/*********************************************************************** * emptyfstring.h - Creates an empty FString object * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2015-2018 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ #ifndef EMPTYFSTRING_H #define EMPTYFSTRING_H #if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT) #error "Only can be included directly." #endif #include "final/fstring.h" namespace finalcut { namespace fc { //---------------------------------------------------------------------- // class emptyFString //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class emptyFString { public: emptyFString() { } static bool isNull(); static const FString& get(); static void clear(); private: // Disable copy constructor emptyFString (const emptyFString&); // Disable assignment operator (=) emptyFString& operator = (const emptyFString&); // Data Member static const FString* empty_string; }; #pragma pack(pop) // emptyFString inline functions //---------------------------------------------------------------------- inline bool emptyFString::isNull() { return ( empty_string ) ? false : true; } //---------------------------------------------------------------------- inline const FString& emptyFString::get() { if ( ! empty_string ) { try { empty_string = new FString(""); } catch (const std::bad_alloc& ex) { std::cerr << "not enough memory to alloc " << ex.what() << std::endl; } } return *empty_string; } //---------------------------------------------------------------------- inline void emptyFString::clear() { delete empty_string; empty_string = 0; } } // namespace fc } // namespace finalcut #endif // EMPTYFSTRING_H