/***********************************************************************
* fevent.h - Base event class of widgets *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2014-2019 Markus Gans *
* *
* The Final Cut is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* . *
***********************************************************************/
/* Inheritance diagram
* ═══════════════════
*
* ▕▔▔▔▔▔▔▔▔▔▏
* ▕ FEvent ▏
* ▕▁▁▁▁▁▁▁▁▁▏
* ▲
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FKeyEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FMouseEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FWheelEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FFocusEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FAccelEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FResizeEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FShowEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FHideEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FCloseEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* └─────▏FTimerEvent ▏
* ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏
*/
#ifndef FEVENT_H
#define FEVENT_H
#if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT)
#error "Only can be included directly."
#endif
#include "final/fc.h"
#include "final/fpoint.h"
#include "final/ftypes.h"
namespace finalcut
{
//----------------------------------------------------------------------
// class FEvent
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FEvent // event base class
{
public:
FEvent() = default;
explicit FEvent(fc::events);
fc::events type() const;
protected:
fc::events t{fc::None_Event};
};
#pragma pack(pop)
//----------------------------------------------------------------------
// class FKeyEvent
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FKeyEvent : public FEvent // keyboard event
{
public:
FKeyEvent() = default;
FKeyEvent (fc::events, FKey);
~FKeyEvent();
FKey key() const;
bool isAccepted() const;
void accept();
void ignore();
protected:
FKey k{0};
bool accpt{false};
};
#pragma pack(pop)
//----------------------------------------------------------------------
// class FMouseEvent
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FMouseEvent : public FEvent // mouse event
{
public:
FMouseEvent() = default;
FMouseEvent (fc::events, const FPoint&, const FPoint&, int);
FMouseEvent (fc::events, const FPoint&, int);
~FMouseEvent();
const FPoint& getPos() const;
const FPoint& getTermPos() const;
int getX() const;
int getY() const;
int getTermX() const;
int getTermY() const;
int getButton() const;
protected:
FPoint p;
FPoint tp;
int b;
};
#pragma pack(pop)
//----------------------------------------------------------------------
// class FWheelEvent
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FWheelEvent : public FEvent // wheel event
{
public:
FWheelEvent() = default;
FWheelEvent (fc::events, const FPoint&, int);
FWheelEvent (fc::events, const FPoint&, const FPoint&, int);
~FWheelEvent();
const FPoint& getPos() const;
const FPoint& getTermPos() const;
int getX() const;
int getY() const;
int getTermX() const;
int getTermY() const;
int getWheel() const;
protected:
FPoint p;
FPoint tp;
int w;
};
#pragma pack(pop)
//----------------------------------------------------------------------
// class FFocusEvent
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FFocusEvent : public FEvent // focus event
{
public:
FFocusEvent() = default;
explicit FFocusEvent (fc::events);
~FFocusEvent();
bool gotFocus() const;
bool lostFocus() const;
fc::FocusTypes getFocusType() const;
void setFocusType(fc::FocusTypes);
bool isAccepted() const;
void accept();
void ignore();
protected:
bool accpt{true};
fc::FocusTypes focus_type{fc::FocusDefiniteWidget};
};
#pragma pack(pop)
//----------------------------------------------------------------------
// class FAccelEvent
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FAccelEvent : public FEvent // focus event
{
public:
FAccelEvent() = default;
FAccelEvent (fc::events, void*);
FAccelEvent (const FAccelEvent&) = delete;
~FAccelEvent();
FAccelEvent& operator = (const FAccelEvent&) = delete;
void* focusedWidget() const;
bool isAccepted() const;
void accept();
void ignore();
protected:
bool accpt{false};
void* focus_widget;
};
#pragma pack(pop)
//----------------------------------------------------------------------
// class FResizeEvent
//----------------------------------------------------------------------
class FResizeEvent : public FEvent // resize event
{
public:
FResizeEvent() = default;
explicit FResizeEvent (fc::events);
~FResizeEvent();
bool isAccepted() const;
void accept();
void ignore();
protected:
bool accpt{false};
};
//----------------------------------------------------------------------
// class FShowEvent
//----------------------------------------------------------------------
class FShowEvent : public FEvent // show event
{
public:
FShowEvent() = default;
explicit FShowEvent (fc::events);
~FShowEvent();
};
//----------------------------------------------------------------------
// class FHideEvent
//----------------------------------------------------------------------
class FHideEvent : public FEvent // hide event
{
public:
FHideEvent() = default;
explicit FHideEvent (fc::events);
~FHideEvent();
};
//----------------------------------------------------------------------
// class FCloseEvent
//----------------------------------------------------------------------
class FCloseEvent : public FEvent // close event
{
public:
FCloseEvent() = default;
explicit FCloseEvent(fc::events);
~FCloseEvent();
bool isAccepted() const;
void accept();
void ignore();
protected:
bool accpt{false};
};
//----------------------------------------------------------------------
// class FTimerEvent
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FTimerEvent : public FEvent // timer event
{
public:
FTimerEvent() = default;
FTimerEvent (fc::events, int);
~FTimerEvent();
int getTimerId() const;
protected:
int id{0};
};
#pragma pack(pop)
//----------------------------------------------------------------------
// class FUserEvent
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FUserEvent : public FEvent // timer event
{
public:
FUserEvent() = default;
// Disable copy constructor
FUserEvent (const FUserEvent&) = delete;
FUserEvent (fc::events, int);
~FUserEvent();
// Disable assignment operator (=)
FUserEvent& operator = (const FUserEvent&) = delete;
int getUserId() const;
FDataPtr getData() const;
void setData (FDataPtr);
protected:
int uid{0};
FDataPtr data_pointer{nullptr};
};
#pragma pack(pop)
} // namespace finalcut
#endif // FEVENT_H