177 lines
4.4 KiB
C++
177 lines
4.4 KiB
C++
// File: fobject.h
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// Provides: class FObject
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//
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// Base class
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// ══════════
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//
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// ▕▔▔▔▔▔▔▔▔▔▏
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// ▕ FObject ▏
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// ▕▁▁▁▁▁▁▁▁▁▏
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#ifndef _FOBJECT_H
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#define _FOBJECT_H
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#include <sys/time.h> // need for gettimeofday
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#include <cstdlib>
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#include <list>
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#include <vector>
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#include "fevent.h"
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#define null NULL
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typedef unsigned char uChar;
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typedef unsigned int uInt;
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typedef unsigned long uLong;
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typedef unsigned char uInt8;
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typedef unsigned short uInt16;
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typedef unsigned int uInt32;
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typedef u_int64_t uInt64;
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typedef signed int sInt;
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typedef signed long sLong;
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typedef signed char sInt8;
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typedef signed short sInt16;
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typedef signed int sInt32;
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typedef int64_t sInt64;
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typedef long double lDouble;
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//----------------------------------------------------------------------
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// class FObject
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//----------------------------------------------------------------------
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#pragma pack(push)
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#pragma pack(1)
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class FObject
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{
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public:
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typedef std::list<FObject*> object_list;
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struct timer_data
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{
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int id;
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timeval interval;
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timeval timeout;
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FObject* object;
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};
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typedef std::vector<timer_data> TimerList;
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static TimerList* timer_list;
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private:
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FObject* parentObj;
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object_list children_list;
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bool has_parent;
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static bool modify_timer;
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friend class FApplication;
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public:
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explicit FObject (FObject* = 0);
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virtual ~FObject();
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virtual const char* getClassName() const;
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FObject* getParent() const;
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bool hasParent() const;
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void removeParent();
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object_list getChildren() const;
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bool hasChildren() const;
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void addChild (FObject*);
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void delChild (FObject*);
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int numOfChildren() const;
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static void getCurrentTime (timeval&);
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int addTimer (int interval);
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bool delTimer (int id);
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bool delAllTimer();
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virtual bool event (FEvent*);
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protected:
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virtual void onTimer (FTimerEvent*);
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private:
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FObject (const FObject&);
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FObject& operator = (const FObject&);
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};
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#pragma pack(pop)
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//----------------------------------------------------------------------
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inline const char* FObject::getClassName() const
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{ return "FObject"; }
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//----------------------------------------------------------------------
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inline FObject* FObject::getParent() const
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{ return parentObj; }
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//----------------------------------------------------------------------
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inline bool FObject::hasParent() const
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{ return has_parent; }
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//----------------------------------------------------------------------
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inline void FObject::removeParent()
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{ parentObj = 0; }
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//----------------------------------------------------------------------
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inline FObject::object_list FObject::getChildren() const
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{ return children_list; }
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//----------------------------------------------------------------------
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inline bool FObject::hasChildren() const
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{ return bool( ! children_list.empty() ); }
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//----------------------------------------------------------------------
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inline int FObject::numOfChildren() const
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{ return int(children_list.size()); }
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//----------------------------------------------------------------------
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// Operator functions for timeval
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//----------------------------------------------------------------------
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static inline timeval operator + (const timeval& t1, const timeval& t2)
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{
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timeval tmp;
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tmp.tv_sec = t1.tv_sec + t2.tv_sec;
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if ( (tmp.tv_usec = t1.tv_usec + t2.tv_usec) >= 1000000 )
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{
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tmp.tv_sec++;
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tmp.tv_usec -= 1000000;
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}
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return tmp;
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}
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//----------------------------------------------------------------------
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static inline timeval operator - (const timeval& t1, const timeval& t2)
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{
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timeval tmp;
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tmp.tv_sec = t1.tv_sec - t2.tv_sec;
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if ( (tmp.tv_usec = t1.tv_usec - t2.tv_usec) < 0 )
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{
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tmp.tv_sec--;
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tmp.tv_usec += 1000000;
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}
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return tmp;
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}
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//----------------------------------------------------------------------
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static inline timeval& operator += (timeval& t1, const timeval& t2)
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{
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t1.tv_sec += t2.tv_sec;
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if ( (t1.tv_usec += t2.tv_usec) >= 1000000 )
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{
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t1.tv_sec++;
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t1.tv_usec -= 1000000;
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}
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return t1;
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}
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//----------------------------------------------------------------------
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static inline bool operator < (const timeval& t1, const timeval& t2)
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{
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return (t1.tv_sec < t2.tv_sec)
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|| (t1.tv_sec == t2.tv_sec && t1.tv_usec < t2.tv_usec);
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}
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#endif // _FOBJECT_H
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