// fobject.h // class FObject #ifndef _FOBJECT_H #define _FOBJECT_H #include // need for gettimeofday #include #include #include #include "fevent.h" #define null NULL typedef unsigned char uChar; typedef unsigned int uInt; typedef unsigned long uLong; typedef unsigned char uInt8; typedef unsigned short uInt16; typedef unsigned int uInt32; typedef u_int64_t uInt64; typedef signed int sInt; typedef signed long sLong; typedef signed char sInt8; typedef signed short sInt16; typedef signed int sInt32; typedef int64_t sInt64; //---------------------------------------------------------------------- // class FObject //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FObject { public: typedef std::list object_list; struct timer_data { int id; timeval interval; timeval timeout; FObject* object; }; typedef std::vector TimerList; static TimerList* timer_list; private: FObject* parentObj; object_list children_list; bool has_parent; static bool modify_timer; friend class FApplication; public: explicit FObject (FObject* parent=0); virtual ~FObject(); virtual const char* getClassName() const; FObject* parent() const; bool hasParent() const; void removeParent(); object_list children() const; bool hasChildren() const; void addChild (FObject*); void delChild (FObject*); int numOfChildren() const; static void getCurrentTime (timeval&); int addTimer (int interval); bool delTimer (int id); bool delAllTimer(); virtual bool event (FEvent*); protected: virtual void onTimer (FTimerEvent*); private: FObject (const FObject&); FObject& operator = (const FObject&); }; #pragma pack(pop) //---------------------------------------------------------------------- inline const char* FObject::getClassName() const { return "FObject"; } //---------------------------------------------------------------------- inline FObject* FObject::parent() const { return parentObj; } //---------------------------------------------------------------------- inline bool FObject::hasParent() const { return has_parent; } //---------------------------------------------------------------------- inline void FObject::removeParent() { parentObj = 0; } //---------------------------------------------------------------------- inline FObject::object_list FObject::children() const { return children_list; } //---------------------------------------------------------------------- inline bool FObject::hasChildren() const { return bool( ! children_list.empty() ); } //---------------------------------------------------------------------- inline int FObject::numOfChildren() const { return int(children_list.size()); } //---------------------------------------------------------------------- // Operator functions for timeval //---------------------------------------------------------------------- static inline timeval operator + (const timeval& t1, const timeval& t2) { timeval tmp; tmp.tv_sec = t1.tv_sec + t2.tv_sec; if ( (tmp.tv_usec = t1.tv_usec + t2.tv_usec) >= 1000000 ) { tmp.tv_sec++; tmp.tv_usec -= 1000000; } return tmp; } //---------------------------------------------------------------------- static inline timeval operator - (const timeval& t1, const timeval& t2) { timeval tmp; tmp.tv_sec = t1.tv_sec - t2.tv_sec; if ( (tmp.tv_usec = t1.tv_usec - t2.tv_usec) < 0 ) { tmp.tv_sec--; tmp.tv_usec += 1000000; } return tmp; } //---------------------------------------------------------------------- static inline timeval& operator += (timeval& t1, const timeval& t2) { t1.tv_sec += t2.tv_sec; if ( (t1.tv_usec += t2.tv_usec) >= 1000000 ) { t1.tv_sec++; t1.tv_usec -= 1000000; } return t1; } //---------------------------------------------------------------------- static inline bool operator < (const timeval& t1, const timeval& t2) { return (t1.tv_sec < t2.tv_sec) || (t1.tv_sec == t2.tv_sec && t1.tv_usec < t2.tv_usec); } #endif // _FOBJECT_H