144 lines
5.0 KiB
C++
144 lines
5.0 KiB
C++
/***********************************************************************
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* input-dialog.cpp - An input field example *
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* *
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* This file is part of the FINAL CUT widget toolkit *
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* *
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* Copyright 2015-2020 Markus Gans *
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* *
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* FINAL CUT is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation; either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* FINAL CUT is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this program. If not, see *
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* <http://www.gnu.org/licenses/>. *
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***********************************************************************/
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#include <final/final.h>
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using finalcut::FPoint;
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using finalcut::FSize;
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// function prototypes
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void cb_quit (const finalcut::FApplication&);
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void cb_publish (const finalcut::FCheckBox&, finalcut::FCheckBox&);
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//----------------------------------------------------------------------
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// callback functions
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//----------------------------------------------------------------------
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void cb_quit (const finalcut::FApplication& app)
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{
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app.quit();
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}
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//----------------------------------------------------------------------
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void cb_publish ( const finalcut::FCheckBox& cbox1
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, finalcut::FCheckBox& cbox2 )
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{
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if ( cbox1.isChecked() )
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cbox2.setEnable();
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else
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{
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cbox2.unsetChecked();
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cbox2.setDisable();
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}
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cbox2.redraw();
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}
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//----------------------------------------------------------------------
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// main part
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//----------------------------------------------------------------------
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int main (int argc, char* argv[])
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{
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// Create the application object
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finalcut::FApplication app{argc, argv};
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// Create a simple dialog box
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finalcut::FDialog dgl{&app};
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dgl.setText ("Data input");
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dgl.setGeometry (FPoint{4, 2}, FSize{37, 22});
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dgl.setShadow();
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// Create input fields
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finalcut::FLineEdit name_field {&dgl};
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finalcut::FLineEdit pw_field {&dgl};
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finalcut::FLineEdit email_field {&dgl};
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finalcut::FLineEdit city_field {&dgl};
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finalcut::FLineEdit st_field {&dgl};
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finalcut::FLineEdit c_field {&dgl};
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// Set input type to password
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pw_field.setInputType (finalcut::FLineEdit::password);
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name_field.setLabelText (L"&Name");
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pw_field.setLabelText (L"&Password");
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email_field.setLabelText (L"&Email");
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city_field.setLabelText (L"&City");
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st_field.setLabelText (L"&State");
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c_field.setLabelText (L"&Country");
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name_field.setGeometry (FPoint{11, 1}, FSize{23, 1});
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pw_field.setGeometry (FPoint{11, 3}, FSize{23, 1});
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email_field.setGeometry (FPoint{11, 5}, FSize{23, 1});
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city_field.setGeometry (FPoint{11, 7}, FSize{23, 1});
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st_field.setGeometry (FPoint{11, 9}, FSize{23, 1});
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c_field.setGeometry (FPoint{11, 11}, FSize{4, 1});
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// Create the button group
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finalcut::FButtonGroup radiobutton_group {"Sex", &dgl};
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radiobutton_group.setGeometry(FPoint{2, 13}, FSize{13, 4});
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// Create radio buttons
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finalcut::FRadioButton male {"&Male", &radiobutton_group};
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finalcut::FRadioButton female {"&Female", &radiobutton_group};
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male.setGeometry (FPoint{1, 1}, FSize{8, 1});
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female.setGeometry (FPoint{1, 2}, FSize{10, 1});
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// Create another button group
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finalcut::FButtonGroup checkbutton_group {"&Data options", &dgl};
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checkbutton_group.setGeometry(FPoint{16, 13}, FSize{19, 4});
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// Create checkbox buttons
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finalcut::FCheckBox check1 {"Save data", &checkbutton_group};
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finalcut::FCheckBox check2 {"Encrypt data", &checkbutton_group};
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check1.setGeometry (FPoint{1, 1}, FSize{13, 1});
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check2.setGeometry (FPoint{1, 2}, FSize{16, 1});
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check2.setDisable();
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// Create a OK button
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finalcut::FButton btn {"&OK", &dgl};
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btn.setGeometry (FPoint{24, 18}, FSize{10, 1});
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// Connect checkbox signal "clicked" with a callback function
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check1.addCallback
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(
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"clicked",
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&cb_publish,
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std::ref(check1),
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std::ref(check2)
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);
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// Connect the button signal "clicked" with the callback function
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btn.addCallback
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(
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"clicked",
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&cb_quit,
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std::ref(app)
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);
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// Set dialog object as main widget
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finalcut::FWidget::setMainWidget(&dgl);
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// Show and start the application
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dgl.show();
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return app.exec();
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}
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