402 lines
10 KiB
C++
402 lines
10 KiB
C++
/***********************************************************************
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* frect.cpp - Rectangle with position and size *
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* *
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* This file is part of the FINAL CUT widget toolkit *
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* *
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* Copyright 2014-2020 Markus Gans *
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* *
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* FINAL CUT is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation; either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* FINAL CUT is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this program. If not, see *
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* <http://www.gnu.org/licenses/>. *
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***********************************************************************/
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#include <algorithm>
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#include <utility>
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#include "final/fpoint.h"
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#include "final/frect.h"
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#include "final/fsize.h"
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namespace finalcut
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{
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//----------------------------------------------------------------------
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// class FRect
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//----------------------------------------------------------------------
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// constructor and destructor
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//----------------------------------------------------------------------
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FRect::FRect (const FPoint& p, const FSize& s)
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: X1{p.getX()}
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, Y1{p.getY()}
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, X2{p.getX() + int(s.getWidth()) - 1}
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, Y2{p.getY() + int(s.getHeight()) - 1}
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{ }
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//----------------------------------------------------------------------
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FRect::FRect (const FPoint& p1, const FPoint& p2)
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: X1{p1.getX()}
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, Y1{p1.getY()}
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, X2{p2.getX()}
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, Y2{p2.getY()}
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{ }
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//----------------------------------------------------------------------
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FRect::~FRect() // destructor
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{ }
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// public methods of FRect
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//----------------------------------------------------------------------
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FRect& FRect::operator = (const FRect& r)
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{
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X1 = r.X1;
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Y1 = r.Y1;
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X2 = r.X2;
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Y2 = r.Y2;
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return *this;
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}
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//----------------------------------------------------------------------
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FRect& FRect::operator = (FRect&& r) noexcept
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{
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X1 = std::move(r.X1);
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Y1 = std::move(r.Y1);
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X2 = std::move(r.X2);
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Y2 = std::move(r.Y2);
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return *this;
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}
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//----------------------------------------------------------------------
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bool FRect::isEmpty() const
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{
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return X2 == X1 - 1 && Y2 == Y1 - 1;
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}
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//----------------------------------------------------------------------
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FPoint FRect::getPos() const
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{
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return { X1, Y1 };
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}
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//----------------------------------------------------------------------
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FPoint FRect::getUpperLeftPos() const
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{
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return { X1, Y1 };
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}
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//----------------------------------------------------------------------
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FPoint FRect::getUpperRightPos() const
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{
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return { X2, Y1 };
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}
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//----------------------------------------------------------------------
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FPoint FRect::getLowerLeftPos() const
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{
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return { X1, Y2 };
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}
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//----------------------------------------------------------------------
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FPoint FRect::getLowerRightPos() const
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{
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return { X2, Y2 };
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}
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//----------------------------------------------------------------------
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FSize FRect::getSize() const
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{
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return { getWidth(), getHeight() };
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}
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//----------------------------------------------------------------------
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void FRect::setX1 (int n)
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{
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X1 = n;
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}
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//----------------------------------------------------------------------
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void FRect::setY1 (int n)
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{
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Y1 = n;
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}
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//----------------------------------------------------------------------
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void FRect::setX2 (int n)
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{
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X2 = n;
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}
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//----------------------------------------------------------------------
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void FRect::setY2 (int n)
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{
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Y2 = n;
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}
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//----------------------------------------------------------------------
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void FRect::setX (int n)
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{
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const int dX = X2 - X1;
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X1 = n;
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X2 = X1 + dX;
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}
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//----------------------------------------------------------------------
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void FRect::setY (int n)
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{
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const int dY = Y2 - Y1;
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Y1 = n;
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Y2 = Y1 + dY;
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}
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//----------------------------------------------------------------------
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void FRect::setPos (int x, int y)
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{
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const int dX = X2 - X1;
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const int dY = Y2 - Y1;
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X1 = x;
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Y1 = y;
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X2 = X1 + dX;
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Y2 = Y1 + dY;
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}
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//----------------------------------------------------------------------
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void FRect::setPos (const FPoint& p)
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{
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const int dX = X2 - X1;
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const int dY = Y2 - Y1;
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X1 = p.getX();
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Y1 = p.getY();
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X2 = X1 + dX;
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Y2 = Y1 + dY;
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}
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//----------------------------------------------------------------------
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void FRect::setWidth (std::size_t w)
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{
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X2 = X1 + int(w) - 1;
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}
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//----------------------------------------------------------------------
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void FRect::setHeight (std::size_t h)
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{
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Y2 = Y1 + int(h) - 1;
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}
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//----------------------------------------------------------------------
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void FRect::setSize (std::size_t width, std::size_t height)
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{
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X2 = X1 + int(width) - 1;
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Y2 = Y1 + int(height) - 1;
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}
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//----------------------------------------------------------------------
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void FRect::setSize (const FSize& s)
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{
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X2 = X1 + int(s.getWidth()) - 1;
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Y2 = Y1 + int(s.getHeight()) - 1;
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}
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//----------------------------------------------------------------------
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void FRect::setRect (const FRect& r)
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{
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X1 = r.X1;
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Y1 = r.Y1;
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X2 = r.X2;
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Y2 = r.Y2;
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}
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//----------------------------------------------------------------------
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void FRect::setRect (const FPoint& p, const FSize& s)
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{
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X1 = p.getX();
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Y1 = p.getY();
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X2 = p.getX() + int(s.getWidth()) - 1;
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Y2 = p.getY() + int(s.getHeight()) - 1;
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}
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//----------------------------------------------------------------------
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void FRect::setRect (int x, int y, std::size_t width, std::size_t height)
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{
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X1 = x;
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Y1 = y;
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X2 = x + int(width) - 1;
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Y2 = y + int(height) - 1;
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}
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//----------------------------------------------------------------------
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void FRect::setCoordinates (const FPoint& p1, const FPoint& p2)
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{
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setCoordinates (p1.getX(), p1.getY(), p2.getX(), p2.getY());
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}
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//----------------------------------------------------------------------
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void FRect::setCoordinates (int x1, int y1, int x2, int y2)
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{
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X1 = x1;
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Y1 = y1;
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X2 = x2;
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Y2 = y2;
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}
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//----------------------------------------------------------------------
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void FRect::move (int dx, int dy)
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{
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X1 += dx;
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Y1 += dy;
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X2 += dx;
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Y2 += dy;
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}
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//----------------------------------------------------------------------
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void FRect::move (const FPoint& d)
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{
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X1 += d.getX();
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Y1 += d.getY();
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X2 += d.getX();
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Y2 += d.getY();
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}
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//----------------------------------------------------------------------
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void FRect::scaleBy (int dx, int dy)
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{
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X2 += dx;
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Y2 += dy;
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}
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//----------------------------------------------------------------------
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void FRect::scaleBy (const FPoint& d)
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{
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X2 += d.getX();
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Y2 += d.getY();
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}
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//----------------------------------------------------------------------
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bool FRect::contains (int x, int y) const
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{
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return x >= X1 && x <= X2
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&& y >= Y1 && y <= Y2;
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}
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//----------------------------------------------------------------------
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bool FRect::contains (const FPoint& p) const
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{
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return p.getX() >= X1 && p.getX() <= X2
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&& p.getY() >= Y1 && p.getY() <= Y2;
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}
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//----------------------------------------------------------------------
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bool FRect::contains (const FRect& r) const
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{
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return r.X1 >= X1 && r.X2 <= X2
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&& r.Y1 >= Y1 && r.Y2 <= Y2;
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}
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//----------------------------------------------------------------------
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bool FRect::overlap (const FRect &r) const
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{
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return ( std::max(X1, r.X1) <= std::min(X2, r.X2)
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&& std::max(Y1, r.Y1) <= std::min(Y2, r.Y2) );
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}
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//----------------------------------------------------------------------
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FRect FRect::intersect (const FRect& r) const
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{
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// intersection: this ∩ r
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int _X1 = std::max(X1, r.X1);
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int _Y1 = std::max(Y1, r.Y1);
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int _X2 = std::min(X2, r.X2);
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int _Y2 = std::min(Y2, r.Y2);
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const FPoint p1{ _X1, _Y1 };
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const FPoint p2{ _X2, _Y2 };
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return { p1, p2 };
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}
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//----------------------------------------------------------------------
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FRect FRect::combined (const FRect& r) const
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{
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// Union: this ∪ r
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int _X1 = std::min(X1, r.X1);
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int _Y1 = std::min(Y1, r.Y1);
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int _X2 = std::max(X2, r.X2);
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int _Y2 = std::max(Y2, r.Y2);
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const FPoint p1{ _X1, _Y1 };
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const FPoint p2{ _X2, _Y2 };
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return { p1, p2 };
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}
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// FRect non-member operators
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//----------------------------------------------------------------------
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FRect operator + (const FRect& r, const FSize& s)
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{
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return { r.X1
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, r.Y1
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, std::size_t(r.X2 - r.X1) + 1 + s.getWidth()
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, std::size_t(r.Y2 - r.Y1) + 1 + s.getHeight() };
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}
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//----------------------------------------------------------------------
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FRect operator - (const FRect& r, const FSize& s)
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{
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return { r.X1
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, r.Y1
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, std::size_t(r.X2 - r.X1) + 1 - s.getWidth()
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, std::size_t(r.Y2 - r.Y1) + 1 - s.getHeight() };
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}
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//----------------------------------------------------------------------
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bool operator == (const FRect& r1, const FRect& r2)
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{
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return r1.X1 == r2.X1
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&& r1.Y1 == r2.Y1
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&& r1.X2 == r2.X2
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&& r1.Y2 == r2.Y2;
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}
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//----------------------------------------------------------------------
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bool operator != (const FRect& r1, const FRect& r2)
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{
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return r1.X1 != r2.X1
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|| r1.Y1 != r2.Y1
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|| r1.X2 != r2.X2
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|| r1.Y2 != r2.Y2;
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}
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//----------------------------------------------------------------------
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std::ostream& operator << (std::ostream& outstr, const FRect& r)
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{
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outstr << r.X1 << " "
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<< r.Y1 << " "
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<< r.X2 << " "
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<< r.Y2;
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return outstr;
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}
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//----------------------------------------------------------------------
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std::istream& operator >> (std::istream& instr, FRect& r)
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{
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int x1{};
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int y1{};
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int x2{};
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int y2{};
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instr >> x1;
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instr >> y1;
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instr >> x2;
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instr >> y2;
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r.setCoordinates (x1, y1, x2, y2);
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return instr;
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}
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} // namespace finalcut
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