finalcut/examples/scrollview.cpp

283 lines
8.1 KiB
C++

/***********************************************************************
* scrollview.cpp - Shows client widgets in a scroll area *
* *
* This file is part of the FINAL CUT widget toolkit *
* *
* Copyright 2017-2021 Markus Gans *
* *
* FINAL CUT is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* FINAL CUT is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
#include <final/final.h>
using finalcut::FPoint;
using finalcut::FSize;
//----------------------------------------------------------------------
// class Scrollview
//----------------------------------------------------------------------
class Scrollview final : public finalcut::FScrollView
{
public:
// Constructor
explicit Scrollview (finalcut::FWidget* = nullptr);
// Disable copy constructor
Scrollview (const Scrollview&) = delete;
// Destructor
~Scrollview() override = default;
// Disable copy assignment operator (=)
Scrollview& operator = (const Scrollview&) = delete;
// Mutator
void setScrollSize (const FSize&) override;
private:
// Methods
void initLayout() override;
void draw() override;
// Callback methods
void cb_goEast();
void cb_goSouth();
void cb_goWest();
void cb_goNorth();
// Data members
finalcut::UniChar pointer_right{finalcut::UniChar::BlackRightPointingPointer};
finalcut::UniChar pointer_down{finalcut::UniChar::BlackDownPointingTriangle};
finalcut::UniChar pointer_left{finalcut::UniChar::BlackLeftPointingPointer};
finalcut::UniChar pointer_up{finalcut::UniChar::BlackUpPointingTriangle};
finalcut::FButton go_east{pointer_right, this};
finalcut::FButton go_south{pointer_down, this};
finalcut::FButton go_west{pointer_left, this};
finalcut::FButton go_north{pointer_up, this};
};
//----------------------------------------------------------------------
Scrollview::Scrollview (finalcut::FWidget* parent)
: finalcut::FScrollView{parent}
{
// Add scroll function callbacks to the buttons
go_east.addCallback
(
"clicked",
this, &Scrollview::cb_goEast
);
go_south.addCallback
(
"clicked",
this, &Scrollview::cb_goSouth
);
go_west.addCallback
(
"clicked",
this, &Scrollview::cb_goWest
);
go_north.addCallback
(
"clicked",
this, &Scrollview::cb_goNorth
);
}
//----------------------------------------------------------------------
void Scrollview::initLayout()
{
// Sets the navigation button geometry
go_east.setGeometry (FPoint{1, 1}, FSize{5, 1});
go_south.setGeometry ( FPoint{int(getScrollWidth()) - 5, 1}
, FSize{5, 1} );
go_west.setGeometry ( FPoint{ int(getScrollWidth()) - 5
, int(getScrollHeight()) - 2 }
, FSize{5, 1} );
go_north.setGeometry ( FPoint{1, int(getScrollHeight()) - 2}
, FSize{5, 1} );
FScrollView::initLayout();
}
//----------------------------------------------------------------------
void Scrollview::setScrollSize (const FSize& size)
{
FScrollView::setScrollSize (size);
const auto width = int(size.getWidth());
const auto height = int(size.getHeight());
go_south.setPos (FPoint{width - 5, 1});
go_west.setPos (FPoint{width - 5, height - 1});
go_north.setPos (FPoint{1, height - 1});
}
//----------------------------------------------------------------------
void Scrollview::draw()
{
if ( finalcut::FTerm::isMonochron() )
setReverse(true);
const auto& wc = getColorTheme();
setColor (wc->label_inactive_fg, wc->dialog_bg);
clearArea();
for (auto y{0}; y < int(getScrollHeight()); y++)
{
print() << FPoint{1, 1 + y};
for (auto x{0}; x < int(getScrollWidth()); x++)
print (32 + ((x + y) % 0x5f));
}
if ( finalcut::FTerm::isMonochron() )
setReverse(false);
FScrollView::draw();
}
//----------------------------------------------------------------------
void Scrollview::cb_goEast()
{
scrollToX (int(getScrollWidth() - getViewportWidth()) + 1);
go_south.setFocus();
go_east.redraw();
go_south.redraw();
}
//----------------------------------------------------------------------
void Scrollview::cb_goSouth()
{
scrollToY (int(getScrollHeight() - getViewportHeight()) + 1);
go_west.setFocus();
go_south.redraw();
go_west.redraw();
}
//----------------------------------------------------------------------
void Scrollview::cb_goWest()
{
scrollToX (1);
go_north.setFocus();
go_west.redraw();
go_north.redraw();
}
//----------------------------------------------------------------------
void Scrollview::cb_goNorth()
{
scrollToY (1);
go_east.setFocus();
go_north.redraw();
go_east.redraw();
}
//----------------------------------------------------------------------
// class Scrollviewdemo
//----------------------------------------------------------------------
class Scrollviewdemo final : public finalcut::FDialog
{
public:
// Constructor
explicit Scrollviewdemo (finalcut::FWidget* = nullptr);
// Destructor
~Scrollviewdemo() override = default;
private:
// Method
void initLayout() override;
// Event handler
void onClose (finalcut::FCloseEvent*) override;
// Callback method
void cb_quit();
// Data members
Scrollview sview{this};
finalcut::FButton quit_btn{"&Quit", this};
finalcut::FLabel label{this};
};
//----------------------------------------------------------------------
Scrollviewdemo::Scrollviewdemo (finalcut::FWidget* parent)
: finalcut::FDialog{parent}
{
// Quit button
quit_btn.setGeometry(FPoint{37, 15}, FSize{10, 1});
// Add function callback
quit_btn.addCallback
(
"clicked",
this,
&Scrollviewdemo::cb_quit
);
// Text label
label.setGeometry(FPoint{2, 1}, FSize{46, 1});
label.setEmphasis();
label << L"Use scrollbars to change the viewport position";
}
//----------------------------------------------------------------------
void Scrollviewdemo::initLayout()
{
FDialog::setGeometry (FPoint{16, 3}, FSize{50, 19});
FDialog::setText ("Scrolling viewport example");
// The scrolling viewport widget
sview.setGeometry(FPoint{3, 2}, FSize{44, 12});
sview.setScrollSize(FSize{188, 124});
FDialog::initLayout();
}
//----------------------------------------------------------------------
void Scrollviewdemo::onClose (finalcut::FCloseEvent* ev)
{
finalcut::FApplication::closeConfirmationDialog (this, ev);
}
//----------------------------------------------------------------------
void Scrollviewdemo::cb_quit()
{
close();
}
//----------------------------------------------------------------------
// main part
//----------------------------------------------------------------------
int main (int argc, char* argv[])
{
// Create the application object
finalcut::FApplication app{argc, argv};
// Create a simple dialog box
Scrollviewdemo svdemo{&app};
// Set dialog main_dlg as main widget
finalcut::FWidget::setMainWidget(&svdemo);
// Show and start the application
svdemo.show();
return app.exec();
}