finalcut/examples/checklist.cpp

214 lines
6.2 KiB
C++

/***********************************************************************
* checklist.cpp - Example for FListView widget with checkboxes *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2017-2019 Markus Gans *
* *
* The Final Cut is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
#include <final/final.h>
namespace fc = finalcut::fc;
using finalcut::FPoint;
using finalcut::FSize;
//----------------------------------------------------------------------
// class CheckList
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class CheckList : public finalcut::FDialog
{
public:
// Constructor
explicit CheckList (finalcut::FWidget* = nullptr);
// Disable copy constructor
CheckList (const CheckList&) = delete;
// Destructor
~CheckList();
// Disable assignment operator (=)
CheckList& operator = (const CheckList&) = delete;
private:
// Method
void populate();
// Event handlers
void onKeyPress (finalcut::FKeyEvent*) override;
void onClose (finalcut::FCloseEvent*) override;
// Callback method
void cb_showList (finalcut::FWidget*, FDataPtr);
// Data Members
finalcut::FListView listView{this};
finalcut::FStatusBar status_bar{this};
};
#pragma pack(pop)
//----------------------------------------------------------------------
CheckList::CheckList (finalcut::FWidget* parent)
: finalcut::FDialog(parent)
{
setText (L"Shopping list");
setShadow();
setGeometry ( FPoint(int(1 + (parent->getWidth() - 30) / 2), 5)
, FSize(30, 13) );
listView.ignorePadding();
listView.setGeometry (FPoint(1, 2), FSize(getWidth(), getHeight() - 1));
// Add columns to the view
listView.addColumn ("Item");
listView.addColumn ("Priority", 12);
// Set the type of sorting
listView.setColumnSortType (1, fc::by_name);
listView.setColumnSortType (2, fc::by_name);
// Statusbar at the bottom
finalcut::FString separator;
separator << ' ' << fc::BoxDrawingsVertical << ' ';
listView.setStatusbarMessage ( finalcut::FString()
<< "<Q> exit" << separator
<< "<Space> select an item" << separator
<< "<Enter> see your pick list");
// Populate FListView with a list of items
populate();
// Add callback method
listView.addCallback
(
"clicked",
F_METHOD_CALLBACK (this, &CheckList::cb_showList)
);
}
//----------------------------------------------------------------------
CheckList::~CheckList() // destructor
{ }
//----------------------------------------------------------------------
void CheckList::populate()
{
const std::string list[][2] =
{
{ "Milk", "Highest" },
{ "Cheese", "High" },
{ "Yoghurt", "Medium" },
{ "Bread", "Low" },
{ "Eggs", "High" },
{ "Toothpaste", "Medium" },
{ "Apples", "Lowest" },
{ "Bananas", "Medium" },
{ "Fish", "Medium" },
{ "Lemons", "Low" }
};
constexpr int lastItem = int(sizeof(list) / sizeof(list[0])) - 1;
for (int i{0}; i <= lastItem; i++)
{
const finalcut::FStringList line (&list[i][0], &list[i][0] + 2);
auto iter = listView.insert (line);
auto item = static_cast<finalcut::FListViewItem*>(*iter);
item->setCheckable(true);
}
}
//----------------------------------------------------------------------
void CheckList::onKeyPress (finalcut::FKeyEvent* ev)
{
if ( ! ev )
return;
if ( ev->key() == 'q'
|| ev->key() == fc::Fkey_escape
|| ev->key() == fc::Fkey_escape_mintty )
{
close();
ev->accept();
}
else
finalcut::FDialog::onKeyPress(ev);
}
//----------------------------------------------------------------------
void CheckList::onClose (finalcut::FCloseEvent* ev)
{
finalcut::FApplication::closeConfirmationDialog (this, ev);
}
//----------------------------------------------------------------------
void CheckList::cb_showList (finalcut::FWidget*, FDataPtr)
{
auto iter = listView.beginOfList();
finalcut::FString shopping_list;
while ( iter != listView.endOfList() )
{
const auto item = static_cast<finalcut::FListViewItem*>(*iter);
if ( item->isChecked() )
shopping_list << fc::Bullet << ' '
<< item->getText(1) << '\n';
++iter;
}
if ( shopping_list.isEmpty() )
return;
// Create and show tooltip for two seconds
finalcut::FToolTip picklist(this);
picklist.setText (shopping_list);
picklist.show();
sleep(2);
}
//----------------------------------------------------------------------
// main part
//----------------------------------------------------------------------
int main (int argc, char* argv[])
{
// Create the application object
finalcut::FApplication app(argc, argv);
// Create main dialog object
CheckList d(&app);
// Set dialog d as main widget
app.setMainWidget(&d);
// Show and start the application
d.show();
return app.exec();
}