finalcut/src/fcheckbox.cpp

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/***********************************************************************
* fcheckbox.cpp - Widget FCheckBox *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2014-2020 Markus Gans *
* *
* The Final Cut is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
#include "final/fc.h"
#include "final/fcheckbox.h"
namespace finalcut
{
//----------------------------------------------------------------------
// class FCheckBox
//----------------------------------------------------------------------
// constructor and destructor
//----------------------------------------------------------------------
FCheckBox::FCheckBox(FWidget* parent)
: FToggleButton(parent)
{
init();
}
//----------------------------------------------------------------------
FCheckBox::FCheckBox (const FString& txt, FWidget* parent)
: FToggleButton(txt, parent)
{
init();
}
//----------------------------------------------------------------------
FCheckBox::~FCheckBox() // destructor
{ }
// private methods of FCheckBox
//----------------------------------------------------------------------
void FCheckBox::init()
{
setLabelOffsetPos(4);
setButtonWidth(4);
setVisibleCursor();
}
//----------------------------------------------------------------------
void FCheckBox::draw()
{
if ( ! isVisible() )
return;
drawCheckButton();
drawLabel();
FToggleButton::draw();
}
//----------------------------------------------------------------------
void FCheckBox::drawCheckButton()
{
print() << FPoint{1, 1};
setColor();
if ( isMonochron() )
{
if ( hasFocus() )
setReverse(false);
else
setReverse(true);
}
if ( isChecked() )
drawChecked();
else
drawUnchecked();
if ( isMonochron() )
setReverse(false);
}
//----------------------------------------------------------------------
inline void FCheckBox::drawChecked()
{
if ( isNewFont() )
print (CHECKBOX_ON);
else
{
print ('[');
print (fc::Times); // Times ×
print (']');
}
}
//----------------------------------------------------------------------
inline void FCheckBox::drawUnchecked()
{
if ( isNewFont() )
print (CHECKBOX);
else
{
print ('[');
print (' ');
print (']');
}
}
} // namespace finalcut