finalcut/src/fwindow.h

253 lines
8.3 KiB
C++

// File: fwindow.h
// Provides: class FWindow
//
// Inheritance diagram
// ═══════════════════
//
// ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FObject ▏ ▕ FTerm ▏
// ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏
// ▲ ▲
// │ │
// └─────┬─────┘
// │
// ▕▔▔▔▔▔▔▔▔▏
// ▕ FVTerm ▏
// ▕▁▁▁▁▁▁▁▁▏
// ▲
// │
// ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FWidget ▏
// ▕▁▁▁▁▁▁▁▁▁▏
// ▲
// │
// ▕▔▔▔▔▔▔▔▔▔▏1 *▕▔▔▔▔▔▔▔▔▏
// ▕ FWindow ▏-┬- - - -▕ FEvent ▏
// ▕▁▁▁▁▁▁▁▁▁▏ : ▕▁▁▁▁▁▁▁▁▏
// :
// : *▕▔▔▔▔▔▔▔▔▏
// :- - - -▕ FPoint ▏
// : ▕▁▁▁▁▁▁▁▁▏
// :
// : *▕▔▔▔▔▔▔▔▔▔▏
// └- - - -▕ FWidget ▏
// ▕▁▁▁▁▁▁▁▁▁▏
#ifndef FWINDOW_H
#define FWINDOW_H
#include "fwidget.h"
//----------------------------------------------------------------------
// class FWindow
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FWindow : public FWidget
{
public:
// Using-declaration
using FWidget::drawBorder;
using FWidget::setPos;
using FWidget::setGeometry;
using FWidget::move;
// Constructor
explicit FWindow (FWidget* = 0);
// Destructor
~FWindow ();
// Accessors
const char* getClassName() const;
static FWindow* getWindowWidget (const FWidget*);
static int getWindowLayer (const FWidget*);
static FWindow* getActiveWindow();
FWidget* getWindowFocusWidget() const;
// Mutators
bool setWindowWidget (bool);
bool setWindowWidget();
bool unsetWindowWidget();
static void setActiveWindow (FWindow*);
void setWindowFocusWidget (const FWidget*);
bool activateWindow (bool);
bool activateWindow();
void unsetActiveWindow();
bool deactivateWindow();
virtual bool setResizeable (bool);
virtual bool setResizeable();
bool unsetResizeable();
bool setTransparentShadow (bool);
bool setTransparentShadow();
bool unsetTransparentShadow();
bool setShadow (bool);
bool setShadow();
bool unsetShadow();
bool setAlwaysOnTop (bool);
bool setAlwaysOnTop();
bool unsetAlwaysOnTop();
// Inquiries
bool isZoomed() const;
bool isWindowActive() const;
bool isWindowHidden() const;
bool isResizeable() const;
bool isAlwaysOnTop() const;
bool hasTransparentShadow() const;
bool hasShadow() const;
// Methods
virtual void drawBorder();
virtual void show();
virtual void hide();
virtual void setX (int, bool = true);
virtual void setY (int, bool = true);
virtual void setPos (int, int, bool = true);
virtual void setWidth (int, bool = true);
virtual void setHeight (int, bool = true);
virtual void setSize (int, int, bool = true);
void setGeometry (int, int, int, int, bool = true);
virtual void move (int, int);
static FWindow* getWindowWidgetAt (const FPoint&);
static FWindow* getWindowWidgetAt (int, int);
static void addWindow (FWidget*);
static void delWindow (FWidget*);
static void swapWindow (FWidget*, FWidget*);
static bool raiseWindow (FWidget*);
bool raiseWindow ();
static bool lowerWindow (FWidget*);
bool lowerWindow ();
bool zoomWindow ();
static void switchToPrevWindow();
static bool activatePrevWindow();
virtual void setShadowSize (int, int);
protected:
// Method
virtual void adjustSize();
// Event handlers
bool event (FEvent*);
virtual void onWindowActive (FEvent*);
virtual void onWindowInactive (FEvent*);
virtual void onWindowRaised (FEvent*);
virtual void onWindowLowered (FEvent*);
// Data Members
static FWindow* previous_window;
private:
// Disable copy constructor
FWindow (const FWindow&);
// Disable assignment operator (=)
FWindow& operator = (const FWindow&);
// Methods
static void deleteFromAlwaysOnTopList (FWidget*);
static void processAlwaysOnTop();
// Data Members
bool window_active;
bool zoomed;
FWidget* win_focus_widget;
FRect normalGeometry;
};
#pragma pack(pop)
// FWindow inline functions
//----------------------------------------------------------------------
inline const char* FWindow::getClassName() const
{ return "FWindow"; }
//----------------------------------------------------------------------
inline bool FWindow::setWindowWidget()
{ return setWindowWidget(true); }
//----------------------------------------------------------------------
inline bool FWindow::unsetWindowWidget()
{ return setWindowWidget(false); }
//----------------------------------------------------------------------
inline bool FWindow::activateWindow()
{ return activateWindow(true); }
//----------------------------------------------------------------------
inline bool FWindow::deactivateWindow()
{ return activateWindow(false); }
//----------------------------------------------------------------------
inline bool FWindow::setResizeable()
{ return setResizeable(true); }
//----------------------------------------------------------------------
inline bool FWindow::unsetResizeable()
{ return setResizeable(false); }
//----------------------------------------------------------------------
inline bool FWindow::setTransparentShadow()
{ return setTransparentShadow(true); }
//----------------------------------------------------------------------
inline bool FWindow::unsetTransparentShadow()
{ return setTransparentShadow(false); }
//----------------------------------------------------------------------
inline bool FWindow::setShadow()
{ return setShadow(true); }
//----------------------------------------------------------------------
inline bool FWindow::unsetShadow()
{ return setShadow(false); }
//----------------------------------------------------------------------
inline bool FWindow::setAlwaysOnTop()
{ return setAlwaysOnTop(true); }
//----------------------------------------------------------------------
inline bool FWindow::unsetAlwaysOnTop()
{ return setAlwaysOnTop(false); }
//----------------------------------------------------------------------
inline bool FWindow::isZoomed() const
{ return zoomed; }
//----------------------------------------------------------------------
inline bool FWindow::isWindowActive() const
{ return window_active; }
//----------------------------------------------------------------------
inline bool FWindow::isResizeable() const
{ return ((flags & fc::resizeable) != 0); }
//----------------------------------------------------------------------
inline bool FWindow::isAlwaysOnTop() const
{ return ((flags & fc::always_on_top) != 0); }
//----------------------------------------------------------------------
inline bool FWindow::hasTransparentShadow() const
{ return ((flags & fc::trans_shadow) != 0); }
//----------------------------------------------------------------------
inline bool FWindow::hasShadow() const
{ return ((flags & fc::shadow) != 0); }
//----------------------------------------------------------------------
inline FWindow* FWindow::getWindowWidgetAt (const FPoint& pos)
{ return getWindowWidgetAt (pos.getX(), pos.getY()); }
//----------------------------------------------------------------------
inline bool FWindow::raiseWindow()
{ return raiseWindow(this); }
//----------------------------------------------------------------------
inline bool FWindow::lowerWindow()
{ return lowerWindow(this); }
#endif // FWINDOW_H