finalcut/src/fdialog.h

191 lines
5.6 KiB
C++

// fdialog.h
// class FDialog
#ifndef _FDIALOG_H
#define _FDIALOG_H
#include "fwindow.h"
//----------------------------------------------------------------------
// class FDialog
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FDialog : public FWindow
{
public:
enum DialogCode
{
Reject = 0,
Accept = 1
};
private:
FString text;
int result_code;
bool maximized;
FPoint TitleBarClickPos;
FRect oldGeometry; // required by move()
FWidget* focus_widget;
private:
FDialog (const FDialog&);
FDialog& operator = (const FDialog&);
void init();
void drawBorder();
void drawTitleBar();
protected:
virtual void done (int);
virtual void draw();
virtual void onShow (FShowEvent*);
virtual void onHide (FHideEvent*);
virtual void onClose (FCloseEvent*);
public:
FDialog (FWidget* parent=0); // constructor
FDialog (const FString&, FWidget* parent=0); // constructor
virtual ~FDialog(); // destructor
virtual const char* getClassName() const;
void onKeyPress (FKeyEvent*);
void onMouseDown (FMouseEvent*);
void onMouseUp (FMouseEvent*);
void onMouseMove (FMouseEvent*);
void onMouseDoubleClick (FMouseEvent*);
void onWindowActive (FEvent*);
void onWindowInactive (FEvent*);
void onWindowRaised (FEvent*);
void onWindowLowered (FEvent*);
void drawDialogShadow();
void show();
void hide();
int exec();
void move (const FPoint&);
void move (int, int);
void setWidth (int, bool adjust=true);
void setHeight (int, bool adjust=true);
void setGeometry (int, int, int, int, bool adjust=true);
FWidget* getFocusWidget() const;
void setFocusWidget (FWidget*);
bool setFocus(bool);
bool setFocus();
bool unsetFocus();
bool setModal(bool);
bool setModal();
bool unsetModal();
bool isModal();
bool setScrollable(bool);
bool setScrollable();
bool unsetScrollable();
bool isScrollable();
bool setResizeable(bool);
bool setResizeable();
bool unsetResizeable();
bool isResizeable();
bool setMaximized();
bool isMaximized() const;
bool setTransparentShadow(bool);
bool setTransparentShadow();
bool unsetTransparentShadow();
bool hasTransparentShadow();
bool setShadow(bool);
bool setShadow();
bool unsetShadow();
bool hasShadow();
void setText (const FString);
FString getText() const;
};
#pragma pack(pop)
// FDialog inline functions
//----------------------------------------------------------------------
inline const char* FDialog::getClassName() const
{ return "FDialog"; }
//----------------------------------------------------------------------
inline bool FDialog::setFocus()
{ return setFocus(true); }
//----------------------------------------------------------------------
inline bool FDialog::unsetFocus()
{ return setFocus(false); }
//----------------------------------------------------------------------
inline bool FDialog::setModal()
{ return setModal(true); }
//----------------------------------------------------------------------
inline bool FDialog::unsetModal()
{ return setModal(false); }
//----------------------------------------------------------------------
inline bool FDialog::isModal()
{ return ((flags & MODAL) != 0); }
//----------------------------------------------------------------------
inline bool FDialog::setScrollable()
{ return setScrollable(true); }
//----------------------------------------------------------------------
inline bool FDialog::unsetScrollable()
{ return setScrollable(false); }
//----------------------------------------------------------------------
inline bool FDialog::isScrollable()
{ return ((flags & SCROLLABLE) != 0); }
//----------------------------------------------------------------------
inline bool FDialog::setResizeable()
{ return setResizeable(true); }
//----------------------------------------------------------------------
inline bool FDialog::unsetResizeable()
{ return setResizeable(false); }
//----------------------------------------------------------------------
inline bool FDialog::isResizeable()
{ return ((flags & RESIZEABLE) != 0); }
//----------------------------------------------------------------------
inline bool FDialog::isMaximized() const
{ return maximized; }
//----------------------------------------------------------------------
inline bool FDialog::setTransparentShadow()
{ return setTransparentShadow(true); }
//----------------------------------------------------------------------
inline bool FDialog::unsetTransparentShadow()
{ return setTransparentShadow(false); }
//----------------------------------------------------------------------
inline bool FDialog::hasTransparentShadow()
{ return ((flags & TRANS_SHADOW) != 0); }
//----------------------------------------------------------------------
inline bool FDialog::setShadow()
{ return setShadow(true); }
//----------------------------------------------------------------------
inline bool FDialog::unsetShadow()
{ return setShadow(false); }
//----------------------------------------------------------------------
inline bool FDialog::hasShadow()
{ return ((flags & SHADOW) != 0); }
//----------------------------------------------------------------------
inline void FDialog::setText (FString txt)
{ this->text = txt; }
//----------------------------------------------------------------------
inline FString FDialog::getText() const
{ return this->text; }
#endif // _FDIALOG_H