finalcut/src/ftogglebutton.h

159 lines
4.5 KiB
C++

// File: ftogglebutton.h
// Provides: class FToggleButton.h
//
// Inheritance diagram
// ═══════════════════
//
// ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FObject ▏ ▕ FTerm ▏
// ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏
// ▲ ▲
// │ │
// └─────┬─────┘
// │
// ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FWidget ▏
// ▕▁▁▁▁▁▁▁▁▁▏
// ▲
// │
// ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▏
// ▕ FToggleButton ▏
// ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▏
#ifndef _FTOGGLEBUTTON_H
#define _FTOGGLEBUTTON_H
#include "fwidget.h"
class FButtonGroup;
//----------------------------------------------------------------------
// class FToggleButton - abstract class for FRadioButton, FCheckBox, ...
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FToggleButton : public FWidget
{
private:
bool focus_inside_group;
protected:
FString text;
bool checked;
int label_offset_pos;
int button_width; // plus margin spaces
FButtonGroup* button_group;
private:
FToggleButton (const FToggleButton&);
FToggleButton& operator = (const FToggleButton&);
void init();
friend class FButtonGroup;
void setGroup (FButtonGroup*);
protected:
virtual void draw();
uChar getHotkey();
void setHotkeyAccelerator();
void drawLabel();
void processClick();
void processToggle();
FButtonGroup* group() const;
bool isRadioButton() const;
bool isCheckboxButton() const;
virtual void onKeyPress (FKeyEvent*);
public:
explicit FToggleButton (FWidget* = 0); // constructor
FToggleButton (const FString&, FWidget* = 0); // constructor
virtual ~FToggleButton(); // destructor
virtual const char* getClassName() const;
void hide();
// make every setGeometry from FWidget available
using FWidget::setGeometry;
void setGeometry (int, int, int, int, bool = true);
void onMouseDown (FMouseEvent*);
void onMouseUp (FMouseEvent*);
void onAccel (FAccelEvent*);
void onHide (FHideEvent*);
void onFocusIn (FFocusEvent*);
void onFocusOut (FFocusEvent*);
bool setNoUnderline(bool);
bool setNoUnderline();
bool unsetNoUnderline();
bool setEnable(bool);
bool setEnable();
bool unsetEnable();
bool setDisable();
bool setFocus(bool);
bool setFocus();
bool unsetFocus();
bool setChecked(bool);
bool setChecked();
bool unsetChecked();
bool isChecked();
virtual void setText (const FString);
FString& getText();
};
#pragma pack(pop)
// FRadioButton inline functions
//----------------------------------------------------------------------
inline const char* FToggleButton::getClassName() const
{ return "FToggleButton"; }
//----------------------------------------------------------------------
inline bool FToggleButton::setNoUnderline()
{ return setNoUnderline(true); }
//----------------------------------------------------------------------
inline bool FToggleButton::unsetNoUnderline()
{ return setNoUnderline(false); }
//----------------------------------------------------------------------
inline bool FToggleButton::setEnable()
{ return setEnable(true); }
//----------------------------------------------------------------------
inline bool FToggleButton::unsetEnable()
{ return setEnable(false); }
//----------------------------------------------------------------------
inline bool FToggleButton::setDisable()
{ return setEnable(false); }
//----------------------------------------------------------------------
inline bool FToggleButton::setFocus()
{ return setFocus(true); }
//----------------------------------------------------------------------
inline bool FToggleButton::unsetFocus()
{ return setFocus(false); }
//----------------------------------------------------------------------
inline bool FToggleButton::setChecked()
{ return setChecked(true); }
//----------------------------------------------------------------------
inline bool FToggleButton::unsetChecked()
{ return setChecked(false); }
//----------------------------------------------------------------------
inline bool FToggleButton::isChecked()
{ return checked; }
//----------------------------------------------------------------------
inline FString& FToggleButton::getText()
{ return text; }
#endif // _FTOGGLEBUTTON_H