finalcut/src/fmenu.h

183 lines
5.9 KiB
C++

// File: fmenubar.h
// Provides: class FMenu
//
// Inheritance diagram
// ═══════════════════
//
// ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FObject ▏ ▕ FTerm ▏
// ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏
// ▲ ▲
// │ │
// └─────┬─────┘
// │
// ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FWidget ▏
// ▕▁▁▁▁▁▁▁▁▁▏
// ▲
// │
// ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▔▔▏
// ▕ FWindow ▏ ▕ FMenuList ▏- - - -▕ FMenuItem ▏
// ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▁▁▏1 *▕▁▁▁▁▁▁▁▁▁▁▁▏
// ▲ ▲ 1:
// │ │ :
// └─────┬─────┘ :
// │ 1 :
// ▕▔▔▔▔▔▔▔▏- - - ┘ ▕▔▔▔▔▔▔▔▔▔▔▔▏
// ▕ FMenu ▏- - - - - - - -▕ FMenuItem ▏
// ▕▁▁▁▁▁▁▁▏1 1▕▁▁▁▁▁▁▁▁▁▁▁▏
#ifndef _FMENU_H
#define _FMENU_H
#include "fwindow.h"
#include "fmenulist.h"
#include "fmenuitem.h"
//----------------------------------------------------------------------
// class FMenu
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FMenu : public FWindow, public FMenuList
{
private:
FMenuItem* item;
FMenuItem* selectedListItem;
FMenuList* super_menu;
uInt maxItemWidth;
bool mouse_down;
private:
FMenu (const FMenu&);
FMenu& operator = (const FMenu&);
void init();
void menu_dimension();
bool isMenuBar (FWidget*) const;
FMenuList* superMenu() const;
void setSuperMenu (FMenuList*);
int getHotkeyPos (wchar_t*&, wchar_t*&, uInt);
void draw();
void drawBorder();
void drawItems();
void processActivate();
public:
explicit FMenu (FWidget* = 0); // constructor
FMenu (FString&, FWidget* = 0);
FMenu (const std::string&, FWidget* = 0);
FMenu (const char*, FWidget* = 0);
virtual ~FMenu(); // destructor
virtual const char* getClassName() const;
void onMouseDown (FMouseEvent*);
void onMouseUp (FMouseEvent*);
void onMouseMove (FMouseEvent*);
void show();
void hide();
// make every setGeometry from FWidget available
using FWidget::setGeometry;
void setGeometry (int, int, int, int, bool = true);
FMenuItem* getItem() const;
void onAccel (FAccelEvent*);
FString getText() const;
void setActive();
void unsetActive();
bool isActivated() const;
void setSelected();
void unsetSelected();
bool isSelected() const;
void selectFirstItemInList();
void unselectItemInList();
bool hasSelectedListItem() const;
bool hasHotkey() const;
void setMenu (FMenu*);
bool hasMenu() const;
void setText (FString&);
void setText (const std::string&);
void setText (const char*);
void cb_menuitem_activated (FWidget*, void*);
void cb_menuitem_deactivated (FWidget*, void*);
private:
friend class FMenuItem;
};
#pragma pack(pop)
// FMenu inline functions
//----------------------------------------------------------------------
inline const char* FMenu::getClassName() const
{ return "FMenu"; }
//----------------------------------------------------------------------
inline void FMenu::onAccel (FAccelEvent* ev)
{ item->onAccel(ev); }
//----------------------------------------------------------------------
inline FMenuItem* FMenu::getItem() const
{ return item; }
//----------------------------------------------------------------------
inline FString FMenu::getText() const
{ return item->getText(); }
//----------------------------------------------------------------------
inline void FMenu::setActive()
{ item->setActive(); }
//----------------------------------------------------------------------
inline void FMenu::unsetActive()
{ item->unsetActive(); }
//----------------------------------------------------------------------
inline bool FMenu::isActivated() const
{ return item->isActivated(); }
//----------------------------------------------------------------------
inline void FMenu::setSelected()
{ item->setSelected(); }
//----------------------------------------------------------------------
inline void FMenu::unsetSelected()
{ item->unsetSelected(); }
//----------------------------------------------------------------------
inline bool FMenu::isSelected() const
{ return item->isSelected(); }
//----------------------------------------------------------------------
inline bool FMenu::hasSelectedListItem() const
{ return selectedListItem; }
//----------------------------------------------------------------------
inline bool FMenu::hasHotkey() const
{ return item->hasHotkey(); }
//----------------------------------------------------------------------
inline void FMenu::setMenu (FMenu* m)
{ item->setMenu(m); }
//----------------------------------------------------------------------
inline bool FMenu::hasMenu() const
{ return item->hasMenu(); }
//----------------------------------------------------------------------
inline void FMenu::setText (FString& txt)
{ item->setText(txt); }
//----------------------------------------------------------------------
inline void FMenu::setText (const std::string& txt)
{ item->setText(txt); }
//----------------------------------------------------------------------
inline void FMenu::setText (const char* txt)
{ item->setText(txt); }
#endif // _FMENU_H