finalcut/examples/timer.cpp

119 lines
4.1 KiB
C++

/***********************************************************************
* timer.cpp - Using timer events *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2014-2020 Markus Gans *
* *
* The Final Cut is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
#include <final/final.h>
namespace fc = finalcut::fc;
//----------------------------------------------------------------------
// class Timer
//----------------------------------------------------------------------
class Timer final : public finalcut::FWidget
{
public:
// Constructor
explicit Timer (finalcut::FWidget* = nullptr);
protected:
// Method
void draw() override;
// Event handlers
void onTimer (finalcut::FTimerEvent*) override;
void onAccel (finalcut::FAccelEvent*) override;
};
//----------------------------------------------------------------------
Timer::Timer (finalcut::FWidget* parent)
: finalcut::FWidget(parent)
{
addTimer (60000); // 1-minute timer
const int id = addTimer (50); // 50-millisecond timer
addTimer (1000); // 1-second timer
delTimer (id);
addTimer (250); // 250-millisecond timer
setFWidgetColors().term_fg = fc::Default;
setFWidgetColors().term_bg = fc::Default;
}
//----------------------------------------------------------------------
void Timer::draw()
{
print() << finalcut::FPoint(1, 1)
<< "---------------\n"
<< "Press Q to quit\n"
<< "---------------\n";
setAreaCursor (finalcut::FPoint(1, 4), true, getVirtualDesktop());
}
//----------------------------------------------------------------------
void Timer::onTimer (finalcut::FTimerEvent* ev)
{
bool is_last_line{false};
const int timer_id = ev->getTimerId();
if ( getPrintPos().getY() == int(getDesktopHeight()) )
is_last_line = true;
print() << finalcut::FColorPair (FColor(1 + timer_id))
<< "Timer event, id " << timer_id << '\n';
if ( is_last_line )
scrollAreaForward (getVirtualDesktop());
setAreaCursor ( finalcut::FPoint(1, getPrintPos().getY())
, true, getVirtualDesktop() );
}
//----------------------------------------------------------------------
void Timer::onAccel (finalcut::FAccelEvent* ev)
{
quit();
ev->accept();
}
//----------------------------------------------------------------------
// main part
//----------------------------------------------------------------------
int main (int argc, char* argv[])
{
// Create the application object
finalcut::FApplication app(argc, argv);
app.setForegroundColor(fc::Default);
app.setBackgroundColor(fc::Default);
// Create a timer object t
Timer t(&app);
t.addAccelerator('q');
// Set the timer object t as main widget
finalcut::FWidget::setMainWidget(&t);
// Show and start the application
t.show();
return app.exec();
}