finalcut/src/include/final/emptyfstring.h

104 lines
3.0 KiB
C++

/***********************************************************************
* emptyfstring.h - Creates an empty FString object *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2015-2018 Markus Gans *
* *
* The Final Cut is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
#ifndef EMPTYFSTRING_H
#define EMPTYFSTRING_H
#if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT)
#error "Only <final/final.h> can be included directly."
#endif
#include "final/fstring.h"
namespace finalcut
{
namespace fc
{
//----------------------------------------------------------------------
// class emptyFString
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class emptyFString
{
public:
emptyFString()
{ }
static bool isNull();
static const FString& get();
static void clear();
private:
// Disable copy constructor
emptyFString (const emptyFString&);
// Disable assignment operator (=)
emptyFString& operator = (const emptyFString&);
// Data Member
static const FString* empty_string;
};
#pragma pack(pop)
// emptyFString inline functions
//----------------------------------------------------------------------
inline bool emptyFString::isNull()
{
return ( empty_string ) ? false : true;
}
//----------------------------------------------------------------------
inline const FString& emptyFString::get()
{
if ( ! empty_string )
{
try
{
empty_string = new FString("");
}
catch (const std::bad_alloc& ex)
{
std::cerr << bad_alloc_str << ex.what() << std::endl;
}
}
return *empty_string;
}
//----------------------------------------------------------------------
inline void emptyFString::clear()
{
delete empty_string;
empty_string = 0;
}
} // namespace fc
} // namespace finalcut
#endif // EMPTYFSTRING_H