/************************************************************************
* fswitch.h - Widget FSwitch *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2015-2017 Markus Gans *
* *
* The Final Cut is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see . *
************************************************************************/
/* Inheritance diagram
* ═══════════════════
*
* ▕▔▔▔▔▔▔▔▔▔▏
* ▕ FTerm ▏
* ▕▁▁▁▁▁▁▁▁▁▏
* ▲
* │
* ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏
* ▕ FVTerm ▏ ▕ FObject ▏
* ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏
* ▲ ▲
* │ │
* └─────┬─────┘
* │
* ▕▔▔▔▔▔▔▔▔▔▏
* ▕ FWidget ▏
* ▕▁▁▁▁▁▁▁▁▁▏
* ▲
* │
* ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* ▕ FToggleButton ▏
* ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▏
* ▲
* │
* ▕▔▔▔▔▔▔▔▔▔▏
* ▕ FSwitch ▏
* ▕▁▁▁▁▁▁▁▁▁▏
*/
#ifndef FSWITCH_H
#define FSWITCH_H
#if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT)
#error "Only can be included directly."
#endif
#include "final/ftogglebutton.h"
//----------------------------------------------------------------------
// class FSwitch
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FSwitch : public FToggleButton
{
public:
// Constructors
explicit FSwitch (FWidget* = 0);
FSwitch (const FString&, FWidget* = 0);
// Destructor
virtual ~FSwitch();
// Accessor
const char* getClassName() const;
// Mutator
void setText (const FString&);
// Event handlers
void onKeyPress (FKeyEvent*);
void onMouseDown (FMouseEvent*);
void onMouseUp (FMouseEvent*);
private:
// Disable copy constructor
FSwitch (const FSwitch&);
// Disable assignment operator (=)
FSwitch& operator = (const FSwitch&);
// Methods
void draw();
void drawCheckButton();
// Data Members
int switch_offset_pos;
bool button_pressed;
};
#pragma pack(pop)
// FSwitch inline functions
//----------------------------------------------------------------------
inline const char* FSwitch::getClassName() const
{ return "FSwitch"; }
#endif // FSWITCH_H