534 lines
15 KiB
C++
534 lines
15 KiB
C++
/***********************************************************************
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* fwidget_functions.cpp - FWidget helper functions *
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* *
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* This file is part of the FINAL CUT widget toolkit *
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* *
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* Copyright 2019-2020 Markus Gans *
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* *
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* FINAL CUT is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation; either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* FINAL CUT is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this program. If not, see *
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* <http://www.gnu.org/licenses/>. *
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***********************************************************************/
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#include "final/fapplication.h"
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#include "final/fcolorpair.h"
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#include "final/fstatusbar.h"
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#include "final/fstyle.h"
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#include "final/fwidget.h"
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#include "final/fwidgetcolors.h"
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namespace finalcut
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{
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// FWidget non-member functions
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//----------------------------------------------------------------------
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bool isFocusNextKey (const FKey key)
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{
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if ( key == FKey::Tab
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|| key == FKey::Right
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|| key == FKey::Down )
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return true;
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return false;
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}
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//----------------------------------------------------------------------
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bool isFocusPrevKey (const FKey key)
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{
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if ( key == FKey::Back_tab
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|| key == FKey::Left
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|| key == FKey::Up )
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return true;
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return false;
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}
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//----------------------------------------------------------------------
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FApplication* getFApplication()
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{
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return FApplication::getApplicationObject();
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}
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//----------------------------------------------------------------------
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FKey getHotkey (const FString& text)
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{
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// Returns the hotkey character from a string
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// e.g. "E&xit" returns 'x'
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if ( text.isEmpty() )
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return FKey::None;
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std::size_t i{0};
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const std::size_t length = text.getLength();
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while ( i < length )
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{
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try
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{
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if ( i + 1 < length && text[i] == '&' )
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{
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i++;
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return FKey(text[i]);
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}
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}
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catch (const std::out_of_range&)
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{
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return FKey::None;
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}
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i++;
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}
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return FKey::None;
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}
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//----------------------------------------------------------------------
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std::size_t getHotkeyPos (const FString& src, FString& dest)
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{
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// Find hotkey position in string
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// + generate a new string without the '&'-sign
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constexpr auto NOT_SET = static_cast<std::size_t>(-1);
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std::size_t hotkeypos{NOT_SET};
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std::size_t i{0};
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for (auto&& ch : src)
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{
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if ( ch == L'&' && hotkeypos == NOT_SET && src.getLength() != i + 1 )
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hotkeypos = i;
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else
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dest += ch;
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i++;
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}
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return hotkeypos;
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}
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//----------------------------------------------------------------------
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void setHotkeyViaString (FWidget* w, const FString& text)
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{
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// Set hotkey accelerator via string
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if ( ! w )
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return;
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FKey hotkey = getHotkey(text);
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if ( hotkey > 0xff00 && hotkey < 0xff5f ) // full-width character
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hotkey -= 0xfee0;
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if ( hotkey != FKey::None )
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{
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if ( std::isalpha(int(hotkey)) || std::isdigit(int(hotkey)) )
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{
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w->addAccelerator (FKey(std::tolower(int(hotkey))));
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w->addAccelerator (FKey(std::toupper(int(hotkey))));
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// Meta + hotkey
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w->addAccelerator (FKey::Meta_offset + FKey(std::tolower(int(hotkey))));
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}
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else
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w->addAccelerator (hotkey);
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}
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else
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w->delAccelerator();
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}
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//----------------------------------------------------------------------
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void setWidgetFocus (FWidget* widget)
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{
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if ( ! widget || widget->hasFocus() )
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return;
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auto focused_widget = FWidget::getFocusWidget();
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widget->setFocus();
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if ( focused_widget && focused_widget->isWidget() ) // old focused widget
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focused_widget->redraw();
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widget->redraw();
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if ( FWidget::getStatusBar() )
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FWidget::getStatusBar()->drawMessage();
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}
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//----------------------------------------------------------------------
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void drawShadow (FWidget* w)
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{
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if ( FTerm::isMonochron() && ! w->flags.trans_shadow )
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return;
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if ( (FTerm::getEncoding() == Encoding::VT100 && ! w->flags.trans_shadow)
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|| (FTerm::getEncoding() == Encoding::ASCII && ! w->flags.trans_shadow) )
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{
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clearShadow(w);
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return;
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}
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if ( w->flags.trans_shadow )
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drawTransparentShadow (w); // transparent shadow
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else if ( w->flags.shadow )
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drawBlockShadow (w); // non-transparent shadow
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}
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//----------------------------------------------------------------------
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void drawTransparentShadow (FWidget* w)
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{
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// transparent shadow
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const std::size_t width = w->getWidth();
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const std::size_t height = w->getHeight();
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const auto& wc = FWidget::getColorTheme();
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w->print() << FStyle {Style::Transparent}
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<< FPoint {int(width) + 1, 1}
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<< " "
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<< FStyle {Style::None}
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<< FColorPair {wc->shadow_bg, wc->shadow_fg}
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<< FStyle {Style::ColorOverlay};
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for (std::size_t y{1}; y < height; y++)
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{
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w->print() << FPoint{int(width) + 1, int(y) + 1} << " ";
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}
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w->print() << FStyle {Style::None} << FStyle {Style::Transparent}
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<< FPoint {1, int(height) + 1}
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<< " "
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<< FStyle {Style::None}
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<< FColorPair {wc->shadow_bg, wc->shadow_fg}
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<< FStyle {Style::ColorOverlay}
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<< FString {width, L' '}
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<< FStyle {Style::None};
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if ( FTerm::isMonochron() )
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w->setReverse(false);
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}
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//----------------------------------------------------------------------
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void drawBlockShadow (FWidget* w)
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{
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// non-transparent shadow
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if ( ! FTerm::hasShadowCharacter() )
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return;
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const std::size_t width = w->getWidth();
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const std::size_t height = w->getHeight();
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const auto& wc = FWidget::getColorTheme();
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w->print() << FPoint {int(width) + 1, 1};
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if ( w->isWindowWidget() )
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{
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w->print() << FColorPair {wc->shadow_fg, wc->shadow_bg}
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<< FStyle {Style::InheritBackground}; // current background color will be ignored
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}
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else if ( auto p = w->getParentWidget() )
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w->print() << FColorPair {wc->shadow_fg, p->getBackgroundColor()};
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w->print (UniChar::LowerHalfBlock); // ▄
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if ( w->isWindowWidget() )
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w->print() << FStyle {Style::InheritBackground};
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for (std::size_t y{1}; y < height; y++)
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{
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w->print() << FPoint {int(width) + 1, int(y) + 1}
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<< UniChar::FullBlock; // █
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}
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w->print() << FPoint {2, int(height) + 1};
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if ( w->isWindowWidget() )
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w->print() << FStyle {Style::InheritBackground};
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w->print() << FString{width, UniChar::UpperHalfBlock}; // ▀
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if ( w->isWindowWidget() )
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w->print() << FStyle {Style::None};
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}
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//----------------------------------------------------------------------
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void clearShadow (FWidget* w)
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{
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if ( FTerm::isMonochron() )
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return;
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const std::size_t width = w->getWidth();
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const std::size_t height = w->getHeight();
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const auto& wc = FWidget::getColorTheme();
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if ( w->isWindowWidget() )
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{
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w->print() << FColorPair {wc->shadow_fg, wc->shadow_bg}
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<< FStyle {Style::InheritBackground}; // current background color will be ignored
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}
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else if ( auto p = w->getParentWidget() )
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w->print() << FColorPair {wc->shadow_fg, p->getBackgroundColor()};
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if ( int(width) <= w->woffset.getX2() )
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{
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for (std::size_t y{1}; y <= height; y++)
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{
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w->print() << FPoint {int(width) + 1, int(y)}
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<< ' '; // clear █
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}
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}
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if ( int(height) <= w->woffset.getY2() )
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{
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w->print() << FPoint{2, int(height) + 1}
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<< FString{width, L' '}; // clear ▀
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}
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if ( w->isWindowWidget() )
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w->print() << FStyle {Style::None};
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}
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//----------------------------------------------------------------------
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void drawFlatBorder (FWidget* w)
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{
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if ( ! FTerm::isNewFont() )
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return;
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const std::size_t width = w->getWidth();
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const std::size_t height = w->getHeight();
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const auto& wc = FWidget::getColorTheme();
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if ( auto p = w->getParentWidget() )
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w->setColor (wc->dialog_fg, p->getBackgroundColor());
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else
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w->setColor (wc->dialog_fg, wc->dialog_bg);
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for (std::size_t y{0}; y < height; y++)
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{
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w->print() << FPoint {0, int(y) + 1};
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if ( w->double_flatline_mask.left[uLong(y)] )
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// left+right line (on left side)
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w->print (UniChar::NF_rev_border_line_right_and_left);
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else
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// right line (on left side)
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w->print (UniChar::NF_rev_border_line_right);
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w->print() << FPoint {int(width) + 1, int(y) + 1};
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if ( w->double_flatline_mask.right[y] )
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// left+right line (on right side)
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w->print (UniChar::NF_rev_border_line_right_and_left);
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else
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// left line (on right side)
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w->print (UniChar::NF_border_line_left);
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}
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w->print() << FPoint {1, 0};
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for (std::size_t x{0}; x < width; x++)
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{
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if ( w->double_flatline_mask.top[x] )
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// top+bottom line (at top)
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w->print (UniChar::NF_border_line_up_and_down);
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else
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// bottom line (at top)
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w->print (UniChar::NF_border_line_bottom);
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}
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w->print() << FPoint {1, int(height) + 1};
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for (std::size_t x{0}; x < width; x++)
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{
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if ( w->double_flatline_mask.bottom[x] )
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// top+bottom line (at bottom)
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w->print (UniChar::NF_border_line_up_and_down);
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else
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// top line (at bottom)
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w->print (UniChar::NF_border_line_upper);
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}
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}
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//----------------------------------------------------------------------
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void clearFlatBorder (FWidget* w)
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{
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if ( ! FTerm::isNewFont() )
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return;
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const std::size_t width = w->getWidth();
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const std::size_t height = w->getHeight();
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const auto& wc = FWidget::getColorTheme();
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if ( auto p = w->getParentWidget() )
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w->setColor (wc->dialog_fg, p->getBackgroundColor());
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else
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w->setColor (wc->dialog_fg, wc->dialog_bg);
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for (std::size_t y{0}; y < height; y++)
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{
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// clear on left side
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w->print() << FPoint {0, int(y) + 1};
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if ( w->double_flatline_mask.left[y] )
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w->print (UniChar::NF_border_line_left);
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else
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w->print (' ');
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// clear on right side
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w->print() << FPoint {int(width) + 1, int(y) + 1};
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if ( w->double_flatline_mask.right[y] )
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w->print (UniChar::NF_rev_border_line_right);
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else
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w->print (' ');
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}
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// clear at top
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w->print() << FPoint {1, 0};
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for (std::size_t x{0}; x < width; x++)
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{
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if ( w->double_flatline_mask.top[x] )
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w->print (UniChar::NF_border_line_upper);
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else
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w->print (' ');
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}
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// clear at bottom
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w->print() << FPoint {1, int(height) + 1};
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for (std::size_t x{0}; x < width; x++)
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{
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if ( w->double_flatline_mask.bottom[x] )
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w->print (UniChar::NF_border_line_bottom);
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else
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w->print (' ');
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}
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}
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//----------------------------------------------------------------------
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inline void checkBorder (const FWidget* w, FRect& r)
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{
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if ( r.x1_ref() > r.x2_ref() )
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std::swap (r.x1_ref(), r.x2_ref());
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if ( r.y1_ref() > r.y2_ref() )
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std::swap (r.y1_ref(), r.y2_ref());
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if ( r.x1_ref() < 1 )
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r.x1_ref() = 1;
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if ( r.y1_ref() < 1 )
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r.y1_ref() = 1;
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if ( r.x2_ref() > int(w->getWidth()) )
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r.x2_ref() = int(w->getWidth());
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if ( r.y2_ref() > int(w->getHeight()) )
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r.y2_ref() = int(w->getHeight());
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}
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//----------------------------------------------------------------------
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void drawBorder (FWidget* w, const FRect& r)
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{
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FRect rect = r;
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checkBorder (w, rect);
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if ( FTerm::isNewFont() )
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drawNewFontBox (w, rect);
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else
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drawBox (w, rect);
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}
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//----------------------------------------------------------------------
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void drawListBorder (FWidget* w, const FRect& r)
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{
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FRect rect = r;
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checkBorder (w, rect);
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if ( FTerm::isNewFont() )
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drawNewFontListBox (w, rect);
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else
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drawBox (w, rect);
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}
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//----------------------------------------------------------------------
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inline void drawBox (FWidget* w, const FRect& r)
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{
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// Use box-drawing characters to draw a border
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if ( ! w )
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return;
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w->print() << r.getUpperLeftPos()
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<< UniChar::BoxDrawingsDownAndRight // ┌
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<< FString{r.getWidth() - 2, UniChar::BoxDrawingsHorizontal} // ─
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<< UniChar::BoxDrawingsDownAndLeft; // ┐
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for (auto y = r.getY1() + 1; y < r.getY2(); y++)
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{
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w->print() << FPoint{r.getX1(), y}
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<< UniChar::BoxDrawingsVertical // │
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<< FPoint{r.getX2(), y}
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<< UniChar::BoxDrawingsVertical; // │
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}
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w->print() << r.getLowerLeftPos()
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<< UniChar::BoxDrawingsUpAndRight // └
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<< FString{r.getWidth() - 2, UniChar::BoxDrawingsHorizontal} // ─
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<< UniChar::BoxDrawingsUpAndLeft; // ┘
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}
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//----------------------------------------------------------------------
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inline void drawNewFontBox (FWidget* w, const FRect& r)
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{
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// Use new graphical font characters to draw a border
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w->print() << r.getUpperLeftPos()
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<< UniChar::NF_border_corner_middle_upper_left // ┌
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<< FString{r.getWidth() - 2, UniChar::NF_border_line_horizontal} // ─
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<< UniChar::NF_border_corner_middle_upper_right; // ┐
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for (auto y = r.getY1() + 1; y < r.getY2(); y++)
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{
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w->print() << FPoint{r.getX1(), y}
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<< UniChar::NF_border_line_vertical // │
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<< FPoint{r.getX2(), y}
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<< UniChar::NF_border_line_vertical; // │
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}
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w->print() << r.getLowerLeftPos()
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<< UniChar::NF_border_corner_middle_lower_left // └
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<< FString{r.getWidth() - 2, UniChar::NF_border_line_horizontal} // ─
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<< UniChar::NF_border_corner_middle_lower_right; // ┘
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}
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//----------------------------------------------------------------------
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inline void drawNewFontListBox (FWidget* w, const FRect& r)
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{
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w->print() << r.getUpperLeftPos()
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<< UniChar::NF_border_line_middle_left_down // ┌
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<< FString{r.getWidth() - 2, UniChar::NF_border_line_horizontal} // ─
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<< UniChar::NF_border_line_left_down; // ╷
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for (auto y = r.getY1() + 1; y < r.getY2(); y++)
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{
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w->print() << FPoint{r.getX1(), y}
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<< UniChar::NF_border_line_left // border left ⎸
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<< FPoint{r.getX2(), y}
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<< UniChar::NF_border_line_left; // border left ⎸
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}
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w->print() << r.getLowerLeftPos()
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<< UniChar::NF_border_line_middle_right_up // └
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<< FString{r.getWidth() - 2, UniChar::NF_border_line_horizontal} // ─
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<< UniChar::NF_border_line_left_up; // ╵
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}
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} // namespace finalcut
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