81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
/************************************************************************
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* fpoint.cpp - Point with an x and y coordinate *
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* *
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* This file is part of the Final Cut widget toolkit *
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* *
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* Copyright 2014-2017 Markus Gans *
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* *
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* The Final Cut is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* The Final Cut is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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************************************************************************/
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#include "final/fpoint.h"
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//----------------------------------------------------------------------
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// class FPoint
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//----------------------------------------------------------------------
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FPoint::~FPoint() // destructor
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{ }
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// public methods of FPoint
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//----------------------------------------------------------------------
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FPoint& FPoint::operator = (const FPoint& p)
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{
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xpos = p.xpos;
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ypos = p.ypos;
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return *this;
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}
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//----------------------------------------------------------------------
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FPoint& FPoint::operator += (const FPoint& p)
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{
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xpos = short(xpos + p.xpos);
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ypos = short(ypos + p.ypos);
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return *this;
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}
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//----------------------------------------------------------------------
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FPoint& FPoint::operator -= (const FPoint& p)
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{
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xpos = short(xpos - p.xpos);
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ypos = short(ypos - p.ypos);
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return *this;
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}
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//----------------------------------------------------------------------
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void FPoint::setX (int x)
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{
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xpos = short(x);
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}
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//----------------------------------------------------------------------
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void FPoint::setY (int y)
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{
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ypos = short(y);
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}
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//----------------------------------------------------------------------
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void FPoint::setPoint (int x, int y)
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{
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xpos = short(x);
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ypos = short(y);
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}
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//----------------------------------------------------------------------
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bool FPoint::isNull() const
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{
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return xpos == 0 && ypos == 0;
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}
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