finalcut/include/final/fbutton.h

247 lines
8.2 KiB
C++

/************************************************************************
* fbutton.h - Widget FButton *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2012-2017 Markus Gans *
* *
* The Final Cut is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
/* Inheritance diagram
* ═══════════════════
*
* ▕▔▔▔▔▔▔▔▔▔▏
* ▕ FTerm ▏
* ▕▁▁▁▁▁▁▁▁▁▏
* ▲
* │
* ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏
* ▕ FVTerm ▏ ▕ FObject ▏
* ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏
* ▲ ▲
* │ │
* └─────┬─────┘
* │
* ▕▔▔▔▔▔▔▔▔▔▏
* ▕ FWidget ▏
* ▕▁▁▁▁▁▁▁▁▁▏
* ▲
* │
* ▕▔▔▔▔▔▔▔▔▔▏
* ▕ FButton ▏
* ▕▁▁▁▁▁▁▁▁▁▏
*/
#ifndef FBUTTON_H
#define FBUTTON_H
#include "final/fwidget.h"
//----------------------------------------------------------------------
// class FButton
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FButton : public FWidget
{
public:
// Constructors
explicit FButton (FWidget* = 0);
FButton (const FString&, FWidget* = 0);
// Destructor
virtual ~FButton();
// Accessors
const char* getClassName() const;
FString& getText();
// Mutators
void setForegroundColor (short);
void setBackgroundColor (short);
void setHotkeyForegroundColor (short);
void setFocusForegroundColor (short);
void setFocusBackgroundColor (short);
void setInactiveForegroundColor (short);
void setInactiveBackgroundColor (short);
bool setNoUnderline(bool);
bool setNoUnderline();
bool unsetNoUnderline();
bool setEnable(bool);
bool setEnable();
bool unsetEnable();
bool setDisable();
bool setFocus(bool);
bool setFocus();
bool unsetFocus();
bool setFlat(bool);
bool setFlat();
bool unsetFlat();
bool setShadow(bool);
bool setShadow();
bool unsetShadow();
bool setDown(bool);
bool setDown();
bool setUp();
bool setClickAnimation(bool);
bool setClickAnimation();
bool unsetClickAnimation();
void setText (const FString&);
// Inquiries
bool isFlat() const;
bool isDown() const;
bool hasShadow() const;
bool hasClickAnimation();
// Methods
void hide();
// Event handlers
void onKeyPress (FKeyEvent*);
void onMouseDown (FMouseEvent*);
void onMouseUp (FMouseEvent*);
void onMouseMove (FMouseEvent*);
void onTimer (FTimerEvent*);
void onAccel (FAccelEvent*);
void onFocusIn (FFocusEvent*);
void onFocusOut (FFocusEvent*);
private:
// Disable copy constructor
FButton (const FButton&);
// Disable assignment operator (=)
FButton& operator = (const FButton&);
// Methods
void init();
uChar getHotkey();
void setHotkeyAccelerator();
void detectHotkey();
void draw();
void updateButtonColor();
void processClick();
// Data Members
FString text;
bool button_down;
bool click_animation;
int click_time;
short button_fg;
short button_bg;
short button_hotkey_fg;
short button_focus_fg;
short button_focus_bg;
short button_inactive_fg;
short button_inactive_bg;
};
#pragma pack(pop)
// FButton inline functions
//----------------------------------------------------------------------
inline const char* FButton::getClassName() const
{ return "FButton"; }
//----------------------------------------------------------------------
inline FString& FButton::getText()
{ return text; }
//----------------------------------------------------------------------
inline bool FButton::setNoUnderline()
{ return setNoUnderline(true); }
//----------------------------------------------------------------------
inline bool FButton::unsetNoUnderline()
{ return setNoUnderline(false); }
//----------------------------------------------------------------------
inline bool FButton::setEnable()
{ return setEnable(true); }
//----------------------------------------------------------------------
inline bool FButton::unsetEnable()
{ return setEnable(false); }
//----------------------------------------------------------------------
inline bool FButton::setDisable()
{ return setEnable(false); }
//----------------------------------------------------------------------
inline bool FButton::setFocus()
{ return setFocus(true); }
//----------------------------------------------------------------------
inline bool FButton::unsetFocus()
{ return setFocus(false); }
//----------------------------------------------------------------------
inline bool FButton::setFlat()
{ return setFlat(true); }
//----------------------------------------------------------------------
inline bool FButton::unsetFlat()
{ return setFlat(false); }
//----------------------------------------------------------------------
inline bool FButton::setShadow()
{ return setShadow(true); }
//----------------------------------------------------------------------
inline bool FButton::unsetShadow()
{ return setShadow(false); }
//----------------------------------------------------------------------
inline bool FButton::setDown()
{ return setDown(true); }
//----------------------------------------------------------------------
inline bool FButton::setUp()
{ return setDown(false); }
//----------------------------------------------------------------------
inline bool FButton::setClickAnimation(bool on)
{ return click_animation = on; }
//----------------------------------------------------------------------
inline bool FButton::setClickAnimation()
{ return setClickAnimation(true); }
//----------------------------------------------------------------------
inline bool FButton::unsetClickAnimation()
{ return setClickAnimation(false); }
//----------------------------------------------------------------------
inline bool FButton::isFlat() const
{ return ((flags & fc::flat) != 0); }
//----------------------------------------------------------------------
inline bool FButton::isDown() const
{ return button_down; }
//----------------------------------------------------------------------
inline bool FButton::hasShadow() const
{ return ((flags & fc::shadow) != 0); }
//----------------------------------------------------------------------
inline bool FButton::hasClickAnimation()
{ return click_animation; }
#endif // FBUTTON_H