/*********************************************************************** * fbuttongroup.h - The FButtonGroup widget organizes FToggleButton * * widgets in a group. * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2014-2018 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ /* Inheritance diagram * ═══════════════════ * * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FTerm ▏ * ▕▁▁▁▁▁▁▁▁▁▏ * ▲ * │ * ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FVTerm ▏ ▕ FObject ▏ * ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏ * ▲ ▲ * │ │ * └─────┬─────┘ * │ * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FWidget ▏ * ▕▁▁▁▁▁▁▁▁▁▏ * ▲ * │ * ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▔▏ * ▕ FButtonGroup ▏ * ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▁▏ */ #ifndef FBUTTONGROUP_H #define FBUTTONGROUP_H #if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT) #error "Only can be included directly." #endif #include "final/fscrollview.h" namespace finalcut { // class forward declaration class FToggleButton; //---------------------------------------------------------------------- // class FButtonGroup //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FButtonGroup : public FScrollView { public: // Constructors explicit FButtonGroup (FWidget* = 0); FButtonGroup (const FString&, FWidget* = 0); // Destructor virtual ~FButtonGroup(); // Accessor const char* getClassName() const; FToggleButton* getFirstButton(); FToggleButton* getLastButton(); FToggleButton* getButton (int) const; uInt getCount() const; FString& getText(); // Mutator bool setEnable(bool); bool setEnable(); bool unsetEnable(); bool setDisable(); void setText (const FString&); // Inquiries bool isChecked(int) const; bool hasFocusedButton() const; bool hasCheckedButton() const; // Methods void hide(); void insert (FToggleButton*); void remove (FToggleButton*); void checkScrollSize (FToggleButton*); void checkScrollSize (const FRect&); // Event handlers void onMouseDown (FMouseEvent*); void onAccel (FAccelEvent*); void onFocusIn (FFocusEvent*); // Callback method void cb_buttonToggled (FWidget*, data_ptr); protected: // Accessor uChar getHotkey(); // Mutator void setHotkeyAccelerator(); // Methods virtual void draw(); void drawLabel(); private: // Disable copy constructor FButtonGroup (const FButtonGroup&); // Disable assignment operator (=) FButtonGroup& operator = (const FButtonGroup&); // Inquiries bool isRadioButton (FToggleButton*) const; // Methods void init(); int getHotkeyPos (wchar_t[], wchar_t[], uInt); void drawText (wchar_t[], int, uInt); void directFocus(); // Data Members FString text; FObjectList buttonlist; }; #pragma pack(pop) // FButtonGroup inline functions //---------------------------------------------------------------------- inline const char* FButtonGroup::getClassName() const { return "FButtonGroup"; } //---------------------------------------------------------------------- inline bool FButtonGroup::setEnable() { return setEnable(true); } //---------------------------------------------------------------------- inline bool FButtonGroup::unsetEnable() { return setEnable(false); } //---------------------------------------------------------------------- inline bool FButtonGroup::setDisable() { return setEnable(false); } //---------------------------------------------------------------------- inline uInt FButtonGroup::getCount() const { return uInt(buttonlist.size()); } //---------------------------------------------------------------------- inline FString& FButtonGroup::getText() { return text; } } // namespace finalcut #endif // FBUTTONGROUP_H