/*********************************************************************** * fswitch.h - Widget FSwitch * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2015-2018 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ /* Inheritance diagram * ═══════════════════ * * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FTerm ▏ * ▕▁▁▁▁▁▁▁▁▁▏ * ▲ * │ * ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FVTerm ▏ ▕ FObject ▏ * ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏ * ▲ ▲ * │ │ * └─────┬─────┘ * │ * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FWidget ▏ * ▕▁▁▁▁▁▁▁▁▁▏ * ▲ * │ * ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▏ * ▕ FToggleButton ▏ * ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▏ * ▲ * │ * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FSwitch ▏ * ▕▁▁▁▁▁▁▁▁▁▏ */ #ifndef FSWITCH_H #define FSWITCH_H #if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT) #error "Only can be included directly." #endif #include "final/ftogglebutton.h" namespace finalcut { //---------------------------------------------------------------------- // class FSwitch //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FSwitch : public FToggleButton { public: // Constructors explicit FSwitch (FWidget* = 0); explicit FSwitch (const FString&, FWidget* = 0); // Disable copy constructor FSwitch (const FSwitch&) = delete; // Destructor virtual ~FSwitch(); // Disable assignment operator (=) FSwitch& operator = (const FSwitch&) = delete; // Accessor const char* getClassName() const; // Mutator virtual void setText (const FString&); // Event handlers virtual void onKeyPress (FKeyEvent*); virtual void onMouseDown (FMouseEvent*); virtual void onMouseUp (FMouseEvent*); private: // Methods virtual void draw(); void drawCheckButton(); void drawChecked(); void drawUnchecked(); // Data Members std::size_t switch_offset_pos{0}; bool button_pressed{false}; }; #pragma pack(pop) // FSwitch inline functions //---------------------------------------------------------------------- inline const char* FSwitch::getClassName() const { return "FSwitch"; } } // namespace finalcut #endif // FSWITCH_H