253 lines
8.3 KiB
C++
253 lines
8.3 KiB
C++
// File: fwindow.h
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// Provides: class FWindow
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//
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// Inheritance diagram
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// ═══════════════════
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//
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// ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏
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// ▕ FObject ▏ ▕ FTerm ▏
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// ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏
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// ▲ ▲
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// │ │
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// └─────┬─────┘
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// │
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// ▕▔▔▔▔▔▔▔▔▏
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// ▕ FVTerm ▏
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// ▕▁▁▁▁▁▁▁▁▏
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// ▲
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// │
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// ▕▔▔▔▔▔▔▔▔▔▏
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// ▕ FWidget ▏
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// ▕▁▁▁▁▁▁▁▁▁▏
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// ▲
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// │
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// ▕▔▔▔▔▔▔▔▔▔▏1 *▕▔▔▔▔▔▔▔▔▏
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// ▕ FWindow ▏-┬- - - -▕ FEvent ▏
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// ▕▁▁▁▁▁▁▁▁▁▏ : ▕▁▁▁▁▁▁▁▁▏
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// :
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// : *▕▔▔▔▔▔▔▔▔▏
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// :- - - -▕ FPoint ▏
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// : ▕▁▁▁▁▁▁▁▁▏
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// :
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// : *▕▔▔▔▔▔▔▔▔▔▏
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// └- - - -▕ FWidget ▏
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// ▕▁▁▁▁▁▁▁▁▁▏
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#ifndef FWINDOW_H
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#define FWINDOW_H
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#include "fwidget.h"
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//----------------------------------------------------------------------
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// class FWindow
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//----------------------------------------------------------------------
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#pragma pack(push)
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#pragma pack(1)
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class FWindow : public FWidget
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{
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public:
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// Using-declaration
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using FWidget::drawBorder;
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using FWidget::setPos;
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using FWidget::setGeometry;
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using FWidget::move;
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// Constructor
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explicit FWindow (FWidget* = 0);
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// Destructor
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~FWindow ();
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// Accessors
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const char* getClassName() const;
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static FWindow* getWindowWidget (const FWidget*);
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static int getWindowLayer (const FWidget*);
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static FWindow* getActiveWindow();
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FWidget* getWindowFocusWidget() const;
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// Mutators
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bool setWindowWidget (bool);
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bool setWindowWidget();
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bool unsetWindowWidget();
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static void setActiveWindow (FWindow*);
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void setWindowFocusWidget (const FWidget*);
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bool activateWindow (bool);
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bool activateWindow();
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void unsetActiveWindow();
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bool deactivateWindow();
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virtual bool setResizeable (bool);
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virtual bool setResizeable();
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bool unsetResizeable();
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bool setTransparentShadow (bool);
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bool setTransparentShadow();
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bool unsetTransparentShadow();
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bool setShadow (bool);
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bool setShadow();
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bool unsetShadow();
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bool setAlwaysOnTop (bool);
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bool setAlwaysOnTop();
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bool unsetAlwaysOnTop();
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// Inquiries
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bool isZoomed() const;
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bool isWindowActive() const;
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bool isWindowHidden() const;
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bool isResizeable() const;
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bool isAlwaysOnTop() const;
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bool hasTransparentShadow() const;
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bool hasShadow() const;
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// Methods
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virtual void drawBorder();
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virtual void show();
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virtual void hide();
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virtual void setX (int, bool = true);
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virtual void setY (int, bool = true);
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virtual void setPos (int, int, bool = true);
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virtual void setWidth (int, bool = true);
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virtual void setHeight (int, bool = true);
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virtual void setSize (int, int, bool = true);
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void setGeometry (int, int, int, int, bool = true);
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virtual void move (int, int);
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static FWindow* getWindowWidgetAt (const FPoint&);
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static FWindow* getWindowWidgetAt (int, int);
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static void addWindow (FWidget*);
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static void delWindow (FWidget*);
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static void swapWindow (FWidget*, FWidget*);
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static bool raiseWindow (FWidget*);
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bool raiseWindow ();
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static bool lowerWindow (FWidget*);
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bool lowerWindow ();
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bool zoomWindow ();
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static void switchToPrevWindow();
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static bool activatePrevWindow();
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virtual void setShadowSize (int, int);
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protected:
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// Method
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virtual void adjustSize();
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// Event handlers
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bool event (FEvent*);
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virtual void onWindowActive (FEvent*);
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virtual void onWindowInactive (FEvent*);
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virtual void onWindowRaised (FEvent*);
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virtual void onWindowLowered (FEvent*);
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// Data Members
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static FWindow* previous_window;
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private:
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// Disable copy constructor
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FWindow (const FWindow&);
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// Disable assignment operator (=)
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FWindow& operator = (const FWindow&);
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// Methods
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static void deleteFromAlwaysOnTopList (FWidget*);
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static void processAlwaysOnTop();
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// Data Members
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bool window_active;
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bool zoomed;
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FWidget* win_focus_widget;
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FRect normalGeometry;
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};
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#pragma pack(pop)
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// FWindow inline functions
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//----------------------------------------------------------------------
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inline const char* FWindow::getClassName() const
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{ return "FWindow"; }
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//----------------------------------------------------------------------
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inline bool FWindow::setWindowWidget()
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{ return setWindowWidget(true); }
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//----------------------------------------------------------------------
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inline bool FWindow::unsetWindowWidget()
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{ return setWindowWidget(false); }
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//----------------------------------------------------------------------
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inline bool FWindow::activateWindow()
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{ return activateWindow(true); }
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//----------------------------------------------------------------------
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inline bool FWindow::deactivateWindow()
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{ return activateWindow(false); }
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//----------------------------------------------------------------------
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inline bool FWindow::setResizeable()
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{ return setResizeable(true); }
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//----------------------------------------------------------------------
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inline bool FWindow::unsetResizeable()
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{ return setResizeable(false); }
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//----------------------------------------------------------------------
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inline bool FWindow::setTransparentShadow()
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{ return setTransparentShadow(true); }
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//----------------------------------------------------------------------
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inline bool FWindow::unsetTransparentShadow()
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{ return setTransparentShadow(false); }
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//----------------------------------------------------------------------
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inline bool FWindow::setShadow()
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{ return setShadow(true); }
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//----------------------------------------------------------------------
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inline bool FWindow::unsetShadow()
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{ return setShadow(false); }
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//----------------------------------------------------------------------
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inline bool FWindow::setAlwaysOnTop()
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{ return setAlwaysOnTop(true); }
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//----------------------------------------------------------------------
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inline bool FWindow::unsetAlwaysOnTop()
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{ return setAlwaysOnTop(false); }
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//----------------------------------------------------------------------
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inline bool FWindow::isZoomed() const
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{ return zoomed; }
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//----------------------------------------------------------------------
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inline bool FWindow::isWindowActive() const
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{ return window_active; }
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//----------------------------------------------------------------------
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inline bool FWindow::isResizeable() const
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{ return ((flags & fc::resizeable) != 0); }
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//----------------------------------------------------------------------
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inline bool FWindow::isAlwaysOnTop() const
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{ return ((flags & fc::always_on_top) != 0); }
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//----------------------------------------------------------------------
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inline bool FWindow::hasTransparentShadow() const
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{ return ((flags & fc::trans_shadow) != 0); }
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//----------------------------------------------------------------------
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inline bool FWindow::hasShadow() const
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{ return ((flags & fc::shadow) != 0); }
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//----------------------------------------------------------------------
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inline FWindow* FWindow::getWindowWidgetAt (const FPoint& pos)
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{ return getWindowWidgetAt (pos.getX(), pos.getY()); }
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//----------------------------------------------------------------------
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inline bool FWindow::raiseWindow()
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{ return raiseWindow(this); }
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//----------------------------------------------------------------------
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inline bool FWindow::lowerWindow()
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{ return lowerWindow(this); }
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#endif // FWINDOW_H
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