/*********************************************************************** * fmenuitem.h - Widget FMenuItem * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2015-2018 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ /* Inheritance diagram * ═══════════════════ * * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FTerm ▏ * ▕▁▁▁▁▁▁▁▁▁▏ * ▲ * │ * ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FVTerm ▏ ▕ FObject ▏ * ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏ * ▲ ▲ * │ │ * └─────┬─────┘ * │ * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FWidget ▏ * ▕▁▁▁▁▁▁▁▁▁▏ * ▲ * │ * ▕▔▔▔▔▔▔▔▔▔▔▔▏* 1▕▔▔▔▔▔▔▔▏ * ▕ FMenuItem ▏-┬- - - -▕ FMenu ▏ * ▕▁▁▁▁▁▁▁▁▁▁▁▏ : ▕▁▁▁▁▁▁▁▏ * : * : 1▕▔▔▔▔▔▔▔▔▔▔▔▏ * └- - - -▕ FMenuList ▏ * ▕▁▁▁▁▁▁▁▁▁▁▁▏ */ #ifndef FMENUITEM_H #define FMENUITEM_H #if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT) #error "Only can be included directly." #endif #include "final/fwidget.h" namespace finalcut { // class forward declaration class FDialog; class FMenu; class FMenuList; //---------------------------------------------------------------------- // class FMenuItem //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FMenuItem : public FWidget { public: // Using-declarations using FWidget::addAccelerator; using FWidget::delAccelerator; using FWidget::setEnable; // Constructor explicit FMenuItem (FWidget* = 0); FMenuItem (const FString&, FWidget* = 0); FMenuItem (int, const FString&, FWidget* = 0); // Destructor virtual ~FMenuItem(); // Accessors const char* getClassName() const; int getHotkey() const; FMenu* getMenu() const; uInt getTextLength() const; FString getText() const; // Mutators bool setEnable (bool); bool setFocus (bool); bool setFocus(); bool unsetFocus(); void setSelected(); void unsetSelected(); void setSeparator(); void unsetSeparator(); void setChecked(); void unsetChecked(); void setMenu (FMenu*); void setText (const FString&); // Inquiries bool isSelected() const; bool isSeparator() const; bool isChecked() const; bool hasHotkey() const; bool hasMenu() const; // Methods void addAccelerator (int, FWidget*); void delAccelerator (FWidget*); void openMenu(); // Event handlers void onKeyPress (FKeyEvent*); void onMouseDoubleClick (FMouseEvent*); void onMouseDown (FMouseEvent*); void onMouseUp (FMouseEvent*); void onMouseMove (FMouseEvent*); void onAccel (FAccelEvent*); void onFocusIn (FFocusEvent*); void onFocusOut (FFocusEvent*); protected: // Accessor FWidget* getSuperMenu() const; // Mutator void setSuperMenu (FWidget*); // Inquiries bool isWindowsMenu (FWidget*) const; bool isMenuBar (FWidget*) const; bool isMenu (FWidget*) const; // Data Members FString text; bool selected; bool separator; bool checkable; bool checked; bool radio_button; bool dialog_index; uInt text_length; int hotkey; int accel_key; FMenu* menu; FWidget* super_menu; FDialog* associated_window; private: // Disable copy constructor FMenuItem (const FMenuItem&); // Disable assignment operator (=) FMenuItem& operator = (const FMenuItem&); // Methods void init (FWidget*); uChar hotKey(); void processActivate(); void processDeactivate(); void createDialogList (FMenu*); template void passMouseEvent (T, FMouseEvent*, fc::events); // Callback methods void cb_switchToDialog (FWidget*, data_ptr); void cb_destroyDialog (FWidget*, data_ptr); virtual void processClicked(); // Friend classes friend class FDialogListMenu; friend class FMenuList; friend class FMenuBar; friend class FMenu; }; #pragma pack(pop) // FMenuItem inline functions //---------------------------------------------------------------------- inline const char* FMenuItem::getClassName() const { return "FMenuItem"; } //---------------------------------------------------------------------- inline int FMenuItem::getHotkey() const { return hotkey; } //---------------------------------------------------------------------- inline FMenu* FMenuItem::getMenu() const { return menu; } //---------------------------------------------------------------------- inline uInt FMenuItem::getTextLength() const { return text_length; } //---------------------------------------------------------------------- inline FString FMenuItem::getText() const { return text; } //---------------------------------------------------------------------- inline bool FMenuItem::setFocus() { return setFocus(true); } //---------------------------------------------------------------------- inline bool FMenuItem::unsetFocus() { return setFocus(false); } //---------------------------------------------------------------------- inline void FMenuItem::setSeparator() { separator = true; unsetFocusable(); } //---------------------------------------------------------------------- inline void FMenuItem::unsetSeparator() { separator = false; setFocusable(); } //---------------------------------------------------------------------- inline void FMenuItem::setChecked() { checked = true; } //---------------------------------------------------------------------- inline void FMenuItem::unsetChecked() { checked = false; } //---------------------------------------------------------------------- inline void FMenuItem::setMenu(FMenu* m) { menu = m; } //---------------------------------------------------------------------- inline bool FMenuItem::isSelected() const { return selected; } //---------------------------------------------------------------------- inline bool FMenuItem::isSeparator() const { return separator; } //---------------------------------------------------------------------- inline bool FMenuItem::isChecked() const { return checked; } //---------------------------------------------------------------------- inline bool FMenuItem::hasHotkey() const { return bool(hotkey != 0); } //---------------------------------------------------------------------- inline bool FMenuItem::hasMenu() const { return bool(menu != 0); } //---------------------------------------------------------------------- inline FWidget* FMenuItem::getSuperMenu() const { return super_menu; } //---------------------------------------------------------------------- inline void FMenuItem::setSuperMenu (FWidget* smenu) { super_menu = smenu; } } // namespace finalcut #endif // FMENUITEM_H