/***********************************************************************
* fswitch.cpp - Widget FSwitch *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2015-2018 Markus Gans *
* *
* The Final Cut is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* . *
***********************************************************************/
#include "final/fswitch.h"
namespace finalcut
{
//----------------------------------------------------------------------
// class FSwitch
//----------------------------------------------------------------------
// constructor and destructor
//----------------------------------------------------------------------
FSwitch::FSwitch(FWidget* parent)
: FToggleButton(parent)
{
button_width = 11;
}
//----------------------------------------------------------------------
FSwitch::FSwitch (const FString& txt, FWidget* parent)
: FToggleButton(txt, parent)
{
switch_offset_pos = txt.getLength() + 1;
button_width = 11;
}
//----------------------------------------------------------------------
FSwitch::~FSwitch() // destructor
{ }
// public methods of FSwitch
//----------------------------------------------------------------------
void FSwitch::setText (const FString& txt)
{
FToggleButton::setText(txt);
switch_offset_pos = txt.getLength() + 1;
}
//----------------------------------------------------------------------
void FSwitch::onKeyPress (FKeyEvent* ev)
{
switch ( ev->key() )
{
case fc::Fkey_home:
case fc::Fkey_left:
setChecked();
ev->accept();
break;
case fc::Fkey_end:
case fc::Fkey_right:
unsetChecked();
ev->accept();
break;
default:
break;
}
if ( ev->isAccepted() )
draw();
else
FToggleButton::onKeyPress(ev);
}
//----------------------------------------------------------------------
void FSwitch::onMouseDown (FMouseEvent* ev)
{
FToggleButton::onMouseDown(ev);
if ( ev->getButton() != fc::LeftButton )
return;
button_pressed = true;
draw();
}
//----------------------------------------------------------------------
void FSwitch::onMouseUp (FMouseEvent* ev)
{
FToggleButton::onMouseUp(ev);
if ( ev->getButton() != fc::LeftButton )
return;
button_pressed = false;
draw();
}
// private methods of FSwitch
//----------------------------------------------------------------------
void FSwitch::draw()
{
drawLabel();
drawCheckButton();
FToggleButton::draw();
updateTerminal();
flush_out();
}
//----------------------------------------------------------------------
void FSwitch::drawCheckButton()
{
if ( ! isVisible() )
return;
setPrintPos (1 + int(switch_offset_pos), 1);
if ( checked )
drawChecked();
else
drawUnchecked();
}
//----------------------------------------------------------------------
void FSwitch::drawChecked()
{
wchar_t on[6] = L" On ";
wchar_t off[6] = L" Off ";
if ( hasFocus() && ! button_pressed )
{
if ( isMonochron() )
{
std::wcsncpy (on, L" ", 6);
setBold(true);
}
else if ( getMaxColor() < 16 )
{
setBold(true);
setColor (wc.button_active_focus_fg, wc.button_active_focus_bg);
}
else
setColor (wc.button_hotkey_fg, wc.button_active_focus_bg);
}
else
{
if ( isMonochron() || getMaxColor() < 16 )
setColor (wc.button_active_focus_fg, wc.button_active_bg);
else
setColor (wc.button_hotkey_fg, wc.button_active_bg);
}
if ( isMonochron() )
setReverse(false);
print (on);
if ( isMonochron() )
setReverse(true);
if ( isMonochron() || getMaxColor() < 16 )
setBold(false);
setColor (wc.button_inactive_fg, wc.button_inactive_bg);
print (off);
if ( isMonochron() )
setReverse(false);
setCursorPos (3 + int(switch_offset_pos), 1);
}
//----------------------------------------------------------------------
void FSwitch::drawUnchecked()
{
wchar_t on[6] = L" On ";
wchar_t off[6] = L" Off ";
setColor (wc.button_inactive_fg, wc.button_inactive_bg);
if ( isMonochron() )
setReverse(true);
print (on);
if ( hasFocus() && ! button_pressed )
{
if ( isMonochron() )
{
std::wcsncpy (off, L"", 6);
setBold(true);
}
else if ( getMaxColor() < 16 )
{
setBold(true);
setColor (wc.button_active_focus_fg, wc.button_active_focus_bg);
}
else
setColor (wc.button_hotkey_fg, wc.button_active_focus_bg);
}
else
{
if ( isMonochron() || getMaxColor() < 16 )
setColor (wc.button_active_focus_fg, wc.button_active_bg);
else
setColor (wc.button_hotkey_fg, wc.button_active_bg);
}
if ( isMonochron() )
setReverse(false);
print (off);
if ( isMonochron() || getMaxColor() < 16 )
setBold(false);
setCursorPos (7 + int(switch_offset_pos), 1);
}
} // namespace finalcut