finalcut/test/dialog.cpp

70 lines
1.9 KiB
C++

// dialog.cpp
#include "fapp.h"
#include "fbutton.h"
#include "fdialog.h"
#include "flabel.h"
//----------------------------------------------------------------------
// callback function
//----------------------------------------------------------------------
void cb_quit (FWidget*, void* data_ptr)
{
FApplication* app = static_cast<FApplication*>(data_ptr);
app->quit();
}
//----------------------------------------------------------------------
// main part
//----------------------------------------------------------------------
int main (int argc, char* argv[])
{
// Create the application object
FApplication app(argc, argv);
// Create a simple dialog box
FDialog dgl(&app);
dgl.setText ("FDialog");
dgl.setGeometry (4, 3, 41, 11);
dgl.setShadow();
// Create text labels
FLabel label_1(&dgl),
label_2(&dgl),
label_3(&dgl),
label_4(&dgl),
label_5(&dgl);
label_1.setText (wchar_t(fc::BlackUpPointingTriangle));
label_2.setText (wchar_t(fc::BoxDrawingsUpAndRight)
+ FString(2, wchar_t(fc::BoxDrawingsHorizontal))
+ FString(" Double click the title bar button,") );
label_3.setText ("press Q on the keyboard,");
label_4.setText ("or push the button below to exit");
label_5.setText ("the program.");
label_1.setGeometry (1, 1, 1, 1);
label_2.setGeometry (1, 2, 38, 1);
label_3.setGeometry (5, 3, 24, 1);
label_4.setGeometry (5, 4, 32, 1);
label_5.setGeometry (5, 5, 12, 1);
// Create the quit button
FButton btn("&Quit", &dgl);
btn.setGeometry (16, 7, 9, 1);
btn.setShadow();
btn.setFocus();
// Connect the button signal "clicked" with the callback function
btn.addCallback
(
"clicked",
reinterpret_cast<FWidget::FCallback>(&cb_quit),
&app
);
app.setMainWidget(&dgl);
dgl.show();
return app.exec();
}