379 lines
8.2 KiB
C++
379 lines
8.2 KiB
C++
// File: fwindow.cpp
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// Provides: class FWindow
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#include "fapp.h"
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#include "fmenubar.h"
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#include "fstatusbar.h"
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#include "fwindow.h"
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//----------------------------------------------------------------------
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// class FWindow
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//----------------------------------------------------------------------
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// constructors and destructor
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//----------------------------------------------------------------------
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FWindow::FWindow(FWidget* parent)
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: FWidget(parent)
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, window_active(false)
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{ }
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//----------------------------------------------------------------------
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FWindow::~FWindow() // destructor
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{ }
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// protected methods of FWindow
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//----------------------------------------------------------------------
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bool FWindow::event (FEvent* ev)
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{
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switch ( ev->type() )
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{
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case WindowActive_Event:
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onWindowActive (ev);
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break;
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case WindowInactive_Event:
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onWindowInactive (ev);
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break;
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case WindowRaised_Event:
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onWindowRaised (ev);
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break;
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case WindowLowered_Event:
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onWindowLowered (ev);
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break;
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default:
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return FWidget::event(ev);
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}
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return true;
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}
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//----------------------------------------------------------------------
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void FWindow::onWindowActive (FEvent*)
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{ }
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//----------------------------------------------------------------------
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void FWindow::onWindowInactive (FEvent*)
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{ }
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//----------------------------------------------------------------------
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void FWindow::onWindowRaised (FEvent*)
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{ }
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//----------------------------------------------------------------------
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void FWindow::onWindowLowered (FEvent*)
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{ }
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// public methods of FWindow
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//----------------------------------------------------------------------
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void FWindow::show()
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{
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term_area* area = getVWin();
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if ( area )
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area->visible = true;
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FWidget::show();
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}
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//----------------------------------------------------------------------
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void FWindow::hide()
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{
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term_area* area = getVWin();
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if ( area )
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area->visible = false;
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FWidget::hide();
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}
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//----------------------------------------------------------------------
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FWindow* FWindow::getWindowWidgetAt(int x, int y)
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{
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if ( statusBar() && statusBar()->getGeometryGlobal().contains(x,y) )
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return statusBar();
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if ( menuBar() && menuBar()->getGeometryGlobal().contains(x,y) )
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return menuBar();
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if ( window_list && ! window_list->empty() )
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{
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widgetList::const_iterator iter, begin;
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iter = window_list->end();
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begin = window_list->begin();
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do
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{
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--iter;
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if ( *iter )
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{
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FWindow* w = static_cast<FWindow*>(*iter);
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if ( ! w->isHiddenWindow()
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&& w->getGeometryGlobal().contains(x,y) )
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return w;
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}
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}
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while ( iter != begin );
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}
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return 0;
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}
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//----------------------------------------------------------------------
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void FWindow::addWindow (FWidget* obj)
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{
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if ( window_list )
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window_list->push_back(obj);
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}
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//----------------------------------------------------------------------
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void FWindow::delWindow (FWidget* obj)
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{
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if ( window_list && ! window_list->empty() )
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{
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widgetList::iterator iter;
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iter = window_list->begin();
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while ( iter != window_list->end() )
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{
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if ( (*iter) == obj )
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{
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window_list->erase(iter);
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return;
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}
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++iter;
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}
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}
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}
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//----------------------------------------------------------------------
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FWindow* FWindow::getWindowWidget (FWidget* obj)
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{
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FWidget* p_obj = obj->parentWidget();
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while ( ! obj->isWindow() && p_obj )
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{
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obj = p_obj;
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p_obj = p_obj->parentWidget();
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}
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if ( obj->isWindow() )
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return static_cast<FWindow*>(obj);
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else
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return 0;
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}
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//----------------------------------------------------------------------
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int FWindow::getWindowLayer (FWidget* obj)
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{
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widgetList::iterator iter, end;
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FWidget* window;
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if ( ! window_list )
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return -1;
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if ( window_list->empty() )
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return -1;
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if ( ! obj->isWindow() )
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{
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if ( (window = getWindowWidget(obj)) == 0 )
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return -1;
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}
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else
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window = obj;
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iter = window_list->begin();
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end = window_list->end();
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while ( iter != end )
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{
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if ( *iter == window )
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break;
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++iter;
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}
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return int(std::distance(window_list->begin(), iter) + 1);
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}
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//----------------------------------------------------------------------
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void FWindow::swapWindow (FWidget* obj1, FWidget* obj2)
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{
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widgetList::iterator iter, iter1, iter2, end;
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if ( ! window_list )
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return;
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if ( window_list->empty() )
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return;
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if ( (obj1->getFlags() & MODAL) != 0 )
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return;
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if ( (obj2->getFlags() & MODAL) != 0 )
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return;
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iter = window_list->begin();
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end = window_list->end();
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iter1 = end;
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iter2 = end;
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while ( iter != end )
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{
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if ( (*iter) == obj1 )
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iter1 = iter;
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else if ( (*iter) == obj2 )
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iter2 = iter;
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++iter;
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}
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if ( iter1 != end && iter2 != end )
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std::swap (iter1, iter2);
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}
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//----------------------------------------------------------------------
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bool FWindow::raiseWindow (FWidget* obj)
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{
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widgetList::iterator iter;
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if ( ! window_list )
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return false;
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if ( window_list->empty() )
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return false;
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if ( ! obj->isWindow() )
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return false;
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if ( window_list->back() == obj )
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return false;
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if ( (window_list->back()->getFlags() & MODAL) != 0 )
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return false;
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iter = window_list->begin();
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while ( iter != window_list->end() )
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{
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if ( *iter == obj )
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{
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window_list->erase (iter);
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window_list->push_back (obj);
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FEvent ev(WindowRaised_Event);
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FApplication::sendEvent(obj, &ev);
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return true;
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}
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++iter;
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}
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return false;
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}
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//----------------------------------------------------------------------
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bool FWindow::lowerWindow (FWidget* obj)
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{
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widgetList::iterator iter;
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if ( ! window_list )
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return false;
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if ( window_list->empty() )
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return false;
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if ( ! obj->isWindow() )
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return false;
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if ( window_list->front() == obj )
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return false;
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if ( (obj->getFlags() & MODAL) != 0 )
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return false;
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iter = window_list->begin();
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while ( iter != window_list->end() )
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{
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if ( *iter == obj )
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{
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window_list->erase (iter);
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window_list->insert (window_list->begin(), obj);
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FEvent ev(WindowLowered_Event);
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FApplication::sendEvent(obj, &ev);
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return true;
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}
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++iter;
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}
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return false;
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}
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//----------------------------------------------------------------------
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void FWindow::setActiveWindow (FWindow* window)
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{
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widgetList::const_iterator iter, end;
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if ( ! window_list )
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return;
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if ( window_list->empty() )
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return;
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iter = window_list->begin();
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end = window_list->end();
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while ( iter != end )
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{
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if ( *iter == window )
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{
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if ( ! window->isActiveWindow() )
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{
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window->activateWindow();
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FEvent ev(WindowActive_Event);
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FApplication::sendEvent(window, &ev);
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}
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}
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else
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{
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FWindow* w = static_cast<FWindow*>(*iter);
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if ( w->isActiveWindow() )
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{
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w->deactivateWindow();
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FEvent ev(WindowInactive_Event);
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FApplication::sendEvent(*iter, &ev);
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}
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}
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++iter;
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}
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}
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//----------------------------------------------------------------------
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FWindow* FWindow::getActiveWindow()
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{
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FWindow* active_window = static_cast<FWindow*>(FApplication::active_window);
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return active_window;
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}
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//----------------------------------------------------------------------
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bool FWindow::activatePrevWindow()
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{
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if ( window_list && window_list->size() > 1 )
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{
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widgetList::const_iterator iter, begin;
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iter = window_list->end();
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begin = window_list->begin();
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--iter;
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do
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{
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--iter;
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FWindow* w = static_cast<FWindow*>(*iter);
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if ( w && ! w->isActiveWindow() )
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{
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setActiveWindow(w);
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return true;
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}
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}
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while ( iter != begin );
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}
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return false;
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}
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//----------------------------------------------------------------------
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bool FWindow::activateWindow(bool on)
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{
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if ( on )
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FApplication::active_window = this;
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return window_active = (on) ? true : false;
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}
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//----------------------------------------------------------------------
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bool FWindow::isHiddenWindow() const
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{
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term_area* area = getVWin();
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if ( area )
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return ! area->visible;
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else
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return false;
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}
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