/***********************************************************************
* fvterm.h - Virtual terminal implementation *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2016-2017 Markus Gans *
* *
* The Final Cut is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* . *
***********************************************************************/
/* Inheritance diagram
* ═══════════════════
*
* ▕▔▔▔▔▔▔▔▔▔▏
* ▕ FTerm ▏
* ▕▁▁▁▁▁▁▁▁▁▏
* ▲
* │
* ▕▔▔▔▔▔▔▔▔▔▏1 *▕▔▔▔▔▔▔▔▔▔▏
* ▕ FVTerm ▏- - -┬- - -▕ FString ▏
* ▕▁▁▁▁▁▁▁▁▁▏ : ▕▁▁▁▁▁▁▁▁▁▏
* :
* : *▕▔▔▔▔▔▔▔▔▏
* :- - -▕ FPoint ▏
* : ▕▁▁▁▁▁▁▁▁▏
* :
* : *▕▔▔▔▔▔▔▔▏
* └- - -▕ FRect ▏
* ▕▁▁▁▁▁▁▁▏
*/
#ifndef FVTERM_H
#define FVTERM_H
#if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT)
#error "Only can be included directly."
#endif
#include // std::stringstream
#include "final/fterm.h"
// Preprocessing handler macro
#define F_PREPROC_HANDLER(i,h) \
static_cast((i)) \
, reinterpret_cast((h))
// class forward declaration
class FWidget;
//----------------------------------------------------------------------
// class FVTerm
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FVTerm : public FTerm
{
public:
// Typedefs and Enumeration
typedef struct
{
uInt xmin; // X-position with the first change
uInt xmax; // X-position with the last change
uInt trans_count; // Number of transparent characters
} line_changes;
typedef FOptiAttr::char_data char_data;
typedef void (FVTerm::*FPreprocessingHandler)();
struct term_area; // forward declaration
struct vterm_preprocessing
{
FVTerm* instance;
FPreprocessingHandler handler;
};
typedef std::vector FPreprocessing;
enum covered_state
{
non_covered,
half_covered,
fully_covered
};
// Constructor
explicit FVTerm (bool, bool = false);
// Destructor
~FVTerm();
// Overloaded operators
template FVTerm& operator << (const type&);
FVTerm& operator << (const std::vector&);
// Accessors
virtual const char* getClassName() const;
static short getTermForegroundColor();
static short getTermBackgroundColor();
term_area* getVWin() const;
FPoint getPrintCursor();
static char_data getAttribute();
// Mutators
static void setTermXY (register int, register int);
static bool hideCursor (bool);
static bool hideCursor();
static bool showCursor();
void setPrintCursor (const FPoint&);
void setPrintCursor (register int, register int);
void setColor (short, short);
static void setNormal();
static bool setBold (register bool);
static bool setBold();
static bool unsetBold();
static bool setDim (register bool);
static bool setDim();
static bool unsetDim();
static bool setItalic (register bool);
static bool setItalic();
static bool unsetItalic();
static bool setUnderline (register bool);
static bool setUnderline();
static bool unsetUnderline();
static bool setBlink (register bool);
static bool setBlink();
static bool unsetBlink();
static bool setReverse (register bool);
static bool setReverse();
static bool unsetReverse();
static bool setStandout (register bool);
static bool setStandout();
static bool unsetStandout();
static bool setInvisible (register bool);
static bool setInvisible();
static bool unsetInvisible();
static bool setProtected (register bool);
static bool setProtected();
static bool unsetProtected();
static bool setCrossedOut (register bool);
static bool setCrossedOut();
static bool unsetCrossedOut();
static bool setDoubleUnderline (register bool);
static bool setDoubleUnderline();
static bool unsetDoubleUnderline();
static bool setAltCharset (register bool);
static bool setAltCharset();
static bool unsetAltCharset();
static bool setPCcharset (register bool);
static bool setPCcharset();
static bool unsetPCcharset();
static bool setTransparent (register bool);
static bool setTransparent();
static bool unsetTransparent();
static bool setTransShadow (register bool);
static bool setTransShadow();
static bool unsetTransShadow();
static bool setInheritBackground (register bool);
static bool setInheritBackground();
static bool unsetInheritBackground();
// Inquiries
static bool isCursorHidden();
static bool isBold();
static bool isDim();
static bool isItalic();
static bool isUnderline();
static bool isBlink();
static bool isReverse();
static bool isStandout();
static bool isInvisible();
static bool isProtected();
static bool isCrossedOut();
static bool isDoubleUnderline();
static bool isAltCharset();
static bool isPCcharset();
static bool isTransparent();
static bool isTransShadow();
static bool isInheritBackground();
// Methods
virtual void clearArea (int = ' ');
void createVTerm (const FRect&);
void createVTerm (int, int);
static void resizeVTerm (const FRect&);
static void resizeVTerm (int, int);
static void putVTerm();
static void updateTerminal (bool);
static void updateTerminal();
virtual void addPreprocessingHandler ( FVTerm*
, FPreprocessingHandler );
virtual void delPreprocessingHandler (FVTerm*);
int printf (const wchar_t*, ...);
int printf (const char*, ...)
#if defined(__clang__)
__attribute__((__format__ (__printf__, 2, 3)))
#elif defined(__GNUC__)
__attribute__ ((format (printf, 2, 3)))
#endif
;
int print (const std::wstring&);
int print (term_area*, const std::wstring&);
int print (const wchar_t*);
int print (term_area*, const wchar_t*);
int print (const char*);
int print (term_area*, const char*);
int print (const std::string&);
int print (term_area*, const std::string&);
int print (const FString&);
int print (term_area*, const FString&);
int print (const std::vector&);
int print (term_area*, const std::vector&);
int print (int);
int print (term_area*, int);
int print (char_data&);
int print (term_area*, char_data&);
FVTerm& print();
protected:
// Enumeration
enum character_type
{
overlapped_character,
covered_character
};
// Accessor
virtual term_area* getPrintArea();
// Inquiries
bool hasPrintArea() const;
bool hasChildPrintArea() const;
bool isVirtualWindow() const;
// Mutator
static void setInsertCursorStyle (bool on);
static void setInsertCursorStyle();
static void unsetInsertCursorStyle();
// Methods
void createArea ( const FRect&
, const FPoint&
, term_area*& );
void createArea ( int, int, int, int
, int, int
, term_area*& );
static void resizeArea ( const FRect&
, const FPoint&
, term_area* );
static void resizeArea ( int, int, int, int
, int, int
, term_area* );
static void removeArea (term_area*&);
static void restoreVTerm (const FRect&);
static void restoreVTerm (int, int, int, int);
static covered_state isCovered ( const FPoint&
, term_area* );
static covered_state isCovered ( int, int
, term_area* );
static void updateOverlappedColor ( term_area*
, int, int, int, int );
static void updateOverlappedCharacter (term_area*, int, int);
static void updateShadedCharacter ( term_area*
, int, int, int, int );
static void updateInheritBackground ( term_area*
, int, int, int, int );
static void updateCharacter ( term_area*
, int, int, int, int );
static bool updateVTermCharacter ( term_area*
, int, int, int, int );
static void callPreprocessingHandler (term_area*);
static void updateVTerm();
static void updateVTerm (term_area*);
static bool updateVTermCursor (term_area*);
static bool isInsideArea (int, int, term_area*);
static void setAreaCursor ( const FPoint&
, bool, term_area* );
static void setAreaCursor ( int, int
, bool, term_area*);
static void getArea (const FPoint&, term_area*);
static void getArea (int, int, term_area*);
static void getArea (const FRect&, term_area*);
static void getArea (int, int, int, int, term_area*);
static void putArea (const FPoint&, term_area*);
static void putArea (int, int, term_area*);
static void scrollAreaForward (term_area*);
static void scrollAreaReverse (term_area*);
static void clearArea (term_area*, int = ' ');
static char_data getCharacter ( character_type
, const FPoint&
, FVTerm* );
static char_data getCharacter ( character_type
, int
, int, FVTerm* );
static char_data getCoveredCharacter (const FPoint&, FVTerm*);
static char_data getCoveredCharacter (int, int, FVTerm*);
static char_data getOverlappedCharacter (const FPoint&, FVTerm*);
static char_data getOverlappedCharacter (int, int, FVTerm*);
static void processTerminalUpdate();
static void startTerminalUpdate();
static void finishTerminalUpdate();
static void flush_out();
// Data Members
static term_area* vterm; // virtual terminal
static term_area* vdesktop; // virtual desktop
static term_area* active_area; // active area
term_area* print_area; // print area for this object
term_area* child_print_area; // print area for children
term_area* vwin; // virtual window
private:
// Typedef and Enumeration
typedef FTermcap::tcap_map termcap_map;
enum exit_state
{
not_used,
used,
line_completely_printed
};
// Constants
static const uInt TERMINAL_OUTPUT_BUFFER_SIZE = 32768;
// Buffer size for character output on the terminal
// Disable copy constructor
FVTerm (const FVTerm&);
// Disable assignment operator (=)
FVTerm& operator = (const FVTerm&);
// Mutators
void setPrintArea (term_area*);
// Methods
void init();
void finish();
static bool clearTerm (int = ' ');
static bool canClearToEOL (uInt, uInt);
static bool canClearLeadingWS (uInt&, uInt);
static bool canClearTailingWS (uInt&, uInt);
static bool skipUnchangedCharacters (uInt&, uInt, uInt);
static void printRange (uInt, uInt, uInt, bool);
static exit_state eraseCharacters (uInt&, uInt, uInt, bool);
static exit_state repeatCharacter (uInt&, uInt, uInt);
static void cursorWrap();
static void updateTerminalLine (uInt);
static bool updateTerminalCursor();
static bool isInsideTerminal (int, int);
static void markAsPrinted (uInt, uInt);
static void markAsPrinted (uInt, uInt, uInt);
static void newFontChanges (char_data*&);
static void charsetChanges (char_data*&);
static void appendCharacter (char_data*&);
static void appendChar (char_data*&);
static void appendAttributes (char_data*&);
static int appendLowerRight (char_data*&);
static void appendOutputBuffer (const std::string&);
static void appendOutputBuffer (const char*&);
static int appendOutputBuffer (int);
// Data Members
static std::queue* output_buffer;
static char_data term_attribute;
static char_data next_attribute;
static FPoint* term_pos; // terminal cursor position
static termcap_map* tcap;
static bool hidden_cursor;
static bool terminal_update_complete;
static bool terminal_update_pending;
static bool force_terminal_update;
static bool stop_terminal_updates;
static int skipped_terminal_update;
};
#pragma pack(pop)
//----------------------------------------------------------------------
// struct FVTerm::term_area
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
struct FVTerm::term_area // define virtual terminal character properties
{
public:
term_area()
: offset_left (0)
, offset_top (0)
, width (-1)
, height (-1)
, right_shadow (0)
, bottom_shadow (0)
, cursor_x (0)
, cursor_y (0)
, input_cursor_x (-1)
, input_cursor_y (-1)
, widget()
, preprocessing_call()
, changes (0)
, text (0)
, input_cursor_visible (false)
, has_changes (false)
, visible (false)
{ }
~term_area()
{ }
int offset_left; // Distance from left terminal side
int offset_top; // Distance from top of the terminal
int width; // Window width
int height; // Window height
int right_shadow; // Right window shadow
int bottom_shadow; // Bottom window shadow
int cursor_x; // X-position for the next write operation
int cursor_y; // Y-position for the next write operation
int input_cursor_x; // X-position input cursor
int input_cursor_y; // Y-position input cursor
FWidget* widget; // Widget that owns this term_area
FPreprocessing preprocessing_call;
line_changes* changes;
char_data* text; // Text data for the output
bool input_cursor_visible;
bool has_changes;
bool visible;
private:
// Disable copy constructor
term_area (const term_area&);
// Disable assignment operator (=)
term_area& operator = (const term_area&);
};
#pragma pack(pop)
// FVTerm inline functions
//----------------------------------------------------------------------
template
inline FVTerm& FVTerm::operator << (const type& s)
{
std::wostringstream outstream;
outstream << s;
print (outstream.str());
return *this;
}
//----------------------------------------------------------------------
inline FVTerm& FVTerm::operator << (const std::vector& termString)
{
print (termString);
return *this;
}
//----------------------------------------------------------------------
inline const char* FVTerm::getClassName() const
{ return "FVTerm"; }
//----------------------------------------------------------------------
inline short FVTerm::getTermForegroundColor()
{ return next_attribute.fg_color; }
//----------------------------------------------------------------------
inline short FVTerm::getTermBackgroundColor()
{ return next_attribute.bg_color; }
//----------------------------------------------------------------------
inline FVTerm::term_area* FVTerm::getVWin() const
{ return vwin; }
//----------------------------------------------------------------------
inline FVTerm::char_data FVTerm::getAttribute()
{ return next_attribute; }
//----------------------------------------------------------------------
inline bool FVTerm::hideCursor()
{ return hideCursor(true); }
//----------------------------------------------------------------------
inline bool FVTerm::showCursor()
{ return hideCursor(false); }
//----------------------------------------------------------------------
inline void FVTerm::setPrintCursor (const FPoint& pos)
{ setPrintCursor (pos.getX(), pos.getY()); }
//----------------------------------------------------------------------
inline void FVTerm::setColor (register short fg, register short bg)
{
// Changes colors
next_attribute.fg_color = fg;
next_attribute.bg_color = bg;
}
//----------------------------------------------------------------------
inline void FVTerm::setNormal()
{
// reset all character attributes
next_attribute.attr.bit.bold = \
next_attribute.attr.bit.dim = \
next_attribute.attr.bit.italic = \
next_attribute.attr.bit.underline = \
next_attribute.attr.bit.blink = \
next_attribute.attr.bit.reverse = \
next_attribute.attr.bit.standout = \
next_attribute.attr.bit.invisible = \
next_attribute.attr.bit.protect = \
next_attribute.attr.bit.crossed_out = \
next_attribute.attr.bit.dbl_underline = \
next_attribute.attr.bit.alt_charset = \
next_attribute.attr.bit.pc_charset = \
next_attribute.attr.bit.transparent = \
next_attribute.attr.bit.trans_shadow = \
next_attribute.attr.bit.inherit_bg = \
next_attribute.attr.bit.no_changes = false;
next_attribute.fg_color = fc::Default;
next_attribute.bg_color = fc::Default;
}
//----------------------------------------------------------------------
inline bool FVTerm::setBold (register bool on)
{ return (next_attribute.attr.bit.bold = on); }
//----------------------------------------------------------------------
inline bool FVTerm::setBold()
{ return setBold(true); }
//----------------------------------------------------------------------
inline bool FVTerm::unsetBold()
{ return setBold(false); }
//----------------------------------------------------------------------
inline bool FVTerm::setDim (register bool on)
{ return (next_attribute.attr.bit.dim = on); }
//----------------------------------------------------------------------
inline bool FVTerm::setDim()
{ return setDim(true); }
//----------------------------------------------------------------------
inline bool FVTerm::unsetDim()
{ return setDim(false); }
//----------------------------------------------------------------------
inline bool FVTerm::setItalic (register bool on)
{ return (next_attribute.attr.bit.italic = on); }
//----------------------------------------------------------------------
inline bool FVTerm::setItalic()
{ return setItalic(true); }
//----------------------------------------------------------------------
inline bool FVTerm::unsetItalic()
{ return setItalic(false); }
//----------------------------------------------------------------------
inline bool FVTerm::setUnderline (register bool on)
{ return (next_attribute.attr.bit.underline = on); }
//----------------------------------------------------------------------
inline bool FVTerm::setUnderline()
{ return setUnderline(true); }
//----------------------------------------------------------------------
inline bool FVTerm::unsetUnderline()
{ return setUnderline(false); }
//----------------------------------------------------------------------
inline bool FVTerm::setBlink (register bool on)
{ return (next_attribute.attr.bit.blink = on); }
//----------------------------------------------------------------------
inline bool FVTerm::setBlink()
{ return setBlink(true); }
//----------------------------------------------------------------------
inline bool FVTerm::unsetBlink()
{ return setBlink(false); }
//----------------------------------------------------------------------
inline bool FVTerm::setReverse (register bool on)
{ return (next_attribute.attr.bit.reverse = on); }
//----------------------------------------------------------------------
inline bool FVTerm::setReverse()
{ return setReverse(true); }
//----------------------------------------------------------------------
inline bool FVTerm::unsetReverse()
{ return setReverse(false); }
//----------------------------------------------------------------------
inline bool FVTerm::setStandout (register bool on)
{ return (next_attribute.attr.bit.standout = on); }
//----------------------------------------------------------------------
inline bool FVTerm::setStandout()
{ return setStandout(true); }
//----------------------------------------------------------------------
inline bool FVTerm::unsetStandout()
{ return setStandout(false); }
//----------------------------------------------------------------------
inline bool FVTerm::setInvisible (register bool on)
{ return (next_attribute.attr.bit.invisible = on); }
//----------------------------------------------------------------------
inline bool FVTerm::setInvisible()
{ return setInvisible(true); }
//----------------------------------------------------------------------
inline bool FVTerm::unsetInvisible()
{ return setInvisible(false); }
//----------------------------------------------------------------------
inline bool FVTerm::setProtected (register bool on)
{ return (next_attribute.attr.bit.protect = on); }
//----------------------------------------------------------------------
inline bool FVTerm::setProtected()
{ return setProtected(true); }
//----------------------------------------------------------------------
inline bool FVTerm::unsetProtected()
{ return setProtected(false); }
//----------------------------------------------------------------------
inline bool FVTerm::setCrossedOut (register bool on)
{ return (next_attribute.attr.bit.crossed_out = on); }
//----------------------------------------------------------------------
inline bool FVTerm::setCrossedOut()
{ return setCrossedOut(true); }
//----------------------------------------------------------------------
inline bool FVTerm::unsetCrossedOut()
{ return setCrossedOut(false); }
//----------------------------------------------------------------------
inline bool FVTerm::setDoubleUnderline (register bool on)
{ return (next_attribute.attr.bit.dbl_underline = on); }
//----------------------------------------------------------------------
inline bool FVTerm::setDoubleUnderline()
{ return setDoubleUnderline(true); }
//----------------------------------------------------------------------
inline bool FVTerm::unsetDoubleUnderline()
{ return setDoubleUnderline(false); }
//----------------------------------------------------------------------
inline bool FVTerm::setAltCharset (register bool on)
{ return (next_attribute.attr.bit.alt_charset = on); }
//----------------------------------------------------------------------
inline bool FVTerm::setAltCharset()
{ return setAltCharset(true); }
//----------------------------------------------------------------------
inline bool FVTerm::unsetAltCharset()
{ return setAltCharset(false); }
//----------------------------------------------------------------------
inline bool FVTerm::setPCcharset (register bool on)
{ return (next_attribute.attr.bit.pc_charset = on); }
//----------------------------------------------------------------------
inline bool FVTerm::setPCcharset()
{ return setPCcharset(true); }
//----------------------------------------------------------------------
inline bool FVTerm::unsetPCcharset()
{ return setPCcharset(false); }
//----------------------------------------------------------------------
inline bool FVTerm::setTransparent (register bool on)
{ return (next_attribute.attr.bit.transparent = on); }
//----------------------------------------------------------------------
inline bool FVTerm::setTransparent()
{ return setTransparent(true); }
//----------------------------------------------------------------------
inline bool FVTerm::unsetTransparent()
{ return setTransparent(false); }
//----------------------------------------------------------------------
inline bool FVTerm::setTransShadow (register bool on)
{ return (next_attribute.attr.bit.trans_shadow = on); }
//----------------------------------------------------------------------
inline bool FVTerm::setTransShadow()
{ return setTransShadow(true); }
//----------------------------------------------------------------------
inline bool FVTerm::unsetTransShadow()
{ return setTransShadow(false); }
//----------------------------------------------------------------------
inline bool FVTerm::setInheritBackground (register bool on)
{ return (next_attribute.attr.bit.inherit_bg = on); }
//----------------------------------------------------------------------
inline bool FVTerm::setInheritBackground()
{ return setInheritBackground(true); }
//----------------------------------------------------------------------
inline bool FVTerm::unsetInheritBackground()
{ return setInheritBackground(false); }
//----------------------------------------------------------------------
inline bool FVTerm::isCursorHidden()
{ return hidden_cursor; }
//----------------------------------------------------------------------
inline bool FVTerm::isBold()
{ return next_attribute.attr.bit.bold; }
//----------------------------------------------------------------------
inline bool FVTerm::isDim()
{ return next_attribute.attr.bit.dim; }
//----------------------------------------------------------------------
inline bool FVTerm::isItalic()
{ return next_attribute.attr.bit.italic; }
//----------------------------------------------------------------------
inline bool FVTerm::isUnderline()
{ return next_attribute.attr.bit.underline; }
//----------------------------------------------------------------------
inline bool FVTerm::isBlink()
{ return next_attribute.attr.bit.blink; }
//----------------------------------------------------------------------
inline bool FVTerm::isReverse()
{ return next_attribute.attr.bit.reverse; }
//----------------------------------------------------------------------
inline bool FVTerm::isStandout()
{ return next_attribute.attr.bit.standout; }
//----------------------------------------------------------------------
inline bool FVTerm::isInvisible()
{ return next_attribute.attr.bit.invisible; }
//----------------------------------------------------------------------
inline bool FVTerm::isProtected()
{ return next_attribute.attr.bit.protect; }
//----------------------------------------------------------------------
inline bool FVTerm::isCrossedOut()
{ return next_attribute.attr.bit.crossed_out; }
//----------------------------------------------------------------------
inline bool FVTerm::isDoubleUnderline()
{ return next_attribute.attr.bit.dbl_underline; }
//----------------------------------------------------------------------
inline bool FVTerm::isAltCharset()
{ return next_attribute.attr.bit.alt_charset; }
//----------------------------------------------------------------------
inline bool FVTerm::isPCcharset()
{ return next_attribute.attr.bit.pc_charset; }
//----------------------------------------------------------------------
inline bool FVTerm::isTransparent()
{ return next_attribute.attr.bit.transparent; }
//----------------------------------------------------------------------
inline bool FVTerm::isTransShadow()
{ return next_attribute.attr.bit.trans_shadow; }
//----------------------------------------------------------------------
inline bool FVTerm::isInheritBackground()
{ return next_attribute.attr.bit.inherit_bg; }
//----------------------------------------------------------------------
inline FVTerm& FVTerm::print()
{ return *this; }
//----------------------------------------------------------------------
inline bool FVTerm::hasPrintArea() const
{ return print_area; }
//----------------------------------------------------------------------
inline bool FVTerm::hasChildPrintArea() const
{ return child_print_area; }
//----------------------------------------------------------------------
inline bool FVTerm::isVirtualWindow() const
{ return vwin; }
//----------------------------------------------------------------------
inline void FVTerm::setInsertCursorStyle()
{ setInsertCursorStyle(true); }
//----------------------------------------------------------------------
inline void FVTerm::unsetInsertCursorStyle()
{ setInsertCursorStyle(false); }
//----------------------------------------------------------------------
inline void FVTerm::setPrintArea (term_area* area)
{ print_area = area; }
#endif // FVTERM_H