95 lines
2.2 KiB
C++
95 lines
2.2 KiB
C++
// File: timer.cpp
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#include "final.h"
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//----------------------------------------------------------------------
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// class timer
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//----------------------------------------------------------------------
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class timer : public FWidget
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{
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public:
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// Constructor
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explicit timer (FWidget* = 0);
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protected:
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// Method
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void draw();
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// Event handlers
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void onTimer (FTimerEvent*);
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void onAccel (FAccelEvent*);
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};
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//----------------------------------------------------------------------
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timer::timer (FWidget* parent)
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: FWidget(parent)
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{
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addTimer (60000); // 1-minute timer
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int id = addTimer (50); // 50-millisecond timer
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addTimer (1000); // 1-second timer
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delTimer (id);
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addTimer (250); // 250-millisecond timer
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resetXTermForeground();
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resetXTermBackground();
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wc.term_fg = fc::Default;
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wc.term_bg = fc::Default;
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}
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//----------------------------------------------------------------------
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void timer::draw()
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{
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setNormal();
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clearArea (vdesktop);
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setPrintPos (1,1);
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print ("---------------\n");
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print ("Press Q to quit\n");
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print ("---------------\n");
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setAreaCursor (1, 4, true, vdesktop);
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}
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//----------------------------------------------------------------------
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void timer::onTimer (FTimerEvent* ev)
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{
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bool is_last_line = false;
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int timer_id = ev->timerId();
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if ( getPrintPos().getY() == getLineNumber() )
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is_last_line = true;
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setColor (short(1 + timer_id), fc::Default);
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printf ("timer event, id %d\n", timer_id );
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if ( is_last_line )
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{
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scrollAreaForward (vdesktop);
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if ( ! scrollTermForward() )
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putArea (getTermPos(), vdesktop);
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}
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setAreaCursor (1, getPrintPos().getY(), true, vdesktop);
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}
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//----------------------------------------------------------------------
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void timer::onAccel (FAccelEvent* ev)
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{
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quit();
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ev->accept();
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}
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//----------------------------------------------------------------------
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// main part
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//----------------------------------------------------------------------
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int main (int argc, char* argv[])
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{
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FApplication app(argc, argv);
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timer t(&app);
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t.addAccelerator('q');
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app.setMainWidget(&t);
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t.show();
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return app.exec();
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}
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