragma pack(pop) // FMenuItem inline functions //---------------------------------------------------------------------- inline const char* FMenuItem::getClassName() const { return "FMenuItem"; } //---------------------------------------------------------------------- inline FWidget* FMenuItem::getSuperMenu() const { return super_menu; } //---------------------------------------------------------------------- inline void FMenuItem::setSuperMenu (FWidget* smenu) { super_menu = smenu; } //---------------------------------------------------------------------- inline bool FMenuItem::setFocus() { return setFocus(true); } //---------------------------------------------------------------------- inline bool FMenuItem::unsetFocus() { return setFocus(false); } //---------------------------------------------------------------------- inline bool FMenuItem::isSelected() const { return selected; } //---------------------------------------------------------------------- inline void FMenuItem::setSeparator() { separator = true; unsetFocusable(); } //---------------------------------------------------------------------- inline void FMenuItem::unsetSeparator() { separator = false; setFocusable(); } //---------------------------------------------------------------------- inline bool FMenuItem::isSeparator() const { return separator; } //---------------------------------------------------------------------- inline void FMenuItem::setChecked() { checked = true; } //---------------------------------------------------------------------- inline void FMenuItem::unsetChecked() { checked = false; } //---------------------------------------------------------------------- inline bool FMenuItem::isChecked() const { return checked; } //---------------------------------------------------------------------- inline int FMenuItem::getHotkey() const { return hotkey; } //---------------------------------------------------------------------- inline bool FMenuItem::hasHotkey() const { return bool(hotkey != 0); } //---------------------------------------------------------------------- inline FMenu* FMenuItem::getMenu() const { return menu; } //---------------------------------------------------------------------- inline void FMenuItem::setMenu(FMenu* m) { menu = m; } //---------------------------------------------------------------------- inline bool FMenuItem::hasMenu() const { return bool(menu != 0); } //---------------------------------------------------------------------- inline uInt FMenuItem::getTextLength() const { return text_length; } //---------------------------------------------------------------------- inline FString FMenuItem::getText() const { return text; } #endif // _FMENUITEM_H