240 lines
6.2 KiB
C++
240 lines
6.2 KiB
C++
/***********************************************************************
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* fswitch.cpp - Widget FSwitch *
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* *
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* This file is part of the FINAL CUT widget toolkit *
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* *
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* Copyright 2015-2020 Markus Gans *
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* *
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* FINAL CUT is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation; either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* FINAL CUT is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this program. If not, see *
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* <http://www.gnu.org/licenses/>. *
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***********************************************************************/
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#include "final/fcolorpair.h"
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#include "final/fevent.h"
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#include "final/fswitch.h"
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#include "final/fwidgetcolors.h"
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namespace finalcut
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{
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//----------------------------------------------------------------------
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// class FSwitch
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//----------------------------------------------------------------------
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// constructor and destructor
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//----------------------------------------------------------------------
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FSwitch::FSwitch(FWidget* parent)
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: FToggleButton{parent}
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{
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setButtonWidth(11);
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}
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//----------------------------------------------------------------------
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FSwitch::FSwitch (const FString& txt, FWidget* parent)
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: FToggleButton{txt, parent}
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, switch_offset_pos(txt.getLength() + 1)
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{
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setButtonWidth(11);
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}
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//----------------------------------------------------------------------
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FSwitch::~FSwitch() // destructor
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{ }
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// public methods of FSwitch
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//----------------------------------------------------------------------
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void FSwitch::setText (const FString& txt)
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{
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FToggleButton::setText(txt);
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switch_offset_pos = txt.getLength() + 1;
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}
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//----------------------------------------------------------------------
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void FSwitch::onKeyPress (FKeyEvent* ev)
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{
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switch ( ev->key() )
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{
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case fc::Fkey_home:
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case fc::Fkey_left:
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setChecked();
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ev->accept();
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break;
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case fc::Fkey_end:
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case fc::Fkey_right:
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unsetChecked();
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ev->accept();
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break;
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default:
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break;
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}
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if ( ev->isAccepted() )
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draw();
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else
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FToggleButton::onKeyPress(ev);
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}
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//----------------------------------------------------------------------
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void FSwitch::onMouseDown (FMouseEvent* ev)
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{
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FToggleButton::onMouseDown(ev);
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if ( ev->getButton() != fc::LeftButton )
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return;
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button_pressed = true;
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draw();
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}
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//----------------------------------------------------------------------
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void FSwitch::onMouseUp (FMouseEvent* ev)
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{
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FToggleButton::onMouseUp(ev);
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if ( ev->getButton() != fc::LeftButton )
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return;
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button_pressed = false;
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draw();
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}
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// private methods of FSwitch
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//----------------------------------------------------------------------
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void FSwitch::draw()
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{
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if ( ! isVisible() )
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return;
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drawLabel();
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drawCheckButton();
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FToggleButton::draw();
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updateTerminal();
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flush();
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}
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//----------------------------------------------------------------------
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void FSwitch::drawCheckButton()
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{
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print() << FPoint{1 + int(switch_offset_pos), 1};
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if ( isChecked() )
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drawChecked();
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else
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drawUnchecked();
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}
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//----------------------------------------------------------------------
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inline void FSwitch::drawChecked()
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{
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FString on{L" On "};
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const FString off{L" Off "};
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const auto& wc = getColorTheme();
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if ( hasFocus() && ! button_pressed )
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{
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if ( FTerm::isMonochron() )
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{
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on.setString(L" <On>");
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setBold(true);
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}
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else if ( FTerm::getMaxColor() < 16 )
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{
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setBold(true);
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setColor (wc->button_active_focus_fg, wc->button_active_focus_bg);
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}
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else
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setColor (wc->button_hotkey_fg, wc->button_active_focus_bg);
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}
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else
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{
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if ( FTerm::isMonochron() || FTerm::getMaxColor() < 16 )
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setColor (wc->button_active_focus_fg, wc->button_active_bg);
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else
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setColor (wc->button_hotkey_fg, wc->button_active_bg);
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}
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if ( FTerm::isMonochron() )
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setReverse(false);
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print (on);
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if ( FTerm::isMonochron() )
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setReverse(true);
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if ( FTerm::isMonochron() || FTerm::getMaxColor() < 16 )
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setBold(false);
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print() << FColorPair{wc->button_inactive_fg, wc->button_inactive_bg}
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<< off;
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if ( FTerm::isMonochron() )
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setReverse(false);
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setCursorPos ({3 + int(switch_offset_pos), 1});
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}
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//----------------------------------------------------------------------
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inline void FSwitch::drawUnchecked()
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{
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const FString on{L" On "};
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FString off{L" Off "};
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const auto& wc = getColorTheme();
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setColor (wc->button_inactive_fg, wc->button_inactive_bg);
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if ( FTerm::isMonochron() )
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setReverse(true);
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print (on);
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if ( hasFocus() && ! button_pressed )
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{
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if ( FTerm::isMonochron() )
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{
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off.setString(L"<Off>");
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setBold(true);
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}
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else if ( FTerm::getMaxColor() < 16 )
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{
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setBold(true);
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setColor (wc->button_active_focus_fg, wc->button_active_focus_bg);
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}
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else
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setColor (wc->button_hotkey_fg, wc->button_active_focus_bg);
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}
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else
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{
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if ( FTerm::isMonochron() || FTerm::getMaxColor() < 16 )
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setColor (wc->button_active_focus_fg, wc->button_active_bg);
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else
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setColor (wc->button_hotkey_fg, wc->button_active_bg);
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}
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if ( FTerm::isMonochron() )
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setReverse(false);
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print (off);
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if ( FTerm::isMonochron() || FTerm::getMaxColor() < 16 )
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setBold(false);
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setCursorPos ({7 + int(switch_offset_pos), 1});
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}
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} // namespace finalcut
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