// File: dialog.cpp #include #include #include #include // function prototype void cb_quit (FWidget*, FWidget::data_ptr); //---------------------------------------------------------------------- // callback function //---------------------------------------------------------------------- void cb_quit (FWidget*, FWidget::data_ptr data) { FApplication* app = static_cast(data); app->quit(); } //---------------------------------------------------------------------- // main part //---------------------------------------------------------------------- int main (int argc, char* argv[]) { // Create the application object FApplication app(argc, argv); // Create a simple dialog box FDialog dgl(&app); dgl.setText ("FDialog"); dgl.setGeometry (4, 3, 41, 11); // Create text labels FLabel label_1(&dgl); FLabel label_2(&dgl); label_1 << wchar_t(fc::BlackUpPointingTriangle) << std::wstring(L"\n") << wchar_t(fc::BoxDrawingsUpAndRight) << FString(2, wchar_t(fc::BoxDrawingsHorizontal)) << " Double click the title bar button,"; label_2 << "press Q on the keyboard,\n" << "or push the button below to exit\n" << "the program."; label_1.setGeometry (1, 1, 38, 2); label_2.setGeometry (5, 3, 34, 3); // Create the quit button FButton btn("&Quit", &dgl); btn.setGeometry (16, 7, 9, 1); // Connect the button signal "clicked" with the callback function btn.addCallback ( "clicked", F_FUNCTION_CALLBACK (&cb_quit), &app ); // Set dialog object as main widget app.setMainWidget(&dgl); // Show and start the application dgl.show(); return app.exec(); }