finalcut/src/frect.cpp

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// File: frect.cpp
// Provides: class FRect
#include <algorithm>
#include "frect.h"
//----------------------------------------------------------------------
// class FRect
//----------------------------------------------------------------------
// constructor and destructor
//----------------------------------------------------------------------
FRect::FRect (const FPoint& p1, const FPoint& p2)
: X1(short(p1.getX()))
, Y1(short(p1.getY()))
, X2(short(p2.getX()))
, Y2(short(p2.getY()))
{ }
//----------------------------------------------------------------------
FRect::~FRect() // destructor
{ }
// public methods of FRect
//----------------------------------------------------------------------
bool FRect::isNull() const
{
return X2 == X1 - 1 && Y2 == Y1 - 1;
}
//----------------------------------------------------------------------
void FRect::setX1 (int n)
{
X1 = short(n);
}
//----------------------------------------------------------------------
void FRect::setY1 (int n)
{
Y1 = short(n);
}
//----------------------------------------------------------------------
void FRect::setX2 (int n)
{
X2 = short(n);
}
//----------------------------------------------------------------------
void FRect::setY2 (int n)
{
Y2 = short(n);
}
//----------------------------------------------------------------------
void FRect::setX (int n)
{
short dX = short(X2 - X1);
X1 = short(n);
X2 = short(X1 + dX);
}
//----------------------------------------------------------------------
void FRect::setY (int n)
{
short dY = short(Y2 - Y1);
Y1 = short(n);
Y2 = short(Y1 + dY);
}
//----------------------------------------------------------------------
void FRect::setPos (int x, int y)
{
short dX = short(X2 - X1);
short dY = short(Y2 - Y1);
X1 = short(x);
Y1 = short(y);
X2 = short(X1 + dX);
Y2 = short(Y1 + dY);
}
//----------------------------------------------------------------------
void FRect::setPos (const FPoint& p)
{
short dX = short(X2 - X1);
short dY = short(Y2 - Y1);
X1 = short(p.getX());
Y1 = short(p.getY());
X2 = short(X1 + dX);
Y2 = short(Y1 + dY);
}
//----------------------------------------------------------------------
void FRect::setWidth (int w)
{
X2 = short(X1 + w - 1);
}
//----------------------------------------------------------------------
void FRect::setHeight (int h)
{
Y2 = short(Y1 + h - 1);
}
//----------------------------------------------------------------------
void FRect::setSize (int w, int h)
{
X2 = short(X1 + w - 1);
Y2 = short(Y1 + h - 1);
}
//----------------------------------------------------------------------
void FRect::setRect (const FRect& r)
{
setRect (r.X1, r.Y1, r.X2 - r.X1 + 1, r.Y2 - r.Y1 + 1);
}
//----------------------------------------------------------------------
void FRect::setRect (int x, int y, int width, int height)
{
X1 = short(x);
Y1 = short(y);
X2 = short(x + width - 1);
Y2 = short(y + height - 1);
}
//----------------------------------------------------------------------
void FRect::setCoordinates (const FPoint& p1, const FPoint& p2)
{
setCoordinates (p1.getX(), p1.getY(), p2.getX(), p2.getY());
}
//----------------------------------------------------------------------
void FRect::setCoordinates (int x1, int y1, int x2, int y2)
{
X1 = short(x1);
Y1 = short(y1);
X2 = short(x2);
Y2 = short(y2);
}
//----------------------------------------------------------------------
void FRect::move (int dx, int dy)
{
X1 = short(X1 + dx);
Y1 = short(Y1 + dy);
X2 = short(X2 + dx);
Y2 = short(Y2 + dy);
}
//----------------------------------------------------------------------
void FRect::move (const FPoint& d)
{
X1 = short(X1 + d.getX());
Y1 = short(Y1 + d.getY());
X2 = short(X2 + d.getX());
Y2 = short(Y2 + d.getY());
}
//----------------------------------------------------------------------
bool FRect::contains (int x, int y) const
{
return x >= X1 && x <= X2
&& y >= Y1 && y <= Y2;
}
//----------------------------------------------------------------------
bool FRect::contains (const FPoint& p) const
{
return p.getX() >= X1 && p.getX() <= X2
&& p.getY() >= Y1 && p.getY() <= Y2;
}
//----------------------------------------------------------------------
bool FRect::contains (const FRect& r) const
{
return r.X1 >= X1 && r.X2 <= X2
&& r.Y1 >= Y1 && r.Y2 <= Y2;
}
//----------------------------------------------------------------------
bool FRect::overlap (const FRect &r) const
{
return ( std::max(X1, r.X1) <= std::min(X2, r.X2)
&& std::max(Y1, r.Y1) <= std::min(Y2, r.Y2) );
}
//----------------------------------------------------------------------
FRect FRect::intersect (const FRect& r) const
{
// intersection: this ∩ r
FRect new_rect;
new_rect.X1 = std::max(X1, r.X1);
new_rect.Y1 = std::max(Y1, r.Y1);
new_rect.X2 = std::min(X2, r.X2);
new_rect.Y2 = std::min(Y2, r.Y2);
return new_rect;
}
//----------------------------------------------------------------------
FRect FRect::combined (const FRect& r) const
{
// Union: this r
FRect new_rect;
new_rect.X1 = std::min(X1, r.X1);
new_rect.Y1 = std::min(Y1, r.Y1);
new_rect.X2 = std::max(X2, r.X2);
new_rect.Y2 = std::max(Y2, r.Y2);
return new_rect;
}
//----------------------------------------------------------------------
FRect& FRect::operator = (const FRect& r)
{
X1 = short(r.getX1());
Y1 = short(r.getY1());
X2 = short(r.getX2());
Y2 = short(r.getY2());
return *this;
}
//----------------------------------------------------------------------
FRect operator + (const FRect& r, const FPoint& p)
{
return FRect ( r.X1
, r.Y1
, r.X2 - r.X1 + 1 + p.getX()
, r.Y2 - r.Y1 + 1 + p.getY() );
}
//----------------------------------------------------------------------
FRect operator - (const FRect& r, const FPoint& p)
{
return FRect ( r.X1
, r.Y1
, r.X2 - r.X1 + 1 - p.getX()
, r.Y2 - r.Y1 + 1 - p.getY() );
}
//----------------------------------------------------------------------
bool operator == (const FRect& r1, const FRect& r2)
{
return r1.X1 == r2.X1
&& r1.Y1 == r2.Y1
&& r1.X2 == r2.X2
&& r1.Y2 == r2.Y2;
}
//----------------------------------------------------------------------
bool operator != (const FRect& r1, const FRect& r2)
{
return r1.X1 != r2.X1
|| r1.Y1 != r2.Y1
|| r1.X2 != r2.X2
|| r1.Y2 != r2.Y2;
}