/*********************************************************************** * choice.cpp - FButtonGroup with scroll view * * * * This file is part of the FINAL CUT widget toolkit * * * * Copyright 2017-2020 Markus Gans * * * * FINAL CUT is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * FINAL CUT is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ #include #include #include using finalcut::FPoint; using finalcut::FSize; // Using-declaration using FRadioButtonPtr = std::shared_ptr; // Function prototypes void cb_quit (finalcut::FDialog&); void populateChoice (std::vector&, finalcut::FButtonGroup&); void preset (std::vector&); //---------------------------------------------------------------------- // Callback functions //---------------------------------------------------------------------- void cb_quit (finalcut::FDialog& dlg) { dlg.close(); } //---------------------------------------------------------------------- void populateChoice ( std::vector& os , finalcut::FButtonGroup& group ) { os[0] = std::make_shared("AIX", &group); os[1] = std::make_shared("Cygwin", &group); os[2] = std::make_shared("FreeBSD", &group); os[3] = std::make_shared("HP-UX", &group); os[4] = std::make_shared("Linux", &group); os[5] = std::make_shared("Mac OS X", &group); os[6] = std::make_shared("NetBSD", &group); os[7] = std::make_shared("OpenBSD", &group); os[8] = std::make_shared("Solaris", &group); } //---------------------------------------------------------------------- void preset (std::vector& os) { #if defined(_AIX) os[0]->setChecked(); os[0]->setFocus(); #elif defined(__CYGWIN__) os[1]->setChecked(); os[1]->setFocus(); #elif defined(__FreeBSD__) os[2]->setChecked(); os[2]->setFocus(); #elif defined(__hpux) os[3]->setChecked(); os[3]->setFocus(); #elif defined(__linux__) os[4]->setChecked(); os[4]->setFocus(); #elif defined(__APPLE__) && defined(__MACH__) os[5]->setChecked(); os[5]->setFocus(); #elif defined(__NetBSD__) os[6]->setChecked(); os[6]->setFocus(); #elif defined(__OpenBSD__) os[7]->setChecked(); os[7]->setFocus(); #elif defined(__sun) && defined(__SVR4) os[8]->setChecked(); os[8]->setFocus(); #endif } //---------------------------------------------------------------------- // main part //---------------------------------------------------------------------- int main (int argc, char* argv[]) { finalcut::FString label_text{"no OS"}; // Create the application object finalcut::FApplication app{argc, argv}; { // Create a simple modal dialog box in this scope finalcut::FDialog dgl{&app}; dgl.setModal(); dgl.setText ("UNIX select"); const std::size_t w{20}; const std::size_t h{13}; const int x = int(app.getDesktopWidth() - w) / 2; const int y = int(app.getDesktopHeight() - h) / 2; dgl.setGeometry (FPoint{x, y}, FSize{w, h}); // Create a button group finalcut::FButtonGroup checkButtonGroup("choice", &dgl); checkButtonGroup.setGeometry (FPoint{2, 1}, FSize{16, 7}); // Create radio buttons std::vector os(9); populateChoice (os, checkButtonGroup); // Set the radio button geometry // => checkButtonGroup.setScrollSize(...) is not required // because a FButtonGroup is self-adjusting for (uInt i{0}; i < os.size(); i++) os[i]->setGeometry(FPoint{1, int(1 + i)}, FSize{12, 1}); preset(os); // Scroll to the focused child element finalcut::FFocusEvent cfi (finalcut::fc::ChildFocusIn_Event); app.queueEvent(&checkButtonGroup, &cfi); // Create a OK button finalcut::FButton ok("&OK", &dgl); ok.setGeometry (FPoint{10, 9}, FSize{8, 1}); // Connect the button signal "clicked" with the callback function ok.addCallback ( "clicked", &cb_quit, std::ref(dgl) ); // Show the dialog dgl.show(); // Get the checked radio button text for (auto n{1}; n <= int(checkButtonGroup.getCount()); n++) { if ( checkButtonGroup.isChecked(n) ) { label_text = checkButtonGroup.getButton(n)->getText(); break; } } } // Hide and destroy the dialog object // Create and show tooltip for two seconds finalcut::FToolTip tooltip{&app}; tooltip.setText ("You have chosen " + label_text); tooltip.show(); sleep(2); }