/*********************************************************************** * input-dialog.cpp - an input field example * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2015-2019 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ #include using finalcut::FPoint; using finalcut::FSize; // function prototypes void cb_quit (finalcut::FWidget*, FDataPtr); void cb_publish (finalcut::FWidget*, FDataPtr); //---------------------------------------------------------------------- // callback functions //---------------------------------------------------------------------- void cb_quit (finalcut::FWidget*, FDataPtr data) { auto app = static_cast(data); app->quit(); } void cb_publish (finalcut::FWidget* widget, FDataPtr data) { auto cbox1 = static_cast(widget); auto cbox2 = static_cast(data); if ( cbox1->isChecked() ) cbox2->setEnable(); else { cbox2->unsetChecked(); cbox2->setDisable(); } cbox2->redraw(); } //---------------------------------------------------------------------- // main part //---------------------------------------------------------------------- int main (int argc, char* argv[]) { // Create the application object finalcut::FApplication app(argc, argv); // Create a simple dialog box finalcut::FDialog dgl(&app); dgl.setText ("Data input"); dgl.setGeometry (FPoint(4, 2), FSize(37, 22)); dgl.setShadow(); // Create input fields finalcut::FLineEdit name_field (&dgl); finalcut::FLineEdit email_field (&dgl); finalcut::FLineEdit org_field (&dgl); finalcut::FLineEdit city_field (&dgl); finalcut::FLineEdit st_field (&dgl); finalcut::FLineEdit c_field (&dgl); name_field.setLabelText (L"&Name"); email_field.setLabelText (L"&Email"); org_field.setLabelText (L"Or&ganization"); city_field.setLabelText (L"&City"); st_field.setLabelText (L"&State"); c_field.setLabelText (L"&Country"); name_field.setGeometry (FPoint(15, 1), FSize(19, 1)); email_field.setGeometry (FPoint(15, 3), FSize(19, 1)); org_field.setGeometry (FPoint(15, 5), FSize(19, 1)); city_field.setGeometry (FPoint(15, 7), FSize(19, 1)); st_field.setGeometry (FPoint(15, 9), FSize(19, 1)); c_field.setGeometry (FPoint(15, 11), FSize(4, 1)); // Create the button group finalcut::FButtonGroup radioButtonGroup ("Sex", &dgl); radioButtonGroup.setGeometry(FPoint(2, 13), FSize(13, 4)); // Create radio buttons finalcut::FRadioButton male ("&Male", &radioButtonGroup); finalcut::FRadioButton female ("&Female", &radioButtonGroup); male.setGeometry (FPoint(1, 1), FSize(8, 1)); female.setGeometry (FPoint(1, 2), FSize(10, 1)); // Create another button group finalcut::FButtonGroup checkButtonGroup ("&Data options", &dgl); checkButtonGroup.setGeometry(FPoint(16, 13), FSize(19, 4)); // Create checkbox buttons finalcut::FCheckBox check1 ("Save data", &checkButtonGroup); finalcut::FCheckBox check2 ("Encrypt data", &checkButtonGroup); check1.setGeometry (FPoint(1, 1), FSize(13, 1)); check2.setGeometry (FPoint(1, 2), FSize(16, 1)); check2.setDisable(); // Create a OK button finalcut::FButton btn("&OK", &dgl); btn.setGeometry (FPoint(24, 18), FSize(10, 1)); // Connect checkbox signal "clicked" with a callback function check1.addCallback ( "clicked", F_FUNCTION_CALLBACK (&cb_publish), &check2 ); // Connect the button signal "clicked" with the callback function btn.addCallback ( "clicked", F_FUNCTION_CALLBACK (&cb_quit), &app ); // Set dialog object as main widget app.setMainWidget(&dgl); // Show and start the application dgl.show(); return app.exec(); }