117 lines
3.8 KiB
C++
117 lines
3.8 KiB
C++
/***********************************************************************
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* fswitch.h - Widget FSwitch *
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* *
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* This file is part of the Final Cut widget toolkit *
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* *
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* Copyright 2015-2018 Markus Gans *
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* *
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* The Final Cut is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Lesser General Public License *
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* as published by the Free Software Foundation; either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* The Final Cut is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this program. If not, see *
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* <http://www.gnu.org/licenses/>. *
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***********************************************************************/
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/* Inheritance diagram
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* ═══════════════════
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*
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* ▕▔▔▔▔▔▔▔▔▔▏
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* ▕ FTerm ▏
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* ▕▁▁▁▁▁▁▁▁▁▏
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* ▲
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* │
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* ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏
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* ▕ FVTerm ▏ ▕ FObject ▏
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* ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏
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* ▲ ▲
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* │ │
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* └─────┬─────┘
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* │
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* ▕▔▔▔▔▔▔▔▔▔▏
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* ▕ FWidget ▏
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* ▕▁▁▁▁▁▁▁▁▁▏
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* ▲
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* │
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* ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▏
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* ▕ FToggleButton ▏
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* ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▏
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* ▲
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* │
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* ▕▔▔▔▔▔▔▔▔▔▏
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* ▕ FSwitch ▏
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* ▕▁▁▁▁▁▁▁▁▁▏
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*/
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#ifndef FSWITCH_H
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#define FSWITCH_H
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#if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT)
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#error "Only <final/final.h> can be included directly."
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#endif
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#include "final/ftogglebutton.h"
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//----------------------------------------------------------------------
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// class FSwitch
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//----------------------------------------------------------------------
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#pragma pack(push)
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#pragma pack(1)
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class FSwitch : public FToggleButton
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{
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public:
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// Constructors
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explicit FSwitch (FWidget* = 0);
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FSwitch (const FString&, FWidget* = 0);
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// Destructor
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virtual ~FSwitch();
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// Accessor
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const char* getClassName() const;
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// Mutator
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void setText (const FString&);
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// Event handlers
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void onKeyPress (FKeyEvent*);
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void onMouseDown (FMouseEvent*);
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void onMouseUp (FMouseEvent*);
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private:
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// Disable copy constructor
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FSwitch (const FSwitch&);
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// Disable assignment operator (=)
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FSwitch& operator = (const FSwitch&);
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// Methods
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void draw();
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void drawCheckButton();
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void drawChecked();
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void drawUnchecked();
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// Data Members
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int switch_offset_pos;
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bool button_pressed;
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};
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#pragma pack(pop)
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// FSwitch inline functions
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//----------------------------------------------------------------------
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inline const char* FSwitch::getClassName() const
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{ return "FSwitch"; }
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#endif // FSWITCH_H
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