finalcut/examples/input-dialog.cpp

142 lines
4.9 KiB
C++

/************************************************************************
* input-dialog.cpp - an input field example *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2015-2017 Markus Gans *
* *
* The Final Cut is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
#include <final/fapplication.h>
#include <final/fbutton.h>
#include <final/fbuttongroup.h>
#include <final/fcheckbox.h>
#include <final/fdialog.h>
#include <final/flineedit.h>
#include <final/fradiobutton.h>
// function prototypes
void cb_quit (FWidget*, FWidget::data_ptr);
void cb_publish (FWidget*, FWidget::data_ptr);
//----------------------------------------------------------------------
// callback functions
//----------------------------------------------------------------------
void cb_quit (FWidget*, FWidget::data_ptr data)
{
FApplication* app = static_cast<FApplication*>(data);
app->quit();
}
void cb_publish (FWidget* widget, FWidget::data_ptr data)
{
FCheckBox* cbox1 = static_cast<FCheckBox*>(widget);
FCheckBox* cbox2 = static_cast<FCheckBox*>(data);
if ( cbox1->isChecked() )
cbox2->setEnable();
else
{
cbox2->unsetChecked();
cbox2->setDisable();
}
cbox2->redraw();
}
//----------------------------------------------------------------------
// main part
//----------------------------------------------------------------------
int main (int argc, char* argv[])
{
// Create the application object
FApplication app(argc, argv);
// Create a simple dialog box
FDialog dgl(&app);
dgl.setText ("Data input");
dgl.setGeometry (4, 2, 37, 22);
dgl.setShadow();
// Create input fields
FLineEdit* name_field = new FLineEdit(&dgl);
FLineEdit* email_field = new FLineEdit(&dgl);
FLineEdit* org_field = new FLineEdit(&dgl);
FLineEdit* city_field = new FLineEdit(&dgl);
FLineEdit* st_field = new FLineEdit(&dgl);
FLineEdit* c_field = new FLineEdit(&dgl);
name_field->setLabelText(L"&Name");
email_field->setLabelText(L"&Email");
org_field->setLabelText(L"Or&ganization");
city_field->setLabelText(L"&City");
st_field->setLabelText(L"&State");
c_field->setLabelText(L"&Country");
name_field->setGeometry(15, 1, 19, 1);
email_field->setGeometry(15, 3, 19, 1);
org_field->setGeometry(15, 5, 19, 1);
city_field->setGeometry(15, 7, 19, 1);
st_field->setGeometry(15, 9, 19, 1);
c_field->setGeometry(15, 11, 4, 1);
// Create the button group
FButtonGroup* radioButtonGroup = new FButtonGroup("Sex", &dgl);
radioButtonGroup->setGeometry(2, 13, 13, 4);
// Create radio buttons
FRadioButton* male = new FRadioButton("&Male", radioButtonGroup);
FRadioButton* female = new FRadioButton("&Female", radioButtonGroup);
male->setGeometry(1, 1, 8, 1);
female->setGeometry(1, 2, 10, 1);
// Create another button group
FButtonGroup* checkButtonGroup = new FButtonGroup("&Data options", &dgl);
checkButtonGroup->setGeometry(16, 13, 19, 4);
// Create checkbox buttons
FCheckBox* check1 = new FCheckBox("Save data", checkButtonGroup);
FCheckBox* check2 = new FCheckBox("Encrypt data", checkButtonGroup);
check1->setGeometry(1, 1, 13, 1);
check2->setGeometry(1, 2, 16, 1);
check2->setDisable();
// Create a OK button
FButton btn("&OK", &dgl);
btn.setGeometry (24, 18, 10, 1);
// Connect checkbox signal "clicked" with a callback function
check1->addCallback
(
"clicked",
F_FUNCTION_CALLBACK (&cb_publish),
check2
);
// Connect the button signal "clicked" with the callback function
btn.addCallback
(
"clicked",
F_FUNCTION_CALLBACK (&cb_quit),
&app
);
// Set dialog object as main widget
app.setMainWidget(&dgl);
// Show and start the application
dgl.show();
return app.exec();
}