164 lines
5.6 KiB
C++
164 lines
5.6 KiB
C++
/***********************************************************************
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* fpoint.h - Point with an x and y coordinate *
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* *
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* This file is part of the Final Cut widget toolkit *
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* *
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* Copyright 2014-2019 Markus Gans *
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* *
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* The Final Cut is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Lesser General Public License *
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* as published by the Free Software Foundation; either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* The Final Cut is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this program. If not, see *
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* <http://www.gnu.org/licenses/>. *
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***********************************************************************/
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/* Standalone class
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* ════════════════
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*
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* ▕▔▔▔▔▔▔▔▔▏
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* ▕ FPoint ▏
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* ▕▁▁▁▁▁▁▁▁▏
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*/
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#ifndef FPOINT_H
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#define FPOINT_H
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#if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT)
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#error "Only <final/final.h> can be included directly."
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#endif
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#include <iostream>
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#include "final/fstring.h"
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namespace finalcut
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{
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//----------------------------------------------------------------------
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// class FPoint
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//----------------------------------------------------------------------
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class FPoint
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{
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public:
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// Constructors
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FPoint () = default;
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FPoint (const FPoint&); // copy constructor
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FPoint (FPoint&&); // move constructor
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FPoint (int, int);
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// Destructor
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virtual ~FPoint();
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// Overloaded operators
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FPoint& operator = (const FPoint&);
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FPoint& operator = (FPoint&&);
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FPoint& operator += (const FPoint&);
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FPoint& operator -= (const FPoint&);
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friend bool operator == (const FPoint&, const FPoint&);
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friend bool operator != (const FPoint&, const FPoint&);
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friend FPoint operator + (const FPoint&, const FPoint&);
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friend FPoint operator - (const FPoint&, const FPoint&);
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friend FPoint operator - (const FPoint&);
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friend std::ostream& operator << (std::ostream&, const FPoint&);
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friend std::istream& operator >> (std::istream&, FPoint&);
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// Accessors
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virtual const FString getClassName();
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int getX() const;
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int getY() const;
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void setX (int);
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void setY (int);
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void setPoint (const FPoint&);
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void setPoint (int, int);
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// Inquiry
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bool isOrigin() const;
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// Point references
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int& x_ref();
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int& y_ref();
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private:
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// Data members
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int xpos{0};
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int ypos{0};
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};
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// FPoint inline functions
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//----------------------------------------------------------------------
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inline FPoint::FPoint (const FPoint& p) // copy constructor
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: xpos(p.xpos)
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, ypos(p.ypos)
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{ }
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//----------------------------------------------------------------------
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inline FPoint::FPoint (FPoint&& p) // move constructor
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: xpos(p.xpos)
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, ypos(p.ypos)
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{ p.xpos = p.ypos = 0; }
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//----------------------------------------------------------------------
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inline FPoint::FPoint (int x, int y)
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: xpos(x)
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, ypos(y)
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{ }
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//----------------------------------------------------------------------
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inline bool operator == (const FPoint& p1, const FPoint& p2)
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{ return p1.xpos == p2.xpos && p1.ypos == p2.ypos; }
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//----------------------------------------------------------------------
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inline bool operator != (const FPoint& p1, const FPoint& p2)
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{ return p1.xpos != p2.xpos || p1.ypos != p2.ypos; }
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//----------------------------------------------------------------------
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inline FPoint operator + (const FPoint& p1, const FPoint& p2)
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{ return FPoint(p1.xpos + p2.xpos, p1.ypos + p2.ypos); }
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//----------------------------------------------------------------------
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inline FPoint operator - (const FPoint& p1, const FPoint& p2)
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{ return FPoint(p1.xpos - p2.xpos, p1.ypos - p2.ypos); }
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//----------------------------------------------------------------------
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inline FPoint operator - (const FPoint& p)
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{ return FPoint(-p.xpos, -p.ypos); }
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//----------------------------------------------------------------------
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inline const FString FPoint::getClassName()
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{ return "FPoint"; }
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//----------------------------------------------------------------------
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inline int FPoint::getX() const
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{ return xpos; }
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//----------------------------------------------------------------------
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inline int FPoint::getY() const
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{ return ypos; }
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//----------------------------------------------------------------------
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inline void FPoint::setPoint (const FPoint& p)
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{ setPoint(p.xpos, p.ypos); }
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//----------------------------------------------------------------------
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inline int& FPoint::x_ref()
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{ return xpos; }
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//----------------------------------------------------------------------
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inline int& FPoint::y_ref()
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{ return ypos; }
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} // namespace finalcut
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#endif // FPOINT_H
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