259 lines
6.3 KiB
C++
259 lines
6.3 KiB
C++
// File: frect.cpp
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// Provides: class FRect
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#include <algorithm>
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#include "frect.h"
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//----------------------------------------------------------------------
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// class FRect
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//----------------------------------------------------------------------
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// constructor and destructor
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//----------------------------------------------------------------------
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FRect::FRect (const FPoint& p1, const FPoint& p2)
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: X1(short(p1.getX()))
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, Y1(short(p1.getY()))
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, X2(short(p2.getX()))
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, Y2(short(p2.getY()))
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{ }
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//----------------------------------------------------------------------
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FRect::~FRect() // destructor
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{ }
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// public methods of FRect
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//----------------------------------------------------------------------
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bool FRect::isNull() const
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{
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return X2 == X1 - 1 && Y2 == Y1 - 1;
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}
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//----------------------------------------------------------------------
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void FRect::setX1 (int n)
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{
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X1 = short(n);
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}
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//----------------------------------------------------------------------
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void FRect::setY1 (int n)
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{
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Y1 = short(n);
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}
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//----------------------------------------------------------------------
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void FRect::setX2 (int n)
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{
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X2 = short(n);
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}
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//----------------------------------------------------------------------
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void FRect::setY2 (int n)
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{
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Y2 = short(n);
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}
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//----------------------------------------------------------------------
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void FRect::setX (int n)
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{
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short dX = short(X2 - X1);
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X1 = short(n);
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X2 = short(X1 + dX);
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}
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//----------------------------------------------------------------------
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void FRect::setY (int n)
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{
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short dY = short(Y2 - Y1);
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Y1 = short(n);
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Y2 = short(Y1 + dY);
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}
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//----------------------------------------------------------------------
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void FRect::setPos (int x, int y)
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{
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short dX = short(X2 - X1);
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short dY = short(Y2 - Y1);
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X1 = short(x);
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Y1 = short(y);
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X2 = short(X1 + dX);
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Y2 = short(Y1 + dY);
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}
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//----------------------------------------------------------------------
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void FRect::setPos (const FPoint& p)
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{
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short dX = short(X2 - X1);
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short dY = short(Y2 - Y1);
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X1 = short(p.getX());
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Y1 = short(p.getY());
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X2 = short(X1 + dX);
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Y2 = short(Y1 + dY);
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}
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//----------------------------------------------------------------------
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void FRect::setWidth (int w)
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{
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X2 = short(X1 + w - 1);
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}
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//----------------------------------------------------------------------
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void FRect::setHeight (int h)
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{
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Y2 = short(Y1 + h - 1);
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}
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//----------------------------------------------------------------------
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void FRect::setSize (int w, int h)
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{
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X2 = short(X1 + w - 1);
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Y2 = short(Y1 + h - 1);
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}
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//----------------------------------------------------------------------
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void FRect::setRect (const FRect& r)
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{
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setRect (r.X1, r.Y1, r.X2 - r.X1 + 1, r.Y2 - r.Y1 + 1);
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}
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//----------------------------------------------------------------------
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void FRect::setRect (int x, int y, int width, int height)
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{
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X1 = short(x);
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Y1 = short(y);
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X2 = short(x + width - 1);
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Y2 = short(y + height - 1);
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}
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//----------------------------------------------------------------------
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void FRect::setCoordinates (const FPoint& p1, const FPoint& p2)
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{
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setCoordinates (p1.getX(), p1.getY(), p2.getX(), p2.getY());
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}
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//----------------------------------------------------------------------
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void FRect::setCoordinates (int x1, int y1, int x2, int y2)
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{
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X1 = short(x1);
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Y1 = short(y1);
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X2 = short(x2);
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Y2 = short(y2);
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}
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//----------------------------------------------------------------------
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void FRect::move (int dx, int dy)
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{
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X1 = short(X1 + dx);
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Y1 = short(Y1 + dy);
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X2 = short(X2 + dx);
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Y2 = short(Y2 + dy);
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}
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//----------------------------------------------------------------------
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void FRect::move (const FPoint& d)
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{
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X1 = short(X1 + d.getX());
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Y1 = short(Y1 + d.getY());
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X2 = short(X2 + d.getX());
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Y2 = short(Y2 + d.getY());
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}
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//----------------------------------------------------------------------
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bool FRect::contains (int x, int y) const
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{
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return x >= X1 && x <= X2
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&& y >= Y1 && y <= Y2;
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}
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//----------------------------------------------------------------------
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bool FRect::contains (const FPoint& p) const
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{
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return p.getX() >= X1 && p.getX() <= X2
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&& p.getY() >= Y1 && p.getY() <= Y2;
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}
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//----------------------------------------------------------------------
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bool FRect::contains (const FRect& r) const
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{
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return r.X1 >= X1 && r.X2 <= X2
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&& r.Y1 >= Y1 && r.Y2 <= Y2;
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}
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//----------------------------------------------------------------------
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bool FRect::overlap (const FRect &r) const
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{
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return ( std::max(X1, r.X1) <= std::min(X2, r.X2)
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&& std::max(Y1, r.Y1) <= std::min(Y2, r.Y2) );
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}
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//----------------------------------------------------------------------
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FRect FRect::intersect (const FRect& r) const
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{
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// intersection: this ∩ r
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FRect new_rect;
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new_rect.X1 = std::max(X1, r.X1);
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new_rect.Y1 = std::max(Y1, r.Y1);
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new_rect.X2 = std::min(X2, r.X2);
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new_rect.Y2 = std::min(Y2, r.Y2);
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return new_rect;
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}
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//----------------------------------------------------------------------
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FRect FRect::combined (const FRect& r) const
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{
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// Union: this ∪ r
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FRect new_rect;
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new_rect.X1 = std::min(X1, r.X1);
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new_rect.Y1 = std::min(Y1, r.Y1);
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new_rect.X2 = std::max(X2, r.X2);
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new_rect.Y2 = std::max(Y2, r.Y2);
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return new_rect;
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}
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//----------------------------------------------------------------------
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FRect& FRect::operator = (const FRect& r)
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{
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X1 = short(r.getX1());
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Y1 = short(r.getY1());
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X2 = short(r.getX2());
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Y2 = short(r.getY2());
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return *this;
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}
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//----------------------------------------------------------------------
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FRect operator + (const FRect& r, const FPoint& p)
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{
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return FRect ( r.X1
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, r.Y1
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, r.X2 - r.X1 + 1 + p.getX()
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, r.Y2 - r.Y1 + 1 + p.getY() );
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}
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//----------------------------------------------------------------------
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FRect operator - (const FRect& r, const FPoint& p)
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{
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return FRect ( r.X1
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, r.Y1
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, r.X2 - r.X1 + 1 - p.getX()
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, r.Y2 - r.Y1 + 1 - p.getY() );
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}
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//----------------------------------------------------------------------
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bool operator == (const FRect& r1, const FRect& r2)
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{
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return r1.X1 == r2.X1
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&& r1.Y1 == r2.Y1
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&& r1.X2 == r2.X2
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&& r1.Y2 == r2.Y2;
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}
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//----------------------------------------------------------------------
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bool operator != (const FRect& r1, const FRect& r2)
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{
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return r1.X1 != r2.X1
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|| r1.Y1 != r2.Y1
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|| r1.X2 != r2.X2
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|| r1.Y2 != r2.Y2;
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}
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