128 lines
3.2 KiB
C++
128 lines
3.2 KiB
C++
// File: fscrollbar.h
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// Provides: class FScrollbar
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//
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// Inheritance diagram
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// ═══════════════════
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//
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// ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏
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// ▕ FObject ▏ ▕ FTerm ▏
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// ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏
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// ▲ ▲
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// │ │
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// └─────┬─────┘
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// │
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// ▕▔▔▔▔▔▔▔▔▔▏
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// ▕ FWidget ▏
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// ▕▁▁▁▁▁▁▁▁▁▏
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// ▲
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// │
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// ▕▔▔▔▔▔▔▔▔▔▔▔▔▏
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// ▕ FScrollbar ▏
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// ▕▁▁▁▁▁▁▁▁▁▁▁▁▏
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#ifndef _FSCROLLBAR_H
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#define _FSCROLLBAR_H
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#include "fwidget.h"
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//----------------------------------------------------------------------
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// class FScrollbar
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//----------------------------------------------------------------------
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#pragma pack(push)
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#pragma pack(1)
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class FScrollbar : public FWidget
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{
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private:
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int scrollType;
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bool thresholdReached;
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int thresholdTime;
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int repeatTime;
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int SliderClickPos;
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int SliderClickStopPos;
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int currentSliderPos;
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int SliderPos;
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int SliderLength;
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int BarLength;
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int val;
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int min;
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int max;
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float steps;
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int pageSize;
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int length;
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int bar_orientation;
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int max_color;
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public:
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enum scroll_type
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{
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noScroll = 0,
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scrollJump = 1,
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scrollStepBackward = 2,
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scrollStepForward = 3,
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scrollPageBackward = 4,
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scrollPageForward = 5,
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scrollWheelUp = 6,
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scrollWheelDown = 7
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};
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private:
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FScrollbar (const FScrollbar&);
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FScrollbar& operator = (const FScrollbar&);
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void init();
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void draw();
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int getClickedScrollType (int, int);
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void processMiddleButton (int, int);
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void processScroll();
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public:
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explicit FScrollbar(FWidget* = 0); // constructor
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FScrollbar(int = fc::vertical, FWidget* = 0); // constructor
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virtual ~FScrollbar();
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const char* getClassName() const;
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void onMouseDown (FMouseEvent*);
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void onMouseUp (FMouseEvent*);
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void onMouseMove (FMouseEvent*);
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void onWheel (FWheelEvent*);
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void onTimer (FTimerEvent*);
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void resize();
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void redraw();
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void setMinimum (int);
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void setMaximum (int);
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void setRange (int, int);
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void setValue (int);
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int getValue() const;
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void setSteps (float);
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void setPageSize (int, int);
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void calculateSliderValues();
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void setOrientation (int);
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// make every setGeometry from FWidget available
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using FWidget::setGeometry;
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void setGeometry (int, int, int, int, bool = true);
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void drawButtons();
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void drawBar();
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int getScrollType() const;
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};
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#pragma pack(pop)
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// FScrollbar inline functions
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//----------------------------------------------------------------------
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inline const char* FScrollbar::getClassName() const
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{ return "FScrollbar"; }
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//----------------------------------------------------------------------
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inline int FScrollbar::getValue() const
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{ return val; }
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//----------------------------------------------------------------------
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inline int FScrollbar::getScrollType() const
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{ return scrollType; }
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#endif // _FSCROLLBAR_H
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